Megamod 2.35 technical issues and suggestions

axle4080 said:
And is the patch 2.35.3 (or .4) an actual patch by MIB88? Can only find it in one place which makes me curious...

Yes, it is legit. It should be appearing on a couple more sites soon. It showed up first on Nirran's site because he helped me identify and fix a number of bugs.
 
Sweet, Hey . thanks majorly to the people who have worked on this mod, I LOVE the fallout series, especially 2 and this gives new life to it.

What is the coding type? I would like to learn it so I can try to fix a few bugs as I find them and help out a bit.

with 2.35.4 installed I noticed that as I entered Klamath for the first time it gave me the town description for modoc... something about a town with a broken down church or whatever... have not gone back to doublecheck the bug and it did not affect anything else that I saw other than the description.

Also, after visiting San Francisco, Klint became a walking container. I could not talk to him or tell him to wait for me, so I just killed him and continued on. Basically, when I clicked on him, his inventory came up like he was a footlocker.
 
I noticed, that i can't do quest for BOS - the one to find Enclave. The problem is that i was there before finding BOS - so when i go back to scan dead bodies i simply can't do it, cause there is no any bodies - only blood marks.

ps one more thing - i cant fix network either - in megamod guide i was told to turn on 8 computer, then just turn on right main PC, usin password - but its not working
 
Installation Issues

CANT INSTALL MEGA MOD :oops:

I have megamod 2.35.1

Have done an older mods successfuly before.
including another version on the megamod ( since the abby was also in it but not the party showing thier armor).

This was some time ago on same computer running windows .

But when I did it with the GOG version of FO2 the game crashed on first save.

Then i rembered having heard that the GOG FO2 wont work with the MM ( dont remember where i heard it) and looked for one of my FO2 CD"s.

After MUCH :crazy: searching <finally> found it.
Its a 1.02 w/ the patchfile ( which i dutifully deleted during MM install)

I went into the critters fiels and dutifully checked unchecked and recheked the read-only function ( used select all-->properties , ---> check read only, --> apply)


Tried twice.

1) Install FO2 fresh after an uninstall
2) paste all files from MM 2.35 1 into the basic FO2 folder
3) delete patchfile
4) Game starts up
5) I see the mega mod team symbol on start up :D
6)I cna pick character or modify
7) elder invites me in
8) then when I try to start a the game all I see is a white screen but I hear the temple of trials music playing.

Please help :cry:
 
About mlee NPC - such as Wanamingo and Goris - is it possible to make their limbs upgradable? For example - use detail (to upgr PFist to MegaPF) to upgraid Goris' claw. Doc in EPA can do it (cause he is doing expirements). Or just create special Deathclaw PF ))
 
Message621 said:
is there a mac version of this, or in the works?if so I'd like to help in anyway possible.

I tried to put together a mac version almost two years ago, based loosely on the format used in the Jonah mod. I spent the time organizing it and putting it together, but the person who was supposed to be downloading/testing it never got back to me. Maybe I'll try again... maybe.
 
Re: Installation Issues

Nirran said:
palmerwmd said:

I would say start with most up to date,2.35.4 is latest

what system are you trying to run this on?

Nirran

it's windows XP running on a 555 DDR RAM dual 1.86 Ghz PC.

I have looked for a download of 2.35.4 but searches here dont seem to rbing up a download link
 
nirran.com has the .4 patch,but unfortunatly it doesnt include previous 2.35 patches,try useing sfall to select a different starting map,see if that fixes it,maybe a corrupted map file,that will cause the game to not load correctly
 
Nirran said:
nirran.com has the .4 patch,but unfortunatly it doesnt include previous 2.35 patches,try useing sfall to select a different starting map,see if that fixes it,maybe a corrupted map file,that will cause the game to not load correctly

I am a little bit confuse. So if I want tu update megamod 2.35 to version 2.35.4 what do I have to install? I've got lost in those updates.

Do I have to install patch 2.35.2 (2.35.21 + fixed Redding map), patch 2.35.3 (which seams to be nowhere to download from) and 2.35.4?
 
i keep getting this error when trying to start fallout 2 after putting MM 2.35.2 in the directory "couldn't find/load text fonts"
i have renamed the patch000.dat, checked the proto files, and this is the only mod i have installed
what can i do to fix this

and does this work on windows vista?
 
darkwolf1205 said:
i keep getting this error when trying to start fallout 2 after putting MM 2.35.2 in the directory "couldn't find/load text fonts"
i have renamed the patch000.dat, checked the proto files, and this is the only mod i have installed
what can i do to fix this

and does this work on windows vista?

Do you have critter and master.dat in the directory, or are you running it from CD?

It could be you need to change the path in your fallout2.cfg e.g.

[sound]
cache_size=448
device=-1
dma=-1
initialize=1
irq=-1
master_volume=22281
music=1
music_path1=H:\MR\Fallout2\data\sound\music\
music_path2=H:\MR\Fallout2\data\sound\music\
music_volume=22281
port=-1
sndfx_volume=22281
sounds=1
speech=1
speech_volume=22281

[system]
art_cache_size=261
cdlock=D:\cdlock.dat
color_cycling=1
critter_dat=critter.dat
critter_patches=H:\MR\Fallout2\data\
cycle_speed_factor=1
executable=game
free_space=20480
hashing=1
interrupt_walk=1
language=english
master_dat=master.dat
master_patches=H:\MR\Fallout2\data\
scroll_lock=0
splash=11
times_run=5
 
ok i finally got it to work, the only thing i did differently was deleting the patch000.dat instead of renaming it,but when i add the combined patch i cant get it to run.
i also had one more question though how should i go about adding the Fallout 2 high resolution patch and killaps f2 restoration patch
 
darkwolf1205 said:
i keep getting this error when trying to start fallout 2 after putting MM 2.35.2 in the directory "couldn't find/load text fonts"
i have renamed the patch000.dat, checked the proto files, and this is the only mod i have installed
what can i do to fix this

and does this work on windows vista?

Exact same problem I have except I am not on Vista.
Also thanks to erlier repliers :)
 
darkwolf1205 said:
ok i finally got it to work, the only thing i did differently was deleting the patch000.dat instead of renaming it,but when i add the combined patch i cant get it to run.
i also had one more question though how should i go about adding the Fallout 2 high resolution patch and killaps f2 restoration patch

Which combined patch?
.2 or .3? or 2.35.2 plus .4 patch? :oops:
 
It still doesnt work!! :crazy:

I spent HOURS uninstalling reinstalling unzipping transfering pasting etc etc again anfd again and I <always> get a white screen when I try a new game <unless> i run an unmolested version.

I want this mod so bad!! Help!! :oops:
 
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