Re: Bug reports There are issues with Klint that I think are due to you not having all of the required proto files for him. His original author did make him too powerful in my opinion. Feel free not to use him, because he is a cheat in his current state until I change him. [I will address some of your specific questions after I've had a chance to look into a few of them.] Again, until I change the code, something I have already mentioned in these threads a few times already, feel free to not take their armor if you feel it gives you an unfair advantage. Never even looked at this. But you do have to give him something in return, right? How is that unbalancing? It is no different than killing the geckos and selling them elsewhere. Now, it would be bad if he gave you gold for nothing. I will correct these dialog errors. I know you are not suggesting that I rewrite Emily's combat code. No way. Then why not change every critter...all of them? That means coming up with some type of arbitrary set of conditions for all critters to attack or not attack the player and the party. It happens all throughout the game: You are in the wasteland wearing power armor along with three party members also in power armor. Suddely you are attacked by cannibals or a couple of slavers in leather jackets. They don't run away. No, not all the creatures in the game always act rationally, but it's not something I plan on tackling anytime soon. As for the dialog options that are too long, those have been fixed. Maybe they hear you. Seems reasonable.