such small places appears to be never included into that list. only big or importantels1v said:I can't see custom (added by the mod) places on the travel list. I've discovered Shack and Farm but can only see Arroyo and Klamath on my known places list.
How do I fix this ?
Graveworm said:such small places appears to be never included into that list. only big or importantels1v said:I can't see custom (added by the mod) places on the travel list. I've discovered Shack and Farm but can only see Arroyo and Klamath on my known places list.
How do I fix this ?
so when would we be happy to see new release?Nirran said:actualy,in 2.42 they are not included,but i have created labels for every static location(including jen farm,toxic cave etc),even the out of gass one,and breakdown,they will be in next release
Nirran
Nirran said:donno,mib88 is waiting because of frp release,he figures people will be content with playing it,totaly his decision
Nirran
Nirran said:Graveworm said:such small places appears to be never included into that list. only big or importantels1v said:I can't see custom (added by the mod) places on the travel list. I've discovered Shack and Farm but can only see Arroyo and Klamath on my known places list.
How do I fix this ?
actualy,in 2.42 they are not included,but i have created labels for every static location(including jen farm,toxic cave etc),even the out of gass one,and breakdown,they will be in next release
Nirran
els1v said:Nirran said:Graveworm said:such small places appears to be never included into that list. only big or importantels1v said:I can't see custom (added by the mod) places on the travel list. I've discovered Shack and Farm but can only see Arroyo and Klamath on my known places list.
How do I fix this ?
actualy,in 2.42 they are not included,but i have created labels for every static location(including jen farm,toxic cave etc),even the out of gass one,and breakdown,they will be in next release
Nirran
Thats funny. I swear the shack and the farm WERE added to my travel list in 2.35 release )
Nirran said:i know i created them,maybe they were already released
Nirran
1. wait until sandstorm/rain ends, save and delete weather.iniSmoke said:perception droped to 1 with the first sand storm and seems not likely to restore, got 5 level already
is there any way of recovering it?)
is there a way to turn off auto loot?
thanks )
Graveworm said:1. wait until sandstorm/rain ends, save and delete weather.ini
2. delete gl_test1_loot and gl_test2_loot from data/scripts folder
MIB88 said:The problem is that you saved your game during a snow/sand storm. Your perception is altered then. The only way to fix it is to use a character editor at this point. Deleting the files mentioned earlier will prevent you from having weather effects and, therefore, prevent this permanent perception drop from happening again. Graveworm wrote correctly regarding the NPCs looting corpses.
As for critters running from you, that is something inherent to the game. It's always been there. Sometimes they are too weak. Sometimes they are crippled. Maybe it is a function of the armor you are wearing. Sometimes they randomly run (I know Yakuza sometimes do this). Who knows?
what about some ideas i mentioned before? is it principally possible to include them into game?MIB88 said:These subjects have been covered before, but:
The problem is that you saved your game during a snow/sand storm. Your perception is altered then. The only way to fix it is to use a character editor at this point. Deleting the files mentioned earlier will prevent you from having weather effects and, therefore, prevent this permanent perception drop from happening again. Graveworm wrote correctly regarding the NPCs looting corpses.
As for critters running from you, that is something inherent to the game. It's always been there. Sometimes they are too weak. Sometimes they are crippled. Maybe it is a function of the armor you are wearing. Sometimes they randomly run (I know Yakuza sometimes do this). Who knows?
maybe, try to use some recovery program?Nirran said:i will try again to fix the weather mod(was my fix included in the last release MIB?)
currently have a major fuck up,all source code is gone,in fact 1tb of shit i had is gone(only things i have were already on my site) when you click format in windows 7 instillation it formats every fucking drive(fucking hate MICROFAGS at the moment),anyway,will need a lot of shit from you MIB,decided seeing how my info is all gone i may as well upgrade my drives,they should be here tomorrow,then start over,good thing is all the source for my mods are already on my site(thank god)anyway,take me a week to make image files from all my dvd/cds again(fucking ACK)
Nirran
Graveworm said:maybe, try to use some recovery program?Nirran said:i will try again to fix the weather mod(was my fix included in the last release MIB?)
currently have a major fuck up,all source code is gone,in fact 1tb of shit i had is gone(only things i have were already on my site) when you click format in windows 7 instillation it formats every fucking drive(fucking hate MICROFAGS at the moment),anyway,will need a lot of shit from you MIB,decided seeing how my info is all gone i may as well upgrade my drives,they should be here tomorrow,then start over,good thing is all the source for my mods are already on my site(thank god)anyway,take me a week to make image files from all my dvd/cds again(fucking ACK)
Nirran
Graveworm said:suggestions - add more cigarettes and smoking weeds into the game and give them and alcohol possibility to cause an addiction
also would be great to see karmic (or not) perks like "VC citizen", "NCR Ranger", "Bounty hunter"(reactor 7), "sheriff" (Redding), "brahmin free contest champion", etc, .
somewhere on screen add the clock
add reaction check every round of combat (so it became really useful)
and even more ruined cities ( i think, they should stay on worldmap)
would be great also to include following works:
http://numerometria.com/F2MM_WT.htm#extra
http://www.nma-fallout.com/forum/viewtopic.php?t=42790
and, as I think, everybody support me - if it's possible, to add alternative endings - f.e., became an Enclave soldier and kill villagers from Arroyo. or became raider. or sth else
errrm... no. in character screen there is field named so. it determines, who will be first in the combat or so.MIB88 said:-What kind of "reaction check"? You mean to determine whether they run from you or not? That is in their AI. But, if you mean just general reactions, like how they react in conversation, that isn't necessary (nor likely to change) if you are already in combat.
.