MIB88 MegaMod - opinions, technical issues, etc.

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About the EPA,
quest still "reset" when returning there but now the light are still on have some item problem.

1 - Can't find GGG;search every where, every closet, box, locker but it's not a bid deal. Like the Ion pistol. I've look at the computer who tell me there is one left in the supply room.
Q. Could it be possible to take the frm from FT;
ftgatgauss.gif
and import it in F2?

2 - Radio-controlled Dynamite and the remote; Radio-controlled Dynamite look like a normal dynamite and the remote look like a green radio :shock:
 
Touquet said:
About the EPA,
quest still "reset" when returning there but now the light are still on have some item problem.

1 - Can't find GGG;search every where, every closet, box, locker but it's not a bid deal. Like the Ion pistol. I've look at the computer who tell me there is one left in the supply room.
Q. Could it be possible to take the frm from FT; and import it in F2?

2 - Radio-controlled Dynamite and the remote; Radio-controlled Dynamite look like a normal dynamite and the remote look like a green radio :shock:

Are you saying that the map and quests all reset again?

As for the GGG, there is no bug; it is in the game and already has a decent graphic. However, you only had one chance to get it (in the next release you will have more than one chance). If you missed your chance, then you will have to wait until the next game.

The graphics for the dynamite and radio control device are also correct. These are not bugs. However, feel free to create graphics (actual .frm files) that you feel would be more appropriate and send them to me and I'll consider including them.
 
MIB88 said:
Are you saying that the map and quests all reset again?

Yes, each time I go to the EPA, the quest are all reset; kill le EPA spore plant even if they are all dead, Female hologram give me the password for some locked door, Door have to be unlock with the acess key again. But lights are up and the army hologram told me he have nothing more for me...
That perhaps why I did not get the GGG.
 
Touquet said:
MIB88 said:
Are you saying that the map and quests all reset again?

Yes, each time I go to the EPA, the quest are all reset; kill le EPA spore plant even if they are all dead, Female hologram give me the password for some locked door, Door have to be unlock with the acess key again. But lights are up and the army hologram told me he have nothing more for me...
That perhaps why I did not get the GGG.

First thing: I apologize to you for my mistake. Those two graphics you told me in private message ARE supposed to be used for the detonator and dynamite. I never even knew that! :oops: I don't remember even changing the graphics when I included the EPA mod (or even that those pictures were there), so when I saw those items in the game, I thought that was correct. I have fixed this.

I don't understand the resetting EPA maps. That is not the cause for the missing GGG, however, because that is from...[deleted]. :twisted:

Ok, I would like for you to test something. I remember now having the map reset when I went from the worldmap directly to the utilities level or any of the sub-levels. I almost always go from the exterior map (where the spore plants are), then the utility level, then the sublevels. What have you been doing? Have you gone directly from the worldmap to the sublevels? If so, try going the long way in and let me know if it resets again.
 
MIB88 said:
Ok, I would like for you to test something. I remember now having the map reset when I went from the worldmap directly to the utilities level or any of the sub-levels. I almost always go from the exterior map (where the spore plants are), then the utility level, then the sublevels. What have you been doing? Have you gone directly from the worldmap to the sublevels? If so, try going the long way in and let me know if it resets again.

First time have been directly to sub lvl 1, no light, doors close, Mrs Chemmie off line, etc;
so I reload.

Second time I go to the office from the entrance (where BOS door) get the access card , the go to the exit grip, worldmap select EPA and go to sublvl 1; then light are on, hologram on lvl 2 is repair, Mrs Chemmie is available but I can have again the quest about the spore plant and get the password from female hologram. Still have to use the keycard to open door on sublvl red.

And have some weird glitch when going to a sublvl to another; sometime I'm far away from my Pc on the( like in the rock at the other side) It happen when going to the utility level with the western elevator and when going to blue lvl; where is the remote dynamite too ( after loading the screen ios black, have to move the mouse to see rock the move completely to the opposite to get may party)

I will try the long way and give a feedback then. :wink:
Still hope to get the GGG too :twisted:
 
It really is just a double-check. I forgot that I had a game really close to this point. I went from the worldmap directly to level 1, and the maps were all reset. This is an easy fix. I will simply remove the option to go to level 1 directly from the worldmap and leave only the option to go to the warehouse, utility level, and entrance.

And I'm aware of that other glitch. Can't say I know what is causing that one.
 
MIB88 said:
And I'm aware of that other glitch. Can't say I know what is causing that one.

On th first lvl, the bugs are flying in the "rock"/wall too :o
quite funny but have some combat sequence. But I've allready kill them in my first visit; don't know why the still comming --> is there a nest some where?
 
Touquet said:
On th first lvl, the bugs are flying in the "rock"/wall too :o
quite funny but have some combat sequence. But I've allready kill them in my first visit; don't know why the still comming --> is there a nest some where?

Holes in the walls have been fixed. And we were just talking about how the maps reset...that is why they are back.
 
Maybe I am somewhat wrong... but it seems to me that those flying bugs are still coming from somewhere and in MY game there are no reseting EPA'a levels. Well, it needs some testing, though.
 
yghern said:
Maybe I am somewhat wrong... but it seems to me that those flying bugs are still coming from somewhere and in MY game there are no reseting EPA'a levels. Well, it needs some testing, though.

Well, now, that is interesting. Please let me know what you find out.
 
@MIB88

I've done the long way and same thing happen. When I enter the EPA lights are off, hologram in the room give me agin the quest to kill the EPA spore plant, Get the password from female hologram, etc. But the only thing who look like ok is the military hologram: nothing more to say to me...

But if I go to the APE at the entrance lvl then quit to worldmap and return to sub lvl 1 now light are on, but still can get EPA spore plant quest, get the password from hologram and kill some bugs. Other quest are done; military hologram, lights on so Mr Chemmie is online too and lvl 2 hologram is fixed.


Another thing, when Flint wear a Adv Power armor, when he get hit the display message say: Adv.Power Armor (??)hit for x dmg. and not Flint hit for and knock to the ground. :? I can send you a screenshot of that if you want
 
Touquet said:
Q. Could it be possible to take the frm from FT;
ftgatgauss.gif
and import it in F2?

I like the look of this weapon.
If the one on F2 with only one was so powerfull, with two (or four? can't tell by the pic) = ultimate weapon :crazy: (assuming thats an gauss rifle and not a minigun)
 
Demonslayer said:
Touquet said:
Q. Could it be possible to take the frm from FT;
ftgatgauss.gif
and import it in F2?

I like the look of this weapon.
If the one on F2 with only one was so powerfull, with two (or four? can't tell by the pic) = ultimate weapon :crazy: (assuming thats an gauss rifle and not a minigun)

Actually there seems to be 5 barrels and if that's from tactics then it's minigun.
 
Geggo said:
Demonslayer said:
Touquet said:
Q. Could it be possible to take the frm from FT;
ftgatgauss.gif
and import it in F2?

I like the look of this weapon.
If the one on F2 with only one was so powerfull, with two (or four? can't tell by the pic) = ultimate weapon :crazy: (assuming thats an gauss rifle and not a minigun)

Actually there seems to be 5 barrels and if that's from tactics then it's minigun.
To be precise it's the MEC Gauss Minigun; is of Chinese design. It uses multiple electromagnetic fields to propel over 90,000 rounds per minute to relativistic velocities. You can find it in FT near the end; in the last chapter when you are at Bunker Epsilon and it's five barrels!
 
Touquet said:
But if I go to the APE at the entrance lvl then quit to worldmap and return to sub lvl 1 now light are on, but still can get EPA spore plant quest, get the password from hologram and kill some bugs. Other quest are done; military hologram, lights on so Mr Chemmie is online too and lvl 2 hologram is fixed.

Ok, now stop doing that. I know the reason for the map resetting is going from the worldmap directly to sublevel 1. Just go in the regular way. Do the quests. Leave. Re-enter through the normal entrance. Things then will not be reset unless you enter sublevel 1 directly from the worldmap. Or, if you have kept playing the same game all this time, allowing the map to keep resetting so that you can keep trying the same quests, then who knows what other errors might have entered the game.
 
So, here's my observations:
1) After re-entering EPA base, all doors are closed, all lockers are closed (but not locked and with no goods), bugs ale flying, Army hologram is recognising me but the others are not. And "solve spore plant problem" quest is assigned again.
2) Password given by the tour holograme to unlock door works only once - for another door I have to go to her and take the dialoigue once more (no prob with this, as she doesn't recognise me).
3) In the north-west corner in hibernation chamber's level, that lockers at walls seems to be reseting, cause I was always able to take from one of it 5 stims, mentats, First Aid Book and 2 other items which I can't remeber now :P
4) Some or all of my party members was unable to move after entering some of the EPA's levels. It seems random, and after entering another level of EPA, some (or all) of them are able to move again with no prob.
5) Issue not related to EPA. Klint sometimes becomes un-pushable. When I push him, an animation of his motion is played but his position doesn't change.
 
yghern said:
So, here's my observations:
1) ...
2) ...
3) ...
4) Some or all of my party members was unable to move after entering some of the EPA's levels. It seems random, and after entering another level of EPA, some (or all) of them are able to move again with no prob.
5) Issue not related to EPA. Klint sometimes becomes un-pushable. When I push him, an animation of his motion is played but his position doesn't change.

1-3: Already discussed. Quit entering directly to the sublevels from the worldmap, and the map won't reset. You won't have to worry about this in the next version, because you won't have the option to go to the sublevels from the worldmap (only the entrance and warehouse).

4. Corrected for the next release.Basically, there were too many movable objects on the map. You won't have this problem unless you enter the EPA with more than 6 NPCs in the next version.

5. I don't get this. What about the other NPCs? Are you sure that Klint can even move to another square? If the problem is still just with Klint, and he can move, then I don't know what I can do about it. The script for Klint is different from many of the scripts in the game...just written differently, that is. As a temporary fix, though, just talk to him, then try pushing him. Or, you might have to talk to him and have him remove his armor, then push him.
 
hi, some bugs which i think werent mentioned before:

1. you get no xp for rescueing the cook on 1st level of vault 14
2. in ardennius room is an ivisible voice by the computer
3. ardennius guards have only 44 hp each, (and i killed ardennius with only one shot for 60 damage or so, but maybe it was an instant kill critical)
4. meris looses its level ups (there are no new files in my critter folder)

5. the horrigan armor has an armor class value of 0
 
skyser said:
1. you get no xp for rescueing the cook on 1st level of vault 14
2. in ardennius room is an ivisible voice by the computer
3. ardennius guards have only 44 hp each, (and i killed ardennius with only one shot for 60 damage or so, but maybe it was an instant kill critical)
4. meris looses its level ups (there are no new files in my critter folder)

5. the horrigan armor has an armor class value of 0

Thanks for the list.
1. I don't know if you are even supposed to get any extra experience for this one. After all, no one gave you the quest to rescue him. And you have to kill all the mutants there to get to him.

2. Addressed and corrected.

3. I know Ardenius has way more than 60 HP...you got lucky. However, you are right about his special guards. (I noticed this just recently on my play through.) This has been modified.

4. Could you explain this? Do you mean Meris's proto files are not there? Or do you mean that they (the different proto levels) are not in the savegame folders? If you really mean the proto folder, then maybe you are missing some files or they never got set to read-only and then got deleted. But she does have proto files for her additional levels in the main 2.0 download.

5. I will look into this one.
 
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