Megamod 2.35 technical issues and suggestions

Kindach said:
Sry, to bother u guys, but I applied your patch today to a fresh version of 2.35 and got no barkeeper in Golden Gecko, also the intro screen says 2.35.3

Please tell me what date is on the kcsajag.int file inside the data/scripts folder.
 
MIB88 said:
Please tell me what date is on the kcsajag.int file inside the data/scripts folder.

It says 12.8.2009 18:25

I double checked it with the zip file, were the file containing also says 12.8.2009
 
All, Thanks for the great help and especially MI88 of course for his herculean efforts to make this happen. :clap:

Shouldnt you be working for Bethesda or Interplay? :D

Bugs/Questions

1)Town Music.
Its not there anymore.,
I only noticed it when I entered Modoc (because I was looking forward to it)


2)Also I downloaded the new direct X. Which value should I change my ddraw to , to experience the weather? ( which would be cool, I love rain)

For information sake I also executed the Klamall cheat for extra Ammo and some armor for Sulik and Klint.

3)Klint forgets his levels sometime and then they come back after some time ( seen it mentioned here before)

but on Combat Armor does <not> seem to immediately crap out (Unlike power armor mk 2).

I will put the original mall file in soon so I can till sleep with Emily ( my speech is way to low right now)

3) When I put my red crosshairs on a scorpion the game crashes sometimes instantly. Giant cockroch works fine ( looks familiar from Tactics )

Thanks for all your help guys :)
 
Hey!

First of all, thanks for the great work Team MIB and MIB88!!!

Here is a small list of bus I have encountered and not found on the wiki in MIB's signature!

1. Temple of Trails

a. Klint uses a combat shout from Sulik in which he refers to himself as Sulik

b. If Klint dies, he is still in Arroyo afterwards


2. Klamath

a. Phil in the Golgen Gecko greats me with the msg, "Hey, you! Yeah you, in the blue suit. ..." even when wearing an armor!


3. Toxic caves

a. Constant msg's in the pip boy about a Clock change, with some numbers.


4. Unkown

a. Somewhere I get different gecko pelts (Lil Gecko) that doesn't stack.


Thanks again for the great work!

- Kindach
 
palmerwmd said:
Shouldnt you be working for Bethesda or Interplay? :D
...
1)Town Music...
2)...Which value should I change my ddraw to , to experience the weather? ( which would be cool, I love rain)
...
3)Klint...
...
4) When I put my red crosshairs on a scorpion the game crashes sometimes instantly....

I am not a programmer, so no gaming company is gonna want me!

1. Either make sure your CD is installed, or copy the music files from your CD to the data/sounds/music folder in your MM game. I didn't include the music that came from the original game, or else the MM download would have been another 90 mb or so larger.

2. Mode=4

3. I know about the isues with Klint. He was not created like other NPCs.

4. Corrupted proto file. Happens with ants and scorpions from time to time, however, usually only on 'Examine' and not combat. A possible fix is to remove or rename .00000005.pro and .00000006.pro in the data/proto/critters folder to something else. Don't delete them, just in case that fix doesn't work. Tell me, though, what are the dates you have for those two files?

Kindach said:
MIB88 said:
Please tell me what date is on the kcsajag.int file inside the data/scripts folder.

It says 12.8.2009 18:25

I double checked it with the zip file, were the file containing also says 12.8.2009

The latest version is actually from September 7, 2009, which means you are missing a patch... or elements of a patch.

Kindach said:
1. Klint uses a combat shout from Sulik in which he refers to himself as Sulik

2. If Klint dies, he is still in Arroyo afterwards

3. Phil in the Golgen Gecko greats me with the msg, "Hey, you! Yeah you, in the blue suit. ..." even when wearing an armor!

4. Constant msg's in the pip boy about a Clock change, with some numbers.

5. Somewhere I get different gecko pelts (Lil Gecko) that doesn't stack.

1. Klint uses Sulik's AI. Can't 'fix' it for Klint except to change it completely, which I'll do.

2. I'll fix this.

3. It's said like that to ensure that the player understands that Phil is talking to the player, since nobody else around even uses a blue suit.

4. It's got to do with sfall and the weather mod. I don't know how to fix it.

5. I fixed one occasion of this: the pelts you have at the beginning never stacked to any other pelts. I need to know where you got these other pelts. Or, are you not playing with the latest version?
 
MIB88 said:
The latest version is actually from September 7, 2009, which means you are missing a patch... or elements of a patch.

Hmm, ... interesting.
But i used the zip file from the link JaW postet and also downloaded the patch from madbrahmin site and all these patches contain the file from 12.8.2009, maybe I did something wrong, but I am not sure what!

MIB88 said:
5. I fixed one occasion of this: the pelts you have at the beginning never stacked to any other pelts. I need to know where you got these other pelts. Or, are you not playing with the latest version?

Well as said above and in another post, I used the patch JaW posted in a link just recently, which according to JaW should include all patches since 2.35 up to 2.35.4.
But the intro screen says 2.35.3 and the file is from 12.8.2009 so i am not sure if I can trust this installation.

I also tried to track down the pelts for ya, but I am not sure anymore, ... as I got something strange I am not sure if it is a bug or not too, so I will restart the game anyways (as soon as I got the patches worked out) and then I will be attentive to these pelts.

Btw, ... why not using a svn server (subversion), with two repositories, one stable tree and one latest tree, that way people could just check out the repositiories and get updates comfortable and developers could work together more efficent and stay up2date with the latest files?
 
start with 2.35.2 on no mutants allowed(or my site,its faster and it is the exact same file as nma has,i downloaded it from here to upload it),then install the patch from my site,mib88 sent me the patch file
 
Nirran said:
start with 2.35.2 on no mutants allowed(or my site,its faster and it is the exact same file as nma has,i downloaded it from here to upload it),then install the patch from my site,mib88 sent me the patch file

Okay, did exactly what u said and worked out fine, exception is the intro screen which still says 2.35.3 the Golden Gecko is fixed, so I played the hole thing again up to the point were I was and tracked down the pelts.

In Arroya u get 2 pelts from the Elder which are only stacking with the ones u get from Jargon (2) and the 1 u get if u steal the pelt from the guy in the leader armor in trapper town.

Making it 5 pelts that dont stack with the ones u get in Buckner's bar for instance.

One more thing I have encoutered is that Ned is called "Strong slave" in combat after u engage him due the case with Robin and the crops.

I got a question too, reason I restarted the game, was I experienced PE (Perception) rating that switched around, leaving my char with PE 4 (started with 8)

So i restarted the game, again with a PE rating of 8, ... shortly after the Temple of Trails it dropped to 7, not regernating, not even with sleep!!! (is this the weather mod for instance or is it a bug?!)

TIA! (Thanks in advance)
 
MIB88 said:
palmerwmd said:
Shouldnt you be working for Bethesda or Interplay? :D
...
1)Town Music...
2)...Which value should I change my ddraw to , to experience the weather? ( which would be cool, I love rain)
...
3)Klint...
...
4) When I put my red crosshairs on a scorpion the game crashes sometimes instantly....

I am not a programmer, so no gaming company is gonna want me!

1. Either make sure your CD is installed, or copy the music files from your CD to the data/sounds/music folder in your MM game. I didn't include the music that came from the original game, or else the MM download would have been another 90 mb or so larger.

2. Mode=4

3. I know about the isues with Klint. He was not created like other NPCs.

4. Corrupted proto file. Happens with ants and scorpions from time to time, however, usually only on 'Examine' and not combat. A possible fix is to remove or rename .00000005.pro and .00000006.pro in the data/proto/critters folder to something else. Don't delete them, just in case that fix doesn't work. Tell me, though, what are the dates you have for those two files?

Kindach said:
MIB88 said:
Please tell me what date is on the kcsajag.int file inside the data/scripts folder.

It says 12.8.2009 18:25

I double checked it with the zip file, were the file containing also says 12.8.2009

The latest version is actually from September 7, 2009, which means you are missing a patch... or elements of a patch.

Kindach said:
1. Klint uses a combat shout from Sulik in which he refers to himself as Sulik

2. If Klint dies, he is still in Arroyo afterwards

3. Phil in the Golgen Gecko greats me with the msg, "Hey, you! Yeah you, in the blue suit. ..." even when wearing an armor!

4. Constant msg's in the pip boy about a Clock change, with some numbers.

5. Somewhere I get different gecko pelts (Lil Gecko) that doesn't stack.

1. Klint uses Sulik's AI. Can't 'fix' it for Klint except to change it completely, which I'll do.

2. I'll fix this.

3. It's said like that to ensure that the player understands that Phil is talking to the player, since nobody else around even uses a blue suit.

4. It's got to do with sfall and the weather mod. I don't know how to fix it.

5. I fixed one occasion of this: the pelts you have at the beginning never stacked to any other pelts. I need to know where you got these other pelts. Or, are you not playing with the latest version?

thanks!! ,

all the above worked (excvept I didnt mess with he critter )

:)
 
MIB88,

The install instructions for 2.35 says to delete the Data Folder fromt the original install before applying the megamod. But if you did not include all the music files, it does not make sense that it never says "do not delete the music files" in the instructions.

Am I supposed to delete the data folder or am I missunderstanding?
 
I had that confusion too, but dont remebr which instructions I followed in the end.

Also New Problem. so far 2 out of 3 times my game crashes when I try to exit the glow.
 
PS: it it FANTASTIC to me to be able ot actually re visit the glow!!!

Yayy. the idea of being able to revisit some of FO1 placxes is great.

when playing FO2 years ago I always felt there should be an expansiuon pack so you can look at the southern areas of NCR .
( Glow is now supposed ot be part of NCR according to the one info disk that Tandi hands out but it doesnt seem at all like a NCR outpost. :)
 
I recently figured out a way to put together all your files from the Data Folder and merge them with the MASTER.DAT File and the CRITTER.DAT file. this makes it much easier when applying other mods. If the new mod does not work with the megamod I simply delet the data folder and the Original Megamod is restored.
 
Or, you could just believe me when I say that the MM will not work with any other mods as a general rule. The only mods that work are those made specifically for the MM (i.e. those made by Nirran and found on his site) and those that change weapon or critter stats (like the weapon mod made by Magnus). If you are trying to add anything else, you're most likely wasting your time.

However, I could still see a use for the method: if you are using it as a way to test the latest build, to ensure that it is stable. Then, maybe if it turns out the latest patch isn't stable, you could easily revert to the earlier one.
 
It was nirrans mods that i was using and primitive crashed fallout and i had redownload the whole thing all over again, also had problems with the book mod. I never tried a mod that was not for the megamod.
 
post here any problems with any of my mods and i will address what ever it is,what was happening when primitive crashed?i always play with all my mods installed,but sometimes i forget to add fixes or changes to the zip files
 
just reviewed the files in the primitive zip,it had outdated script.lst and scrname.msg,that would cause a crash when the game encountered scripts not in the list,sorry bout that,should be good now,assuming thats what it was
 
Recently, I downloaded the megamod from nirran's website and patch. When I tab out to check my email, or something else and click back into the fallout program it crashes saying.

Instruction at 00393b7a refereced memory at 0000000...

Does anyone else have this problem? This is with the 2.35.4 Megamod alone.
 
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