@alatari: Please, report any bugs you find...not just the ones you find while playing as a stupid character. I have made a lot of corrections since March, though (the last 2.1.1 release):
Arroyo
-Fixed the bolt weapon
Abbey
-Enhanced Abbey (aspect of the Alternative Life mod)
Enclave
-Horrigan legs are lootable (now a container, rather than scenery)
EPA
-Corrected a bug with the Doctor... if you didn't accept one of his quests the first time, you would be unable to complete it later, regardless of your dialog choices
-slight changes to the Doctor's dialog
-It is now possible to enter the storage sheds (a scripting error prevented the player from getting the key)
-Numerous spelling and dialog errors corrected
-Patched holes in walls
-roof no longer appears over room with paintings
-Party members will no longer stop following you on interior EPA maps
-Party members can no longer run through locked storage shed doors
-Plant and bug sprays won't crash the game if used first time in combat
Klamath
-Slightly modified Toxic Caves
Modoc
-The blacksmith can make a new item. Guess what/who it can be used on/for...this will be worked into a quest later
-Cold Hearts fixes
-Dialog/Grammar fixes
-Fence now recognizes that English Bob sent you to talk to him if Metzger is killed before the related quest
-Player's death properly triggered by English Bob in a certain situation
-Quest to link the two communities now appears in Pipboy
NCR
-Rangers are now hostile towards freelance slavers
New Reno
-corrected dialog error regarding gauss pistol with Eldridge
-Quest for gauss weapon now appears in Pipboy
-You will no longer get the Gravedigger karmic title for digging up the Mordino stash
-Removed extra map from Prichard's grave
Primitive Tribe
-Corrected dialog errors
-corrected karma and stealing issues with NPCs at Primitive Tribe
Redding
-Problems with Dangerous Dan Mcgrew and Marge Lebarge
-Dan no longer says you killed his people if you solved the bar brawl peacefully
-Both correctly acknowledge your actions regarding the outcome of the bar brawl
-Broken dialog options fixed
Vault 14
-Voice from nowhere on level with Ardenius has been removed
-Dialog errors corrected
-Player's karma no longer reset to 0 upon entering map
-Ardenius's guards have more hit points
Vault City
-Corrected Ed's dialog
-Well no longer irradiates you after Gecko plant is fixed (same in Gecko)
Party NPCs
-Sentry Bot Skynet changes
-Rockets and 5mm ammo can be added to it (just 'use' them on Skynet)
-No longer have to keep telling him to join your party
-No longer randomly turns hostile against the player
-Player can have Skynet carry things (trade feature allowed)
-Even though it mentions the tagged skill being small guns, it actually gets better at using big guns
-Klint's name is displayed correctly when he wears advanced power armor
-Corrected Bessie dialog (contains new dialog/options from another mod)
-party members change appearance if wearing Horrigan's armor
Miscellaneous
-Inclusion of many aspects of the Alternative Life mod
-Killap's bug fixes from June 11, 2007 have been included
-Player receives positive karma for freeing slaves in random encounters
-Fixed mislabeled maps from save/load screen
-Added ravachol's patch to correct the Sharpshooter perk (the perk is now properly calculated)
-Children Patch (if you are using a European version) has been included
-Elevator stubs are no longer seen on maps
-changed AI for merchants in random encounters to stop them from charging into battle if they have a gun
-"Thingies" no longer appear in inventory of dead cockroaches
-The car will no longer disappear at
-the truck location
-the postman encounter
-the Salvatore warehouse
-Horrigan armor now provides a bonus to AC (was 0 before)
-a number of random spelling corrections
@Touqet: Using explosives on characters is known to cause crashes in the game. It doesn't always happen, but it does happen a lot. I can't do anything about that. It was a part of the unmodified game.
@aronsearle: Bunker 21. There is no 'point' to the location. It was just a map originally made by Lich that I modified a bit (and will continue to change like a few other mods/locations added to the game).
IAR80 said:
In the folder Proto/Items there is a file item.lst and inside are a bunch of file with the same name (00000050.pro). My question is; I can delete those an let just one with that name?
Hey, IAR80. No, do not delete those extra 00000050.pro lines. They are place holders. It means whatever item number that was there has been removed, if there ever was one. If you delete them, the graphics for items, and probably the items themselves, will get really messed up. The only way to really remove them is to move all numbered objects.
As for the resetting level thing, that file is only for Vic. And even though I had recommended this a long time ago, I have my doubts about whether deleting that file will actually keep his level from resetting every time.