OK, I will add some of those files in the next version for those with the German version.
NeoSeether said:Issue:
Miria dialogue, MegaMod v2.34... gives "Error" as her default reply. Currently playing as a female PC.
Cause:
Saw no obvious errors in mcMiria.msg; next most likely case was the script itself.
Thus, used Int2SSL to de-compile mcMiria.int; error located within procedure Node000:
Code:procedure Node000 begin if (get_critter_stat(dude_obj, 34) == 0) then begin gsay_reply(106, 154 + (local_var(5) > 0)); end else begin gsay_reply(106, 10154 + (local_var(5) > 0));
Resolution:
Altered the last line to the following:
Code:gsay_reply(106, 154 + (local_var(5) > 0));
After re-compiling, issue was resolved. Wanted to inform MIB88 of the error in question.
Guess I was just bored.
procedure Node000
begin
if (op_get_critter_stat(op_dude_obj(), 34) == 0) then
op_gsay_reply(106, 154 + (op_local_var(5) > 0));
else
op_gsay_reply(106, 155 + (op_local_var(5) > 0));
op_set_local_var(5, op_local_var(5) + 1);
op_giq_option(4, 106, 156, @Node018, 50);
op_giq_option(4, 106, 157, @Node013, 50);
op_giq_option(4, 106, 158, @Node014, 50);
op_giq_option(4, 106, op_msg_string(14, op_random(375, 376)), @Node999, 50);
op_giq_option(-3, 106, 159, @Node026, 50);
end
else
op_gsay_reply(106, 155 + (op_local_var(5) > 0));
{1000}{}{Yes, honeybunny.}
{1001}{}{What can I do for you?}
{1100}{}{I'm patched up. Let's go!}
{1200}{}{Just a few bruisers. Nothing serious.}
{1300}{}{I can walk, but I still need more medic attention.}
{1400}{}{I tried to heal myself the best I can, but I'm still heavy wounded.}
{1500}{}{No, honeybunny; I'd rather stay with you.}
{1600}{}{Sure thing, I'll put it away.}
{1700}{}{OK, I'm right behind you all the way.}
{1800}{}{Then I wouldn't be able to protect you. No, I better stay close.}
{1900}{}{Is that it? No way. I'm not letting you out my sight, you little riding cowgirl.}
{1005}{}{Are you deaf or something? Give me more room when we're walking around.}
{1006}{}{What you're doing wrong is I need you to walk far behind.}
{1007}{}{But... But... What did I do wrong?}
{1008}{}{What is it you want from me, my dearest?}
{1009}{}{Thanks, it was starting to chaff anyway. So now what, lover?}
{1010}{}{I used to skin the brahmin at the slaughterhouse, so I'm pretty handy with the
knife. Also dad had me beat a brahmin to death with a crowbar once. I guess I could use
a club if I need to. Uhhh, oh yeah, dad took me to shoot a pistol once, but I got
scared and almost shot him by accident.}
{1020}{}{I need a little space, Davin.}
{1100}{}{I'm completely healed and ready to go.}
{1200}{}{Just a couple of bruises left, that's all. Don't worry about it, honeybunny.}
{1300}{}{Well, I'm mostly healed -- but I could use more healing when we get a chance.}
{1400}{}{I healed myself as much as I could but I'm still pretty badly hurt.}
{1500}{}{No, baby; I wanna come with you.}
{1600}{}{Sure thing, I'll put it away.}
{1700}{}{Understood. I like it close to you, baby.}
{1800}{}{No, no, honeybunny. I think... Oh, well, let it be then.}
{1900}{}{But then I wouldn't be near to you, honeybunny.}
variable Timer_Slow := 0;
...
procedure timed_event_p_proc
begin
variable LVar1 := 0;
if (op_fixed_param() == 1) then
begin
if (not maybe_in_battle()) then
begin
if (Timer_Slow == 1500) then
begin
Timer_Slow := 0;
op_add_timer_event(op_self_obj(), op_game_ticks(6), 1);
call Node030();
end
else
Timer_Slow := Timer_Slow + 1;
end
end
end
MIB88 said:Regarding the postman, please let me know if that fix works alright. If it does, then I'll add it. Thanks.
procedure timed_event_p_proc
begin
if (op_fixed_param() == 1) then
begin
if (not maybe_in_battle()) then
begin
op_add_timer_event(op_self_obj(), op_game_ticks(6), 1);
if (Time_Slow < 3000) then
Time_Slow := Time_Slow + 1;
else
Time_Slow := 0;
if (Time_Slow == 3000) then
op_float_msg(op_self_obj(), op_msg_string(1525, 141 + Sing_State), 0);
if (Sing_State == 4) then
Sing_State := 0;
else
Sing_State := Sing_State + 1;
close := 1;
end
end
end
MIB88 said:Great work. Thanks. I will add this to version 2.35. (One more bug to remove from the list... yay!)
BN23-exGSA said:Also I almost finish translation v2.34 to russian language, just about 100 .msg files remains to definitively check for errors. I use translated version 2.32, maked by Tom Duke aka Dude101 and AleksM, I am upgraded it to v.2.34. If they read this topic, i would be glad to help with translation in future, if they interested.
So, awaiting v.2.35.
Dude101 said:I just caught this thanks! I wanted to support future releases in Russian, but never had the time to organise it.
We are currently working on Global mod, which probably wont see the light of day for a while.
Tom9k said:Robot motivator is not supposed to do anything because you need other part... it is in Sierra Army Depot, second floor.... look for it!
Tom9k said:I think that Horrigan's armor support only his gun and knife... or not?