Megamod 2.43 technical issues and suggestions

MSlavko82 said:
Second part is missing criticals. Problem with them is that Nirran in his mods (which are partially part of Megamod, but some files missing) changed critical values in damage.ini file. However, I think he is playing melee and didn't actually playtest it enough - he reduced (drastically) your aimed critical chance - so you never (or very rarely, even with sniper perk) get critical from aimed shots and cripple enemies etc - read page 8 disscussion.
Thanks, I thought I caught them all on my little summery few post back, at least that burst crazy was entertaining :D

Anyway, for anyone who start reading at this point, instead of wasting a lot of time on reading all this thread trying to figure out whats wrong, here is all the fixes/missing scripts to make your life easier (that I found so far):
http://rapidshare.com/files/455694406/Fallout2.zip

[spoiler:7f8dd880f9]It includes the:
Working obj_dude.int - For the endless crushes
Misplaced hs_tohit.int - For burst to work.
fixed Damage.ini - Ranged damage corrections.
Working fcdrfung.int - for Dr. Fung bug.
Fixed V15ENT.map - for some bug with the map.[/spoiler:7f8dd880f9]
 
@MSlavko82:
tvm :ok:

I think i found another error: While using combat control over npc's feature from mod i found out that Casidy has very very low AC... actualy in Metal Armor II its 6. While he got 8AP his Agility should be around 8, that is 8AC + AC from armor.


Edit:
Found another bug. I have 2.43 Instaler of Megamod and i still have bug that OzzymO describes about Bunker 21.
http://www.nma-fallout.com/forum/viewtopic.php?p=736293&sid=aa85d1a000571cb1f2d5daba2ef72a47

There is something very very wrong with Bunker 21. After killing soldiers there (btw they are named Vault City Guard) u become Arroyo Enemy (F2se GVARS flag changes there from 0 to 1). If u fix it with F2se then u can leave Bunker 21 normaly but your car will disapear after entering whatever location.
 
MSlavko82 said:
For editing savegames, use F2SE. It is working perfectly and it is easier to use than FALCHE...

@Thir:
Any chance that one of them responsible for critical hits? because i didnt caused anyone to go blind, fall unconscious, fall in pain, etc... even thou i was aiming at the head/eye/groin, in fact normal shooting seems far more effective so far (thou its possible that my stats aint good enough yet)
You don't get criticals from aimed shots any more, it is bug, also connected with:
* you may want to check the burst script, because at some point i became extremely lucky, with every burst a critical even with 18% hit chance, half room away and a guy in combat armor its was a one shot kill I wiped the VC raider base like nothing, its must be the easiest fight I had so far.
* I had some wired results with scoped weapons, hit chance. getting a lower chance of hitting a target with my sniper rifle than my shotgun
Obviously, you shoudn't be able to do that, it is also bug.

First, check if you have HS_Tohit.int script in your data/scripst folder. It is neccessary to make burst shots normal again. If you don't have it, download Custom Perks mod from Nirran.com (it is not in Megamod part, it is in "Scripts / Mods I wrote for Fallout 2" part. You can install whole mod, or, if you don't want, just copy all HS_xxx.int scripts from mod to your F2 Data/Scripts folder.

Second part is missing criticals. Problem with them is that Nirran in his mods (which are partially part of Megamod, but some files missing) changed critical values in damage.ini file. However, I think he is playing melee and didn't actually playtest it enough - he reduced (drastically) your aimed critical chance - so you never (or very rarely, even with sniper perk) get critical from aimed shots and cripple enemies etc - read page 8 disscussion. Replace your damage.ini file with this:
http://rapidshare.com/files/455675703/Damage.ini
That is edited damage.ini file I use, I change values for criticals from negative to positive (it shouldn't work like that, negatives should be, but negatives don't work, and positive work - playtested for 30~40 hours of gaming). Anyway, voila - you have normal criticals, normal damage and normal critical chance :D Cheers!

@hrona:
http://rapidshare.com/files/455676924/Obj_dude.int
http://rapidshare.com/files/455676961/fcdrfung.int
Download both and replace appropriate scripts :wink:

Download map V15, you will need it:
http://rapidshare.com/files/451858988/V15ENT.MAP
Just replace map in Data/Maps with this file - don't be confused, it is older file, but it is wokring - newer file is bugged...

Also, do the same thing as Thir to repair combat damage and critical chance :mrgreen:

Thank you MSlavko82,i didnt know that,included the fixed values in my perks mod,uploaded,you are right,i always melee

edit : version numbers in the windows installer is corrected

Nirran
 
hrona said:
There is something very very wrong with Bunker 21. After killing soldiers there (btw they are named Vault City Guard) u become Arroyo Enemy (F2se GVARS flag changes there from 0 to 1). If u fix it with F2se then u can leave Bunker 21 normaly but your car will disapear after entering whatever location.

What version of the game do you have? This was something I fixed a few versions ago. I went through every critter on that map and fixed it so that the Arroyo reputation would not be changed by your actions there.

Maybe I missed one. Or maybe there is something in the map script (which I didn't check). Thanks for the report.

Edit: No. Found the problem. While I removed the references to Arroyo with regards to town reputation, I didn't notice another global variable reference in the damage procedure. I have updated the relevant scripts which will be included in the next release.
 
Hi U all , the situation is as follows :
I've got the the "load game bug" and the other ""the instruction at 00477b43 referenced memory at 00000020. The memory could not be read from" and stuff , but it all disappeared after I downloaded and updated the script's from Thir's post ->
Thanks, I thought I caught them all on my little summery few post back, at least that burst crazy was entertaining Very Happy

Anyway, for anyone who start reading at this point, instead of wasting a lot of time on reading all this thread trying to figure out whats wrong, here is all the fixes/missing scripts to make your life easier (that I found so far):
http://rapidshare.com/files/455694406/Fallout2.zip

But now i've found another one. When I gave the Power Armor to Sulik , his capacity changed from 200 to 275 , but when I enter a new area i get the info that Sulik is overloaded , and when I go to his combat menu the capacity is 200 again , and when I told him to get of his armor the capacity is 125 . The same thing happened with Kilnt.
The other bug i encouter is when i put the explosive set to detonate in somebody's pocket , when it explode i get the "the instruction at ..................The memory could not be read from" error.
And in NCR when the guard blows himself up and I didn't repaired the generator , the explosion kills the girl , and I have the same error.
 
Hey guys/gals, i've just installed this mod and managed to get it work so far (fixed the save glitch and such) but I'm having 2 problems-

1.) After I installed the mod I get the rainbow colour glitch even though i've changed the ddraw.ini, like so-

[Graphics]
;Set to 0 for 8 bit fullscreen
;Set to 4 for dx9 fullscreen
;Set to 5 for dx9 windowed
;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
Mode=4

2.) I remember being able to use the "Shift" key to highlight all items laying on the ground, but it doesn't seem to work now.

Any help would be much appreciated.
 
help me please guys. i cracking my head for a week to installl norm latest megamod without bags russuan version. nothing helps. what i need to play megamod 2.44 english version? exactly i wanna see armormod 1.1 and cassady's bald head in PA
1) install fallout 2.0 english version
2) run Megamod_2_44.exe from this site
3) play

is there something i miss? are there any patches or mods needed to be installed first? write please correct plan and post it somewhere . i realy wanna see new armors) u guys just great.very thanks, russian fan

Problem done. just install 2.44 exe on fallout2.0 . Delete message please. thank u.
 
@Sabre: Sorry, but I cannot reproduce this error.

Vego said:
But now i've found another one. When I gave the Power Armor to Sulik , his capacity changed from 200 to 275 , but when I enter a new area i get the info that Sulik is overloaded , and when I go to his combat menu the capacity is 200 again , and when I told him to get of his armor the capacity is 125 .

I never experienced this before, until just after you made this post. I don't know what is going on. I have an idea, though, but I thought it was something on just my computer. Before I tell you my guess, though, can you answer something for me? Do you have a proto folder in your main Fallout 2 directory, in the same level as the data folder, reade files folder, .exe, and .ini files? You should. Open it and tell me the dates of most of the files inside.

orcaxeplate said:
help me please guys. i cracking my head for a week to installl norm latest megamod without bags russuan version. nothing helps. what i need to play megamod 2.44 english version? ...

For a week? Version 2.44 was put together on Saturday. Anyway, we will need to know what the problem is/what error message you get before we can help.

So, yes, version 2.44 is up. You can get the installer at http://www.nirran.com/ . If any moderators/admins see this, please update the information/link in the files section of this site.
 
MIB88 said:
Vego said:
But now i've found another one. When I gave the Power Armor to Sulik , his capacity changed from 200 to 275 , but when I enter a new area i get the info that Sulik is overloaded , and when I go to his combat menu the capacity is 200 again , and when I told him to get of his armor the capacity is 125 .

I never experienced this before, until just after you made this post. I don't know what is going on. I have an idea, though, but I thought it was something on just my computer. Before I tell you my guess, though, can you answer something for me? Do you have a proto folder in your main Fallout 2 directory, in the same level as the data folder, reade files folder, .exe, and .ini files? You should. Open it and tell me the dates of most of the files inside.

Yes i have the proto folder im my main Fallout 2



 
Help me,
i got v 2.44.
I cannot use elevators. Either in Vault 23, nor Military Base.
I just can run through them, but the Screen where i can choose the stage does not appear :(
 
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