Megamod 2.35 technical issues and suggestions

I think it is ready to go. Corrected a few other minor bugs recently. It is all packed up. The only reason I haven't released it yet is that I need to check something with Navarro. If all of the enemies there work properly, I'll release it with no further changes/fixes. I anticipate being able to test that area with my party by either late tonight or tomorrow.
 
MIB88 said:
I think it is ready to go. Corrected a few other minor bugs recently. It is all packed up. The only reason I haven't released it yet is that I need to check something with Navarro. If all of the enemies there work properly, I'll release it with no further changes/fixes. I anticipate being able to test that area with my party by either late tonight or tomorrow.

Excellent news.

Roman82 will translate version 2.4

You can send me a text folder version 2.4
 
When I try to leave arroyo, it crashes and says, "the instruction at fffffff refrenced at memory fffffff the memory could not be read from" any thoughts? no one else seems to have reported this. not sure exactly how many f's there are.
 
has the mm2.34 released? where can i get it?
btw: in mm2.35.2, the armor on the corpse is lootable, if the neseseeary skill get the enough level, but in mm 2.35.5, most of time, the armor is unlootable.
 
destromet said:
When I try to leave arroyo, it crashes and says, "the instruction at fffffff refrenced at memory fffffff the memory could not be read from" any thoughts? no one else seems to have reported this. not sure exactly how many f's there are.

This happens to me to. I finish the Temple, proceed with the Shaman quests, and when I try to leave Arroyo for the quest I get this very message. Weird and annoying.
At first I thought it was the "reddown.map", but I re-pasted it, still the same error.
Am I missing something here?
 
I don't know what could be causing that error. There may be an error with the arvillag.map file. You could try using the arvillag.map file from an earlier version of the mod.

Or, you could wait til 2.4 is somewhere you can download it. I finished testing a crucial area last night, and everything checks out. All files for 2.4 are ready for me to upload. When I get back home from work I'll upload it to rapidshare or something and send the links to Cubik2k, Brother None, Nirran, and a few others.

Note: It is not a full repack. Everyone will still need to have at least 2.35 installed. All files released since then have been included in the latest version.
 
I'll make a full repack eventually. However, in this case, there is no need to for people to have to re-download everything when the updated files are only about 5.5 mb when archived. If Nirran, Cubik2k, or Brother None want to include full repacks on their sites then they are more than welcome to make them.
 
Hello everybody, it's my first post here. :-)

So, I have a problem with this overwhelming and wonderful mod. Hmm, well, two problems.

Before I ask for help with them, I must said, that my English isn't as influent as I want it to be, but I hope You would understand me. And I must said I am a n00b, so maybe it's only my fault, not Your precious work.

OK, here are my problems:
1) I'm doing things as it was written in the readme - uninstall game with different mod, restart computer (notebook), use RegCleaner, install FO2 into new folder at different disk, etc. I have original polish version, already patched, so I don't have any patch000.dat file in the directory. First - unrar mod into game, check all protoes, run RUNME.bat - and here is my first problem - because this program said in the compilation DOS-like window, that files cannot be patched, because of errors, program said there is wrong number, because of numbers are 17, 0x11, 021. Program said much things, but in polish, and I have no idea how to translate it into English, but maybe someone other could help, here is the screenshot - http://i47.tinypic.com/2114a5l.jpg .
But I think this problem will not corrupt game completly. My second problem do that:
2) After installation of 2.35.2 patch and 2.4 patch (downloaded form Nirran site, because it is larger version than from polish FMC :-) ), and after making some minor changes in the sfall.ini (resolution, etc) game doesn't work. There is an error - Game said, that sfall i using is "out of date". Well, I have tried to fix it, so I have download another sfall, and simply copy this new sfall.dll into FO2 folder. Game works, but crazy and unstable, and unplayable. I have fix it finally by simply change the .ini and .dll sfall files, by write "0" after then, so game won't use it, and now everything works. I'm using High Resolution Patch 2.2.
But I want my game with RUNME.bat and sfall working. ;-(
 
with sfall version 2.3,the weapon drop crash bug is fixed,i just tested it in the den with both tyler fights,weapons dropped and no crash

Nirran
 
Panzerkampfwagen said:
Hello everybody, it's my first post here. :-)

So, I have a problem with this overwhelming and wonderful mod. Hmm, well, two problems.

Before I ask for help with them, I must said, that my English isn't as influent as I want it to be, but I hope You would understand me. And I must said I am a n00b, so maybe it's only my fault, not Your precious work.

OK, here are my problems:
1) I'm doing things as it was written in the readme - uninstall game with different mod, restart computer (notebook), use RegCleaner, install FO2 into new folder at different disk, etc. I have original polish version, already patched, so I don't have any patch000.dat file in the directory. First - unrar mod into game, check all protoes, run RUNME.bat - and here is my first problem - because this program said in the compilation DOS-like window, that files cannot be patched, because of errors, program said there is wrong number, because of numbers are 17, 0x11, 021. Program said much things, but in polish, and I have no idea how to translate it into English, but maybe someone other could help, here is the screenshot - http://i47.tinypic.com/2114a5l.jpg .
But I think this problem will not corrupt game completly. My second problem do that:

Same problem here I get "Invalid number. Numeric constants are either decimal (17),hexadecimal (0x11), or octal (021)." error when executing runme.bat.
 
Don't worry about that error message after running the "runme.bat" file. Another small file is called from "runme.bat" - and it is a culprit. That file did only count down of 2 seconds, nothing more, it's unimportant (i'm hoping). Error message is generated on all non-english systems, but patch is still working and your master.dat file is patched properly. (Just check properties of the master.dat file, before and after of running the runme.bat; filesize must be different for unpatched and patched file)
 
valcik said:
Don't worry about that error message after running the "runme.bat" file. Another small file is called from "runme.bat" - and it is a culprit. That file did only count down of 2 seconds, nothing more, it's unimportant (i'm hoping). Error message is generated on all non-english systems, but patch is still working and your master.dat file is patched properly. (Just check properties of the master.dat file, before and after of running the runme.bat; filesize must be different for unpatched and patched file)

Thank you, I was worried that something was wrong. Unfortunately I cannot compare properties of the file as i already patched it well I've patched it a few times actually. Hopefully this won't break anything. Anyway I have just noticed that the mod also changes the main quest, which is great.
 
Hi MIB.

Just an idea. Do you think you be able to upload two versions of MM? What I want is to download MM and play it once more, to the end. What I do not want, is to unfinish Fallout just because there are some errors, and I have to leave 3/4 game and start everything over, or switch game to BG2 or something. And from version to version there are always some errors, which keeps me from playing. First Miria incident, then armor drop or cracking car issue now.
Just two packs, one with latest version fixed with no more errors reported and second version, beta lets say, with all new ideas included.
I know, that your time is limited, but its pretty annoying wasting couple of hours playing game, encounter bug, then wasting some more hours for diagnosing it to find out at the end that the only way is game reinstall just because you like to save often and on many slots.
What do you think?

Regards,
Y.
 
for now(untill a new release with the car fix) use F2se to changer global variable 1177 to 0,that will enable the car again and alow it to be driven

Nirran
 
yghern said:
Just an idea....

The next version will be pretty stable. It doesn't have much in the way of new content (except for art) and mostly has fixes. However, the nature of some fixes is what drives a reinstall. If I added/fixed 100 files, it might not require a reinstall/restart (although, you might not see a change if you have already done a quest/visited a map before). However, if I posted an update with just one file changed (for example, party.txt), all your older games will be invalidated. Same is true if I changed a few other certain files. And sometimes a reinstall rather than an update is necessary because certain files need to be removed from the game folders.

So, I don't really try to make things as complicated/annoying as possible, but it can't always be helped.
 
Many of the maps have been expanded to accommodate the expansion to the Vertibird mod. If the map is expanded like that, it is a sign that, if you get the Vertibird, you will be able to fly to that location.
 
So when i alt-tab and click to return to the game, I get this error.



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Any way around that?

Also. whats the idea behind enemies dropping their weapons/stuff when killed? That just makes more items to pick of the ground. The body is much more convenient. Can I remove this feature? And im not too wild about NPC's looting the bodies after a battle.
 
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