...and was wondering if I'll brake something - you know, some "map script" which changes "tribe01" to "tribe02" at a certain point. -I just wanted to make sure, as I'm not into scripts much.
Well, whether or not you break anything is purely hit and miss. I mean, simply renaming then replacing a map is fine, as long as you replace the map script as well as the scripts associated with the critters on that map. You just have to remain sharp and make sure everything you want on the new map is included and make sure the entrance/exit grids go to the right map.
Unno said:
One more thing: I've made [green]exit grids, and have connected Tribe to Woodland. They work, but the act of going from one level to another is more like going to a second floor of a building in Reno. -It's very "instant"... There is no fade out, with the mouse pointer changing to a "Interplay Globe", as with other places.
Part of it just depends on your computer's speed. But keep in mind, when you go from one map to another, many times you are just changing a level. In that case with the tribe, all maps are in the same file, just on a different level. Now, if a new map had to be loaded, like say, going from the west side of Broken Hills to the east side, then maybe you'd see a longer delay, as those maps are in different files. Either way, nothing I can do about that one.
Unno said:
I did this with the Dims mapper 'cause the "official one" would not allow me to enter the Primitive Tribe destination number - it says enter a number between -2 and 160.., and the Tribe's number is 163.
Is this because the two connecting elevations are on the same map, or it, just, can't be done with the mappers?
There is a patch that you can run on the official mapper. This will allow you to modify new locations/maps... up to 255. If you don't apply the patch, you can't modify too many areas past the original. And be careful using Dims' mapper. It is a really cool program to see maps. Adding things might seem very easy, too. However, it is known (or at least said) to corrupt maps.