Good daytime.
I'd like to report a bug in Megamod.
It occures in the trap room of the Temple after I step onto a trap.
The program hangs badly. Error message box appears:
The instruction at 00459781 referenced memory at 00000064
The memory could not be read from.
Then system can't even properly terminate the program, so, I have to kill it via Task Manager. And sometimes it shows, that fallout.exe uses more then
1GB of memory at that time (not always).
Wenn I try to run the game again, it hangs the same way immediately after I load a save in that room, or some time after I load an earlier save (usually at the end of combat).
I used the latest version of the mod (2.44), tried to install it both manually and automatically onto two different versions: original english and Fargus russian. The result is always the same. I use Windows XP OS.
Here, in this thred I'v read about some such problems are caused by some mod engine "sfall" (or something). So, I tried to remove it by removing or renaming of its files (ddraw.ddl, ddraw.ini). But after that the program crushed already at the start with an error message:
wmAreaInit::Error loading Cities
If that matters, I don't really want any changes in grafics, any "weather mode" or something like that (if I did, I would play Oblivion). I'd like to play new quests and see new places you hawe in Megamod.
I'll be thankful for any help.