Megamod 2.4 Technical Issues and Suggestions

Klint in Party prevents NPCs from leveling up

Ok, I had disabled the random NPC leveling in ddraw.ini and found it odd that by level 9 no one had leveled up yet.

CUrrently in my party are: Klint, Sulik, Vic, Cassidy & Miria.

My CHA is only 6. I used Mentats to get Cassidy and Miria seems to ignore the CHA limit.

I kicked out party members one at a time right before I handed in a quest that leveled me up, and once I kicked out Klint, Miria, Vic and Sulik all leveled up.

Thanks,
Michi
 
Re: Klint in Party prevents NPCs from leveling up

Thanks for the bug reports.

Michi said:
1. For some reason my accuracy with a scoped hunting rifle is WAY lower (like by 100%) than with teh regular hunting rifle.

I overlooked this question. Scoped weapons were modified with one mod. They are now better at long ranges, and are horrible up close.

Michi said:
Maria at Navvaro...I have sat there for over 30 minutes clicking and waiting....she never comes out of the loop.

I can't remember what the trigger is. Either there is something you need to do there or something you need to have in your inventory in order for her to end her patrols. (Not the chemical order form.)

Michi said:
Ok, not sure how you like issues reported, but here are the ones I have seen so far that I haven't found while searching:

I would like to consider this thread as being primarily for bug reports.

Michi said:
1. Freeing the prisoner in the Vault City courtyard. Stevie (or whatever the guys name is in the visitor center) gives me a dialouge option "Hey do you like money", but choosing that just gives me "I was just kidding" - is that bug or do I need higher speech or something?

It might be a speech thing. Or it might be a matter of having enough money. However, do you have the quest to help the prisoner? There is no reason to bribe him if you don't.

Michi said:
2. The vertibird assault team...

I will take apart the script and see what is going on with this. And, I will also change it so that you can't bypass them by going to the junkyard first. :P

Michi said:
3. Even if I have only a day pass in VC, I can still walk freely into the vault... I thought I had to be a citizen.

Yeah, that is wrong. I'll take a look at this.

Michi said:
...the weather mod really looks bad on my computer. I renamed the weather.ini file and renamed the weather folder under shaders. That seems to have disabled it, thank goodness, but is there a better way?

Removing/Renaming the weather.ini is the only way.

Michi said:
Ok, I had disabled the random NPC leveling in ddraw.ini and found it odd that by level 9 no one had leveled up yet...

Yeah, I found that bug. I thought the problem was in the Klint proto files I was using, so I replaced all the modified ones in the 2.4 patch I sent out. Obviously the problem was not the proto files (they are the same as 2.35.4) but instead the new acklint2.int script. I will include an older version of acklint2.int in the 2.4.1 update with the modified protos.

@pelicano: Thank you for that code. Nirran said that he was able to use it (with a few tweaks) and get it working perfectly. It will be in the next version.
 
I renamed the hs_ondeath file and it fixed the fight problem. However, a similar error appears on the Primitive tribe map. First off, whenever I use the rope on the well, it all goes in vain (the well description insist on it lacking a rope). I put the bucket in one of the active slots, and when i switched them (switched from a pistol) the game froze. :|
 
Ok, some more bugs/ or changes to previous reports.

Started game... again (this time using Nirran's Skill book mod on top of 2.4

1. VC - This last time the gaurds did stop me from entering the vault when I wasn't a citizen. Odd.

2. VC prisoner quest - I have the quest to release teh guy, and tons of money, not ure why he isn't bribeable.

3. Navarro. Ok, this time Maria wasn't staning in the building saying "ten Hut", so I could talk to her about Tony. Went to Tony and got trained. However, according to the guide there is meant to be a quest chain from the Sgt to get the black box and from there to the toxic caves... can't get thatto happen at all. Sgt just sends me to guard and Maria is now patrolling and not responding to me anymore.

Also, some wierd thing with the Vertibird. I haven't flown it yet, and at some stage the "trunk" is at the Gas station, and the rest of the vertibird (cockpit) is still at the base. Funny.

4. Miria is meant to ignore the CHA limit, right? K-9 doesn't ignore the limit, tho, and I thought he used to.

5. MASSIVE exploit. The SF merchants. These guys have 1000s of $$ every time I come into the city and are very easy to steal from. So I can steal 10s of 1000s of $$, then use that to buy Power Armor, Ammo, etc, and then steal the money back again, and rinse and repeat. Can completely empty their inventory this way.

I liked your tweak to make ammo real expensive, but this totally bypasses that.

6. two bugs related to using HiRes patch with your mod. I use the MegaMod setting in the Res ini file, but ....
a) exit grid from Toxic caves doesn't show up... need to disable hi res, leave toxic and then enable again.

b) 2 of Silik's store boxes (way off to right side of Arroyo bridge area) are accessible with hi-res patch enabled.
 
I know this thread isn't dedicated to technical issues regarding the file itself, but I'm unable to download the 2.4 Version. It seems that atomicgamer took it down, which makes sense since perhaps the bugs mentioned in this thread will be patched and a new version will be released.

Am I right, meaning that 2.4 was taken down on purpose and a new file will be released soon? If not, could anyone be so kind and re-upload 2.4 version?
 
I ran into a nasty bug, unfortuately I can't reconstruct the steps which lead to it, but at some point in the game, my PC is level 9 and just cleared The Den Quests, my Chars perception dropped to 4 permanently (from 8). I didn't suffer any eye/limb/head damage, the stat screen doesn't show any temporal effects. The only thing which might affected the char was a rather high radiation (45) during a longer period of time (toxic caves and trapper town sewers). But I got rid of it without getting addicted or anything.

The thing is, for the most time I didn't have a ranged weapon and played HtH, that's why it didn't catch my attention but as soon as I recieved a decent gun (Colt, handed by the farmer northwest of The Den after succesfully defending his farm against Metzger's thugs) I noticed that I did very little damage. I never checked the stats, however, until my latest level up after completing the Lara/Tyler quest.

Is there a way to fix my char? Don't want to see those hours wasted and with 4 perc the game is virtually unplayable and I can't seem to associate anything actually meant to happen gameplaywise with this effect.
 
most likely cause of perception loss is the weather mod,if you save during a sand storm it will cause permanent perception -2,personaly i dont like the weather mod,i always play with it disabled(delete or rename weather.ini in fo2 main folder),prolly will have to use a cheat prog to give your character the 4 points

Nirran
 
Damn, that makes sense. I did save during a sandstorm twice... -.-

Although I like the idea of new graphical effects and weather in the old F2, that clearly kills it for me and I'm going to disable that submod.

Do you know which tool I can use to restore my chars perception, since Falche doesn't seem to work with the megamod.
 
Another bug: Broken Hills is not working, when you enter it, screen just flashes - same like in Slaver Camp, so it's maybe also missing map...
 
Michi said:
5. MASSIVE exploit. The SF merchants. These guys have 1000s of $$ every time I come into the city and are very easy to steal from. So I can steal 10s of 1000s of $$, then use that to buy Power Armor, Ammo, etc, and then steal the money back again, and rinse and repeat. Can completely empty their inventory this way.

that exploit is actualy from the vannilla game,the massive gold is from my book mod,critter and table both were being given gold when the merchant items refreshed,i corrected both,now the critter is not given gold and the gold is not avail to steal from those 2 merchants,let know if you find any other similar problems,uploaded the corrected scripts in my Custom Book Mod

Nirran
 
Another bug: Broken Hills is not working, when you enter it, screen just flashes - same like in Slaver Camp, so it's maybe also missing map...

Just went there on a fresh install, opened fine.

EDIT: Found a bug though. After giving Dogmeat the K9 kevlar, game crashes when you ask him to stay. Repeated 3 times.
 
OK, then it is problem with my installation :) I'll try to reinstall it later. But you are right about Dogmeat :(
 
Michi said:
...2. VC prisoner quest - I have the quest to release teh guy, and tons of money, not ure why he isn't bribeable.

I will look into this issue.

Michi said:
3. Navarro. Ok, this time Maria wasn't staning in the building saying "ten Hut", so I could talk to her about Tony. Went to Tony and got trained. However, according to the guide there is meant to be a quest chain from the Sgt to get the black box and from there to the toxic caves... can't get thatto happen at all. Sgt just sends me to guard and Maria is now patrolling and not responding to me anymore.

What is described in the guide may be what is supposed to happen more or less. But, I needed to disable part of it due to a big bug that kept occurring with it. Maria now gives the quest.

Michi said:
Also, some wierd thing with the Vertibird. I haven't flown it yet, and at some stage the "trunk" is at the Gas station, and the rest of the vertibird (cockpit) is still at the base. Funny.

This is being looked at.

Michi said:
4. Miria is meant to ignore the CHA limit, right? K-9 doesn't ignore the limit, tho, and I thought he used to.

I can't remember if Miria ignores CH limits. The old one did. K-9 does not ignore party limits anymore, and I don't think he is susceptible to Cult of Personality.

Michi said:
5. MASSIVE exploit. The SF merchants. These guys have 1000s of $$ every time I come into the city and are very easy to steal from. So I can steal 10s of 1000s of $$, then use that to buy Power Armor, Ammo, etc, and then steal the money back again, and rinse and repeat. Can completely empty their inventory this way.

Nirran has provided me the scripts to remove this exploit (it always bothered me, too) and it will be available in 2.41.

Michi said:
I liked your tweak to make ammo real expensive, but this totally bypasses that.

That is from New Vision 1.2. Ammo is a little more expensive and comes in stacks/bricks/amounts roughly half the size as before.

Michi said:
6. two bugs related to using HiRes patch with your mod. I use the MegaMod setting in the Res ini file, but ....
a) exit grid from Toxic caves doesn't show up... need to disable hi res, leave toxic and then enable again.

b) 2 of Silik's store boxes (way off to right side of Arroyo bridge area) are accessible with hi-res patch enabled.

I can't really do anything about these without modifying a lot of maps... and that is not really high on my list of priorities.

Regarding Dogmeat, I understand the error and will have it fixed in the next version. I am guessing the same crash will also occur with Marcus in his new armor as well as "cured" Lenny, so be careful with them, too.
 
Michi said:
Also, some wierd thing with the Vertibird. I haven't flown it yet, and at some stage the "trunk" is at the Gas station, and the rest of the vertibird (cockpit) is still at the base. Funny.

this has been fixed for both MM and my Paint Job mod,file is waiting for MIB88 to download,paint job is uploaded if your inclined

Nirran
 
MIB88 said:
Regarding Dogmeat, I understand the error and will have it fixed in the next version. I am guessing the same crash will also occur with Marcus in his new armor as well as "cured" Lenny, so be careful with them, too.

Thanks for the warning. I will continue trying to find more bugs to squish. Thanks for your continued work on this project!
 
Michi said:
6. two bugs related to using HiRes patch with your mod. I use the MegaMod setting in the Res ini file, but ....
a) exit grid from Toxic caves doesn't show up... need to disable hi res, leave toxic and then enable again.

this is actually happening because of modifications i made to multiple maps to allow room for the vertibird,highres uses separate ini files for map edges in the mm 2.35 ini folder of that mod,i assume Mash will update his ini files when he has the time/inclination,a way around it is to disable map edge scrolling in HighRes Mod(i always have it disabled personally)

this is what needs to be changed in f2_res.ini

Code:
; if IGNORE_MAP_EDGES=0 - map edges are set for each map by variables listed in 
; the folder named below by the MAP_EDGES_NAME setting.
; if IGNORE_MAP_EDGES=1 - map scroll edges are ignored, scrolling is only limited by angled scroll limits.
IGNORE_MAP_EDGES=1

Nirran
 
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