Perkyguy said:Megamod 2.34 - Game crashes upon returning to Arroyo with GECK
Is that right? You have 2.34 installed? Where did you get that? What was the order of your installation? Your statement begs a lot of questions...
Perkyguy said:Megamod 2.34 - Game crashes upon returning to Arroyo with GECK
MIB88 said:Yes it does (and it was good for a laugh). A few things, though:
First, version 2.41 of the MM was just made available a few days ago. While I don't recall ever having a bug that crashed after entering Arroyo with the GECK, there is no way I could even begin to test it now.
Second, I would recommend downloading version 2.35.2 (it is a full repack), then adding version 2.4, then adding version 2.41. This site and Nirran's site have all required files.
Third, please be careful with deleting those item proto files. I can't say that your game will still work 100% right by restoring the original proto files (those used by the master.dat). Information about ammunition is also stored on maps (fixed locations, not random ones). You may have seen instances of this when you went to get 20 shotgun shells, added them to your existing stack of 10, and still only had 20. This is because those maps hadn't been altered with the new proto data. Going back to the original protos will prevent this error. However, I don't really know what will happen in the opposite case. Probably nothing.
Fourth, if you add the latest versions, your saved games will not work. Also, do a clean install, don't just add the newer files to your current folder since some files were removed between versions.
Perkyguy said:snip
Perkyguy said:You should check the upper post again, i kept adding stuff. I may not be finished.
I was hoping more for a solution to my current problem rather than a full-blown reinstall and a new game.
Would you mind checking your data/scripts folder for me and telling me if you have any scripts that begin with either hs_ or gl_, though?
Nirran said:@Hemophiliac
thiose gecko are from my repeatable quest mod,i will tone them down but it will take a while
edit : in fact,i will that a personal and not upload,gimme a day or so i will upload one with about 1/4 of all those gecko
Nirran
Well, earlier versions of the mod were having issues with the roaches. That might be the cause of some of the crashes around San Francisco... maybe. You might try making a backup of your worldmap.txt file in your data/data folder and commenting out all lines like this:
I laughed.Perkyguy said:BTW i finished the recap on my fallout run. Scroll up if you find it amusing.
Nirran said:sent the script,sorry bout that
edit : i have added the regular amounts of gecko in the toxic cave to my repeatable quests mod,by popular demand toxic caves will no longer spawn 100+ gecko.
Nirran
Perkyguy said:Would you mind checking your data/scripts folder for me and telling me if you have any scripts that begin with either hs_ or gl_, though?
Not at all, but im currently on a visit. I can do so after i get back home tommorow.
P.S. keep checking for updates.