Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

After a long time playing this mod, I recognized a lot of bugs :

- the player's animation when he putting the power armor has been bugged which means when he opens a door, safe or a closet he plays the animation of putting the power helmet
- the map {the elevator} of the vault 23 is bugged...
- the black spots of the Chinatown map
- the weakness of damage to most of the weapons...
- the rarety of the ammunition...
- the voice of Myron has low quality...
- every single move in world map I have and encounter it's bothering...
- no background music at all....
 
- you can return the standard animation (in the helmet) - del gl_pa2.int
- the number of ammo can be changed in randomloot.ini
- the number of encounters regulated by the engine, but they can be changed in ddraw.ini -
WorldMapEncounterFix=1
WorldMapEncounterRate=20 the more, the fewer meetings
- Background music is present. If not music: сopy "sound" folder to "data\sound"
 
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Above, I described what I know. Please read it again.
damage - del hs_tohit.int (it used to be so) and "ddraw.ini" OverrideCriticalTable=2

I don’t know about "damage.ini"...maybe to edit it
 
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Bug: Entering combat in the Broken Hills mine (literally every time an Ant spots me) breaks the game. The cursor gets stuck in the stop watch icon, forever loading a critter's turn.
 
Yeah, others have also reported that, although I don't recall experiencing that bug. However, I did recently remove a lot of excess code from those two ant scripts. Hopefully no one will experience the error in the next release.
 
I encountered a pretty nasty bug with the Vertibird mod on version 2.47.4.2. Trying to travel with it to places resulted in a black screen which i could clear up by hitting F1, but the Vertibird was missing. I decided to go back to Navarro to see if it was still there and the rear part was out front near Chris, but there was no cockpit. Looking at my save in F12se i noticed GVARS related to the mod were not being set correctly after stealing the Vertibird from Navarro. So is this something wrong with the scripts, or am i missing a Proto file?
 
I know in an old readme you mentioned that basically if you enter the temple of trials and get a black screen you're screwed. I want to know why I'm getting said black screen. I used manual install of 2.47.4.2. I used a clean install of fallout 2. I'm running under wine and using direct draw 7. I tried everything I could think of all weekend. Apparently I'm unable to use Dx9, I get an error loading cities on startup. If anybody can help thnkx. If not just tell me I'm screwed.
 
I know in an old readme you mentioned that basically if you enter the temple of trials and get a black screen you're screwed. I want to know why I'm getting said black screen. I used manual install of 2.47.4.2. I used a clean install of fallout 2. I'm running under wine and using direct draw 7. I tried everything I could think of all weekend. Apparently I'm unable to use Dx9, I get an error loading cities on startup. If anybody can help thnkx. If not just tell me I'm screwed.
  • Try the installer.
  • Try replacing sfall from Alternative_sfall. Example: sfall2_1.8.28
  • Reinstal mod & set Read-only on the protos.
    You also need to copy the files (as specified in the bat file)
 
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@Lexx I'm running on Android and used RAR app to un-rar the manual file. I go to proto folder under Total Commander app and see that under properties the folder is checked at read-only. But in a readme it said this is a lie. Tried to uncheck and then re-check that folder, but I get an error message. I'm using exagear rpg app.

@_Pyran_ I tried some of those alternative sfall's but they didnt work. I guess I can go back and make sure...
 
Spawning in a black map is 95% a proto issue. Delete ddraw.dll and start a new game - if you still start in a black map, it's 99% a proto issue.
 
Is Dx9 required? Its installed on exagear rpg, but I have to do a ddraw.dll override in order to get wine to recognize sfall's ddraw. And that seems to conflict with Dx9...
 
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