Megamod 2.4 Technical Issues and Suggestions

FALCHE for Fallout 1 seems to work, though with some irregularities. There may be other programs that work better though.
 
Snowguy said:
Bit of an odd one here. Whenever I try to load a save (fresh, not from an old install), it says that it is "Unable to load". This is after I emptied my old saves (while the game was running) because of an inability to save over them directly from the game, probably due to me checking the entire data folder as read-only.

Where did I go wrong?

EDIT: I also can't seem to save outside the temple. That might be due to Klint, but who am I to say?

I have no answers for this one. This is just odd. I can understand a failure to save a game due to missing proto files. I can understand a failure to load due to the fact that the game was saved when Klint just joined the party or had new armor put on. But this one is too odd. A failure to load also occurs if important files are deleted (like certain proto files), if certain files get corrupted (again, certain proto files) or if important files were changed (like certain files in the data/data folder).

Can you try the trick I mentioned earlier? Have Klint join you outside the temple, then enter enter the temple in order to save the game.

I mentioned earlier that it might be necessary to enter another map before you can save. In the other post, he said he traveled all the way to Klamath before saving. That should not have been necessary: just saving on the trapping grounds or the Arroyo bridge after Klint joined on the main village map would have been sufficient.

Please let me know what happens.
 
I have a save game where after saving and then quitting attempting to load causes the game to crash. The only thing I can think of that has changed is that I told Klint to "wait here until I got back" while in Klamath, as I have not done anything out of the ordinary at the point where I am at.

I am told "The Instruction at 004bd590 referenced memory at 05aca000 The memory could not be written"

Any ideas what happened? I can supply the save game if this is something you would like.

GWT
 
valcik said:
MIB88 said:
..Did you save the game and exit upon asking Klint to join you (or join you again) or when his armor was changed? Would you mind testing this out? Play and save your games as normal, making sure that if you do either of those two things, making sure to enter a new map first. I think this will prevent those saved games from becoming corrupted.
You're right, MIB88 - it works. After passing the Temple of trials, i've recruited Klint and we travels straightaway to Klamath (new map). Here i've tried save my game and everything works fine. Thanks for advice.
(Also, when i've tried save in Arroyo, right after recruiting Klint, game crashes during save process - i wrote this only for confirmation.)

The same is true for telling him to wait here for you. Go to another map, and then save/exit.

Until Klint is completely redone to be like other party NPCs, it would be safer to just go to another map after any actions involving him before saving and exiting the game.

Edit: Also, finally went to explore the Glow. Not sure what is happening there. All the relevant scripts seem to be working right, but, after using the rope to try to enter the upper level, I get a crash. I will work on this and keep you all posted.
 
Hello, this is my first time playing MegaMod and I'm having some problems updating it to the 2.4 version. So I go to this link: http://falloutmods.wikia.com/wiki/MIB88_Megamod and I see 3 files under the download section: 2.35, 2.35.2, and 2.4. Obviously the 2.35 is the main one since its over 100 megabytes. I follow the instructions in read me, delete the data folder in fallout directory, paste/overwrite the extracted files from 2.35 file, and run the RUNME.bat file. Then I launch Fallout 2 and it works fine, says I'm running MegaMod 2.35. Good. But when I try to copy/overwrite the extracted files from the 2.35.2 or 2.42 files into my fallout directory my game does not even launch. What am I doing wrong?
 
Found and fixed the cause of the crashes at The Glow. If you absolutely have to get inside and don't want to wait for the next release, you can delete tglowent.int, tglwuppr.int, and tglwlowr.int in the data/scripts folder. This will not break your game, but the Glow will not work as intended by doing this (meaning that lighting will be messed up and radiation poisoning will not work entirely as intended).

@zenitfan4life: I can't begin to tell you what is wrong without some more information. Are you trying to play this with the hi-res mod? Was this a fresh install of the game? Did you apply the MM to another game/mod first? Is there an error message?

Also, just to be on the safe side, find this in your ddraw.ini and make sure it is as follows:
WorldMapFPSPatch=0

You might also want to try playing the mod in a different graphics mode, by changing the value in the last line of this section of the ddraw.ini:
;Set to 0 for 8 bit fullscreen
;Set to 4 for dx9 fullscreen
;Set to 5 for dx9 windowed
;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
Mode=4
 
I have found this bug a long time ago [spoiler:f9e21f3ee0]in a galaxy far, far away...[/spoiler:f9e21f3ee0]
environmental armor animation is quiet ... strange
 
For which character? On the player character? Or on specific party NPCs?
 
sorry for the late response my internet went down
the line i deleted was art_cache_size=1029, before i did that it the game wouldn't work

I said this in an earlier post, but im running win xp 64-bit so if the above is not normally needed to be done that is maybe why

And yeah the stat problem was probably the weather mod because my perception was horrible, but i also had a problem with my carry weight being lower than it should even though any addiction had passed
 
Prinygod said:
...the line i deleted was art_cache_size=1029, before i did that it the game wouldn't work
...
And yeah the stat problem was probably the weather mod because my perception was horrible, but i also had a problem with my carry weight being lower than it should even though any addiction had passed

Yeah, that art cache line...
Not sure exactly what it is for, but I had a similar problem once in getting another mod to run. I didn't delete that line, I just had to increase it. However, the value of that line is probably conflicting with some new art that was introduced, and I doubt it has anything to do with the issues with Klint.

I have yet to try out any of the drugs/addictions in my latest playthrough. I'll test it soon, though, to see if this process has been somehow affected by one of the many global scripts or changes to the player character's script.
 
MIB88 said:
For which character? On the player character? Or on specific party NPCs?
for the player. also, after loading save with this putted on, PC disappear from the screen, becoming visible after changing to other armour and back
 
The problem is either missing art files or a problem with the armor's proto file. I'll check this out and let you know next week (I have some real world stuff to deal with first).
 
MIB88 said:
The problem is either missing art files or a problem with the armor's proto file. I'll check this out and let you know next week (I have some real world stuff to deal with first).
sure. real world first of all 8-)
 
MIB88 said:
Prinygod said:
...the line i deleted was art_cache_size=1029, before i did that it the game wouldn't work
...
And yeah the stat problem was probably the weather mod because my perception was horrible, but i also had a problem with my carry weight being lower than it should even though any addiction had passed

Yeah, that art cache line...
Not sure exactly what it is for, but I had a similar problem once in getting another mod to run. I didn't delete that line, I just had to increase it. However, the value of that line is probably conflicting with some new art that was introduced, and I doubt it has anything to do with the issues with Klint.

I have yet to try out any of the drugs/addictions in my latest playthrough. I'll test it soon, though, to see if this process has been somehow affected by one of the many global scripts or changes to the player character's script.

i had used that one drug that increases your carry weight, so it may be a scripting problem with it. As for art cache, i understand it wouldnt have anything to do with klint, but what about primative village? What did you set yours too, i can set mine and see if it fixes it

Also, to clarify, i needed to delete the art cache line to run plain fallout 2, as well as mods
 
a couple of bugs:
car sometimes disappears in wastelands when out of fuel
car disappears when on city map force to go to some location using number keys (except 1)
Gecko enclave encounter still bugged - too many soldiers, they appears one over other, and their quantity is growing with time very quickly
 
Issues with the car have been resolved for the next release, thanks to Nirran.
Pretty sure that I have the Gecko/Enclave soldiers issues resolved for the next release.

Also, it always bothered me that EMP grenades never affected critters in power armors, including the player. That will change for the next release. So, if you are using those things, and you are in the blast zone, you aren't gonna like the results. That means I'll also have to give some upper level enemies some EMP grenades. Yes, this could be fun... :twisted:
 
Hello everyone,

I have a problem with Megamod2.42 downloaded directly from nirran.com. When I'm trying to play the game by clicking fallout2.exe in game folder, an error appeares, that I'm trying to use sfall with wrong version of fallout. This is very strange, because I have that file from the downloaded mod. Anyway, if anyone has US 1.02 version of fallout2.exe, please upload it on mediafire and share link with me. This file from my game - polish dvd version - ain't working too. Thanks. (and sorry for my English)
 
Panzerkampfwagen said:
Hello everyone,

I have a problem with Megamod2.42 downloaded directly from nirran.com. When I'm trying to play the game by clicking fallout2.exe in game folder, an error appeares, that I'm trying to use sfall with wrong version of fallout. This is very strange, because I have that file from the downloaded mod. Anyway, if anyone has US 1.02 version of fallout2.exe, please upload it on mediafire and share link with me. This file from my game - polish dvd version - ain't working too. Thanks. (and sorry for my English)

You can find the download for version 1.02d (what you're looking for) under the files section of the website. Look under Fallout 2 --> Patches --> Fallout 2 Official US Patch v1.02. :salute:

There are also versions of the same patch in other languages, so you can look for those.
 
Hi to all, i have installed fresh fallout 2, copied megamod 2.35 and megamod 2.4 and everything is working, but when i try to enter the temple of trials, something is bugged. The game still goes, but the screen is bugging, and everywhere i go it mess up the picture and graphic goes crazy. Any suggestions?
 
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