Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.

  1. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    If the rest of Sfall works, then I don't see why it wouldn't? If Sfall only partially works on Android, then truth told, I wouldn't even try to play Fallout mods on it, because the chance to run into troubles somewhere down the line is high.
     
  2. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    152
    Jan 31, 2017
    ok, thanks.
    link - version without hrp, appearance & aths mod. files pack into dat.

    Personally, did not check Fallout + mod on android. Heard about method: emulator + win9x and special sfall edition for this.
     
    Last edited: Feb 20, 2020
  3. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    Thnks for the download, and the help.
     
  4. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    152
    Jan 31, 2017
    if you need work from subfolder, replace fallout2.cfg from alternative sfall folder.
     
  5. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @Lexx @_Pyran_ Everything is working great! I've got both MM and Restoration Project Updated v12
    installed. Even with High Res. They both run much faster than before. I assume this must be because everything is packed into .dat files...anyway thanks to both of you for the help. @_Pyran_ What is the aths mod?

    I use Exagear RPG, its defunct and no longer on the play store.
     
  6. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    152
    Jan 31, 2017
    Armored talking heads set by Josan and fix by Drobovik - Sulik, Cassidy, Miron - change the armor in the window dialog. Default, integrate into MM.
     
  7. FatMerc

    FatMerc First time out of the vault

    41
    Feb 18, 2020
    @_Pyan_ Talking heads is only for dx9 right?
     
  8. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    152
    Jan 31, 2017
    nope /forget about this dx9
     
  9. veldrine

    veldrine First time out of the vault

    2
    Mar 5, 2020
    hi, first of all thank you for this awesome mod its pretty good and secondly my english not good enough so if i cant explain myself well enough sorry for that. i have some issue on ammo weight and batch. for exaple; 10mm jhp batch is 10 instead of 24 and weight is 2 instead of 1. this formula is valid for other ammo types and weight too. is there any way to reverse to original status? and secondly, i deleted hs_ondeath.int because i dont want to see dropping weapons around when enemies killed but when i did this i noticed gecko skinning not working too.
     
    Last edited: Mar 6, 2020
  10. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    152
    Jan 31, 2017
    Hi!
    1. You need use proto manager and edit ammo proto-files.
    2. return hs_ondeath.int and open on_death.ini - weapon_drop=1 to 0.
     
  11. veldrine

    veldrine First time out of the vault

    2
    Mar 5, 2020
    Thanks a lot! i appreciate it.
     
  12. Silver-Lambda

    Silver-Lambda First time out of the vault

    35
    Feb 2, 2020
    any updates ?
     
  13. _Pyran_

    _Pyran_ It Wandered In From the Wastes

    152
    Jan 31, 2017
    nope, we are waiting to update
     
  14. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    It's not abandoned, I promise. I was hoping to be ready with an update at the end of last month. I always find things I need to add/fix/change. So, now I'm shooting for an update in the next couple of weeks.
     
    • [Rad] [Rad] x 2