Thanks,
@Muttie .
I could either disable the loot bodies script on that map, or I could just remove the knife from the corpse and set it to the side. I mean, it would make sense either way as to the location of the knife. She could have stabbed herself and left it in until she died (and therefore it is in her inventory). Or, she could have stabbed herself and pulled it out (leaving it to the side).
I'll disable barter, though.
Edit: The body has a rock and healing powder in the inventory. No knife. The knife is already off to the side. My guess is that maybe she is picking up the knife when the player goes to kill the rats.
Edit 2: The story so far... for anyone who is interested...
Changes/Fixes made since version 2.47.4:
-Numerous dialog and grammar fixes
-Minor corrections to various maps (especially with regards to walking through objects)
-Added SCAR (Skilldex Color Asthetic Redux) mod from
@Kamos5
-Removed some more instances where killed enemies had two sets of armor (including the Bridgekeeper, who will not produce a regular robe when killed)
-Added a number of fixes/cleaned up code from the RP
-Corrected a number of scripts which had incorrect/missing variables regarding Sexpert, Gigolo and Virgin (Thanks to
@Muttie )
-Fixed Modoc farm trapdoor in event explosives are used
-Unwashed villagers no longer generate armor when killed
-added more character enhancements from
@Endocore
-added moving turrets to Vault City
-Myron has the proper talking head when wearing advanced power armors
-Human Lenny should no longer be referred to as a ghoul when entering Vault City
-Made a number of corrections to dialog for Private Dobbs
-Fixed bug causing crash when asking Private Dobbs to rejoin your party
-Removed potential bug regarding waiting for Cassidy, Sulik, and Klint
-Removed potential bug regarding an unimplemented perk and related items
-Unused items should no longer be spawned by geckos killed in random encounters
-Marcus no longer becomes unresponsive after speaking with him about mutant sterility
-Meris can once again be gained for your party
-Corrected party member backgrounds for some locations
-No longer possible to barter with the ghost at the Umbra Tribe
-Toned down (just a little) the enemies of Vault 14's leaders
-Skynet's floats will no longer appear when it is not with your party