Please, update main post of this theme.
add link to their mesage
@
MIB88
MM 2.47.4 - please, check and fix the following files:
incorrect items proto:
550, 551, 553; 595, 596, 597, 598, 599, 600; 901.
incorrect critters proto:
77, 114; 501-505, 514, 526, 527, 531, 532, 533, 547, 550, 569, 585, 611, 619, 621, 631, 632, 643, 650, 651, 656-660, 684
Check them for what, exactly?
Edit: I see now that the unusable armors have the incorrect item subtype assigned. But what about the other items/critters?
Also, I don't want anyone to think I haven't been working on the MM. Here is a list of things (so far) to look forward to in the next version:
-Numerous dialog and grammar fixes
-Minor corrections to various maps (especially with regards to walking through objects)
-Cleaned up code in many scripts
-Added Lootable turrets and bots by
@NovaRain
-Added SCAR (Skilldex Color Asthetic Redux) mod from
@Kamos5
-Numerous party NPC fixes
---Myron has the proper talking head when wearing advanced power armors
---Human Lenny should no longer be referred to as a ghoul when entering Vault City
---Fixed bug causing crash when asking Private Dobbs to rejoin your party
---Made a number of corrections to dialog for Private Dobbs
---Removed potential bug regarding waiting for Cassidy, Sulik, and Klint
---Marcus no longer becomes unresponsive after speaking with him about mutant sterility
---Meris can once again be gained for your party
---Corrected party member backgrounds for some locations
---Skynet floats will no longer appear when it is not in your party
---Asking to have Klint change his distance will no longer lead to a crash
---Asking Klint to change his distance actually works
---Sounds restored to Dogmeat when wearing armor
-Removed some more instances where killed enemies had two sets of armor (including the Bridgekeeper, who will now not produce a regular robe when killed)
-Corrected a number of scripts which had incorrect/missing variables regarding Sexpert, Gigolo and Virgin (Thanks to
@Muttie )
-Fixed Modoc farm trapdoor in event explosives are used
-Unwashed villagers no longer generate armor when killed
-Other wild dogs (reddish brown ones) have sounds in combat
-added story/character enhancements from
@Endocore (Balthus, Chrissy at Vault 15, McGee in New Reno, Arroyo tribesmen, Elder regarding treaty)
-added moving turrets to Vault City
-Removed potential bug regarding an unimplemented perk and related items
-Unused items should no longer be spawned by geckos killed in random encounters
-Toned down (just a little) the enemies of Vault 14's leaders
-Fixes to critter artwork regarding dodging and being hit for artwork pulled from FO Tactics (Again, thanks to
@Muttie )
-Fixes to Nessa at the Umbra Tribe
---Corpse can now be looted
---Ghost cannot be bartered with nor stolen from
---Ghost will not pick up loot around the area
-Ms. Kitty has dialog for additional party NPCs to receive services at the Cat's Paw
-Minor change to centaurs