G'day!
A few bugs:
1) The "get biomed gel" quest at the BOS Facility causes "screen lockdown" - dialogue with the scientist ends, but the screen does not revert back to normal game view. Accessing options screen and save-load-exit, etc are available, but unless you exit the game, nothing works. (I noticed this a few pages back, but no fixes/explanations/workarounds were offered). Does anyone know how, if at all, can this be avoided?
2) BOS General does not react to MB holodisks, even after giving me the quest to find out the fate of Enclavish troops. A generic "i'll pop by later" is the only dialogue option available on talking to him.
3) In BOS Bunker, when you agree to try out the new Professional Power Armour (which looks decidedly strange upon donning), it seems you appear in the cutscene as a cockroach.
4) Matthew does not vanish after receiving Vertibird Plans, even after weeks and months of game time passing...hence, no cutscene of him getting mowed down to fuel my dislike of the Enclve.
And a few suggestions as well, off the top of my head:
a) The car is part of what makes FO2 so awesome. A cosmetic update could be to change the Highwayman into a convertible (or, in other words, simply remove the roof)- "realistically" speaking (And yes, I know this word should have no weight when discussing a video game), there's no way Marcus would fit in there, otherwise. Or Goris.
b) I seem to remember that the AP ammo now works as it should. (if I'm incorrect, then sorry
. Since I tend to use Miniguns a lot in my latest game, I was wondering if the "reload" button could be changed to "reload AP /reload JHP", for example (to remove the annoying inventory-based loading, which really hampers things). And perhaps it could be implemented for all weapons with multiple ammo types?
Again, a strictly cosmetic and non-essential change
c) The coolest part of Fallout is wondering the wastelands, seeing the ruins of pre-war civilisation and so on. The end-game style of sci-fi armors and weapons are, imho, never as cool as getting your first set or leather armor and blasting away with an SMG or shotgun...therefore - could someone perhaps create a superduperish leather armor that could actually be worn late in the game? I've tried to play with the Combat Leather Jacket, but it becomes impossible once your opponents start shooting gauss guns or plasma rifles. It could have a high AC modifyer, since otherwise you cannot survive, but low DT and DR. It's just an idea....but I would dearly love to confront Horrigan in a black leather jacket and slinging a shotgun, instead of being a walking tank equipped with a cannon. End of rant, now
d) Bess the Brahmin is decidedly undeveloped. I had the following idea: After fixing her leg and getting her to follow you around, perhaps she could be "upgraded" with a backpack - i.e., saddlebags, and be a permanent NPC to lug around heavy stuff? (Strictly non-combat oriented, however. No slamming critical chances or whatnot)
And, since she would never fit in the car, it could be that in order to get the car from Smitty /car part from Skeeter, you'd have to trade herfor the car (placating their bestialitic urges). A lot of black and unsavory humour could ensue.
That was a bit longish..sorry. And not to appear ungrateful - thanks to all ye modders out there!