Kommie
First time out of the vault
"It's sooooo dark you guys, it's almost like the older games." Yes, in the same game with 95% of the play base running around in their underwear with birthday hats on.
"It's sooooo dark you guys, it's almost like the older games." Yes, in the same game with 95% of the play base running around in their underwear with birthday hats on.
I have lost a lot of confidence and trust in people who review games, be it paid journalists or even most Youtubers. Honesty and integrity seem to be rather lost and though I understand that people's tastes differ I get a lot of the impression that if I do not like what they like that my taste and interests are inferior.
This is the case with games, movies, television etc.
So now I am even wondering if it is worth asking anyone outside the circle of people you know what their opinions on something are.
There are only a few exceptions I make such as the reviewers of Doom wads because if you don't like any of the products they like and vouch for it at least does not cost you a lot of money, only time to download the mods.
We all feel you there. Watching youtubers treat Fallout like a "SUPER DUPER FUN WORLD TO EXPLORE WITH YOUR FRIENDS" kills me inside, not knowing or out right shit talking the games that game before it, without a care in the world if the lore changes make no sense or the gameplay is awful. If they can get views then they'll keep playing it.Not going to deny that one. The people on NMA could be pretty nasty sometimes but the opposite side has not been any better either.
Even some of the better ones who tried to hold an olive branch were often like "We know you do not like this new direction of Fallout and we understand, but this is how Fallout is going to be now and it will bring in more fans." (fans who couldn't care about Fallout in the first place)
Sorry, I shouldn't react like that but as I have had to move on from several franchises that I once hold very dear that were so radically changed to appeal to a fandom that did not care earlier I at some stopped having patience and tolerance.
Yes, me and many others say Fallout 3 is terrible because we just think it's the "worst thing ever". We don't have well founded arguments, based on ingame evidence. We just say stuff out of thin air, with no evidence.No Mutants Allowed had a tendency to do this to Bethesda fans too so I think its a symptom with the larger culture of everything.
Humans do this in general though. If we can't find common ground, we have to find common enemies. We like to know we have a side and to think our side is better whether it's games, politics, territory, religious beliefs, etc. Think about anyone you've befriended and think into what was the initial cause? Think of a posse of friends. They all either like something a lot together, or they all hate some other thing. Usually both are applicable.I think its a symptom of nerd culture or the larger culture in general where everything is about siding with your team and making the other team feel bad.
That's a double edged sword line of thinking however. We all think our arguments are "well founded with evidence" which is what I think HouseAlwaysWins is getting at. What somebody thinks is a good argument will look like trash to another. I know I'm bringing him up yet again, but Tagaziel is a good example. I still enjoy his arguments in favor of the games though I know you have no love for him and that's alright. An example of two big viewpoints clashing with their own strengths nobody wants to agree with and weaknesses everyone wants to grab on to.Yes, me and many others say Fallout 3 is terrible because we just think it's the "worst thing ever". We don't have well founded arguments, based on ingame evidence. We just say stuff out of thin air, with no evidence.
I see it like thisThat's a double edged sword line of thinking however. We all think our arguments are "well founded with evidence" which is what I think HouseAlwaysWins is getting at. What somebody thinks is a good argument will look like trash to another. I know I'm bringing him up yet again, but Tagaziel is a good example. I still enjoy his arguments in favor of the games though I know you have no love for him and that's alright. An example of two big viewpoints clashing with their own strengths nobody wants to agree with and weaknesses everyone wants to grab on to.
Except all the criticism we have the game is derived from ingame examples and not bullshit, self-interpreted, headcannons Tagz has. Ingame examples, cited directly from the game, not bullshit out of thin air.That's a double edged sword line of thinking however. We all think our arguments are "well founded with evidence" which is what I think HouseAlwaysWins is getting at. What somebody thinks is a good argument will look like trash to another. I know I'm bringing him up yet again, but Tagaziel is a good example. I still enjoy his arguments in favor of the games though I know you have no love for him and that's alright. An example of two big viewpoints clashing with their own strengths nobody wants to agree with and weaknesses everyone wants to grab on to.
Yeah, 76 has a bad story compared to S.T.A.L.K.E.R., but if somebody has fun with 76 because they enjoy exploring the unknown and finding stuff, then who's to say they're wrong for saying they thought it was a good experience of them? That's the great thing with us humans, even with shitty stuff we can still enjoy something and say our piece.I see it like this
S.T.A.L.K.E.R.: Has a fair amount of glitches but the game still remains to be fun to play and have a well written story
Fallout 76: Has a large amount of glitches that make the gun a drag to play through with a story barely worth paying attention to I.E lack off but still has one???
Nah see, that's what I'm talking about. Differing viewpoints resulting in dismissive actions. Tagz frequently cites stuff from the game directly all the time, complete with links. Yeah, he headcannons too, but we do that ourselves, We theorized why the Courier can't return to the Sierra Madre despite being able to return to the other three DLC areas. Is it they can't find their way back? To dangerous? They took the "let it go" morale too literally? Theories. We come up with ideas how something could happen when something isn't outright stated. I'm not calling you out mind you, we ALL do this everyday, with all sorts of situations.Except all the criticism we have the game is derived from ingame examples and not bullshit, self-interpreted, headcannons Tagz has. Ingame examples, cited directly from the game, not bullshit out of thin air.
And last, Tagz can go fuck himself. As soon he went into gaming, he "saw" a new light. Yeah, he saw the possibility of getting a job, so of course he has to suddenly shill Bethesda's bullshit. Can't talk shit of the industry you are in if you want a job.
We all think our arguments are "well founded with evidence"
If you're bringing this up as to what I said, then thank you. I'm saying we still think and behave in these ways despite being a part of mass society now.'Tribalism is the state of being organized by, or advocating for, tribes or tribal lifestyles. Human evolution has primarily occurred in small groups, as opposed to mass societies, and humans naturally maintain a social network. In popular culture, tribalism may also refer to a way of thinking or behaving in which people are loyal to their social group above all else,[1] or, derogatorily, a type of discrimination or animosity based upon group differences.[2] '
Just pulled it from Wiki.
Fair. I enjoy bad art and media sometimes. Like I've always said, you can enjoy the new Fallouts all you'd like but don't try to tell me they're better than the ones I think are better. I have friends on both sides and in between when it comes to Fallout. We talk about the series VERY differently, we talk about games in general very differently too. They look for certain things based on their tastes.That's the great thing with us humans, even with shitty stuff we can still enjoy something and say our piece.
I agree and disagree in so many ways, but I feel like I won't articulate it well enough without writing too long of a comment here. I view objectivity in a strange way. Yes there is good game design but I've seen people despise what I consider good game design. Same with stories.It's not random. It's not arbitrary. It's art.
I agree and disagree in so many ways, but I feel like I won't articulate it well enough without writing too long of a comment here. I view objectivity in a strange way. Yes there is good game design but I've seen people despise what I consider good game design. Same with stories.
Some arguments are, and some arguments aren't. Not all are equal. Opinions can be wrong. Art is not some 100% subjective, ineffable mystery. No professor for any art class or program will tell their students to just wing spaghetti at the wall until something sticks. There is good game design, and there is bad game design. Just the same as there's good storytelling and bad storytelling. It's not random. It's not arbitrary. It's art.
I don't disagree that aesthetics has objective components, but it isn't obvious what they are, nor is it the case that everyone agrees with everyone else.
Switching to a different axiological matter, ethics, there are a number of people that would assert that there is an objective ethical truth, however, they would both disagree with each other on what that truth is.
Not to mention that game criticism can be framed in terms in which interactivity is the essential unit of criticism - meaning that narrative criticism and consistency need not matter as strongly, if at all. A system that says that PacMan is an objectively good game may not, at all, care about the lore and meaning of Fallout games; nor even strongly value the interactive component of the narrative, depending upon what the primary form of interactivity is supposed to be (the interactive nature of Dark Soul's item descriptions as providing narrative need not necessarily focus on the narrative they tell, nor on the player's interaction with that narrative, so much as the mounting of curiosity, investigative interaction, and framing; none of which need to root themselves in familiar notions of narrative value).
Putting it all together: Not everyone agrees that there are objective axiological truths, in general; among those that might, not all of them would accept that objective aesthetic truths exist; among those that do, there is no monolithic theory asserted as true, but a number of competing theories that do not agree with each other; among those theories that apply to games, this area of criticism is in its infancy, it need not rely on the usual critical currency, and not all would agree that games can be analyzed as art. That makes your claim of an objective truth about - far more, really - as contentious as asserting dark matter is explained by WIMPs or, perhaps more on the nose, that something like CH is true because Godel wrote a paper about L, it is covered in Jech, and realists exist.
I'm not saying that Fallout 4, or 76, or whatever, is a good game; nor even a game I care about - Fallout is not something of great importance to me, but with Tolkien and Star Trek, I totally get how Bethesda's take on things feels like an attack (and, I agree, I personally believe that their ideas are mostly rubbish). However, nothing you're saying supports a claim that any of the games are objectively bad - they may be objectively bad, even, nonetheless; but claiming that some brands of philosophy assert an objective aesthetic truth exists does not support the claim you are making, it doesn't even establish that such an objective truth surely exists - you have to make a tremendous amount of contentious assumptions to get from point A to point B.
I think it is perfectly reasonable to present arguments to go along with saying, "This is not a good game" - and I would agree, taste can be supported, even if purely subjective, and it can be persuasive - but, a glib claim that implicitly asserts a number of strong philosophical positions doesn't make the case that such arguments support an objectively true claim.