The latest version of the Megamod, version 2.4, has been released. Please post any issues regarding it in this new thread. As I stated in another thread, you need at least MM version 2.35 already installed in order to make use of this version.
Edit: If you don't want the lootable armor aspect of the mod and/or don't want enemies to drop their weapons when killed, just delete the hs_ondeath.int file from the data\scripts folder.
Also, be sure to check through the ddraw.ini file to ensure that all the options you want (or don't want) are enabled (or disabled).
As for some of the other things to implement into future additions of the MM:
-more bug fixes
-some new locations, including a vault (Vault 5), a hidden lab, an abandoned city, and others
-more parts of Killap's RP (Hubolist's area, his version of the Abbey, and others)
-finishing and including the New Arroyo mod (a mod about what happens to the New Arroyo after the tribe and Vault 13 personnel are saved and the GECK is used)
-finishing and including a mod that changes the Toxic Caves location
-being able to train Dogmeat to find certain items for you
-adding certain upgrades for Skynet and the robotic dogs to make them a little more useful
-modify and provide more uses for the shiv and poison (also providing much more use for the sneak skill, since the items themselves will be useless without the ability to use them without being seen)
Edit: If you don't want the lootable armor aspect of the mod and/or don't want enemies to drop their weapons when killed, just delete the hs_ondeath.int file from the data\scripts folder.
Also, be sure to check through the ddraw.ini file to ensure that all the options you want (or don't want) are enabled (or disabled).
As for some of the other things to implement into future additions of the MM:
-more bug fixes
-some new locations, including a vault (Vault 5), a hidden lab, an abandoned city, and others
-more parts of Killap's RP (Hubolist's area, his version of the Abbey, and others)
-finishing and including the New Arroyo mod (a mod about what happens to the New Arroyo after the tribe and Vault 13 personnel are saved and the GECK is used)
-finishing and including a mod that changes the Toxic Caves location
-being able to train Dogmeat to find certain items for you
-adding certain upgrades for Skynet and the robotic dogs to make them a little more useful
-modify and provide more uses for the shiv and poison (also providing much more use for the sneak skill, since the items themselves will be useless without the ability to use them without being seen)