Morticia said:
Why not say what game you mod? For your expert advice? Fallout 3?
Stalker & CS, Sins of a Solar Empire, and of course F3. I was not trying to compare skill or amount , just that I know how tangential patching can be. You think "Hey that ought to be easy to fix" and three days later, "That sucked". Then you have used up all your time for the week on one small fix.
Morticia said:
MIB88 knows about all the bugs, and he is well aware of all of them. Well, I guess I should be nice and supportive rather than vicious.
I was aware of that. It is the prioritization of them I was commenting on. Memory leaks that sneak into a game, then sit there like a virus until they reach critical mass, is disturbing. Combine that with the fact that you need to save it religiously across all save slots, to avoide the other issues corrupting your game, and you have a mod killing bug.
In my opinion, all other work should stop until this is tracked down and is properly nuked. I can just as easily install a stable version of this mod, and avoid the frustration of losing 30+ hours of valuable game time (which is more valuable than regular time).
Morticia said:
If you don't then fuck off."
That is fine. This mod should have a warning though, telling everyone to go to the buglist first so they have some idea of what they could be in for. Things sure changed since 3.1.1.
Morticia said:
Damn! I really am a bad girl and need to put more points into being nice!
Why? If this is your opinion on it (and MIB's) then the truth is better then vague promise that will not be delivered. There are previous versions that are more stable that I would much rather enjoy knowing that I will be able to finish the game. Even if that means that I will not be able to see the new content. I was just hoping to point out that fixing trivial bugs while Alphas exist will prevent people from playing and enjoying the mod. If that advice is not welcome, then that is fine. There will not be any more.
Demonslayer said:
...the motto was fix what's done and then do more code. If you build new code over bad code you'll end with big bad code.
Exactly. It is the style I use with my modding, since it means that bug detection is much easier. I have also found that just because it is easy to detect, fixing came be a real pain. If I were to take all my Stalker game tweaks in their Beta stage, combine them, and then try to figure out wtf is going on, I would still be working on getting it fixed (a year later).