drawnacrol
It Wandered In From the Wastes
Fallout 3 and 4 are bad.
Fallout New Vegas and 2 are good.
Fallout 1 is the best.
Go home now.
Fallout Tactics fans
Fallout 3 and 4 are bad.
Fallout New Vegas and 2 are good.
Fallout 1 is the best.
Go home now.
Haven't given it a fair playthrough, yet.Fallout Tactics fans
Affinity system sounds a lot like Arcanum's Reaction Modifier mechanic tied to Beauty stat. The way it works is exactly the same, e.g if you have high BE and NPCs views you favorably, the more likely they'll converse and share information with you. Albeit Reaction Modifier isn't affected by BE alone, alignment and race also plays a role.There is an idea about charisma rework from reddit, like being factored for speech check to requirement to being allowed to interact a faction npcs. It goes like this
FO2 is actually the larger game, since as TheGM already said, the game took place in the entire south west region of the post-apocalyptic US, while New Vegas takes place in a centralized location of Mojave landscape.I think the Las Vegas location was worth sacrificing some slightly more boring walking on re-plays. Granted, I think the game could've done with a few more dungeons - heck, there were more "dungeons" in Fo2 then there were in New Vegas, and New Vegas is a far larger game. But ultimately writing and quests are the most important part, and if you have to sacrifice a few mindless locales to shoot up? Eh, it's a fair trade.
God, I love that in KC: D. Overworld map travels where traveling from point A to B by way of this 'fast-travel' mechanic would consume time and has a chance to randomly encounter something on the way should done by more open-world games. Sad that Ghost of Tsushima didn't take note from that.There was one game I played, Kingdom Come Deliverance that took place in an open world but the fast travel was more akin to auto travel and had random things happen to you when you used it. like being attacked by bandits.
Haven't given it a fair playthrough, yet.
noooooooooooIt has just been announced that Microsoft has bought Bethesda and thus owns Fallout. Please update the meme of Todd Howard in disguise trying to get people to buy new ports of Skyrim with Bill Gates.
https://news.xbox.com/en-us/2020/09/21/welcoming-bethesda-to-the-xbox-family/
*enter combat to storm room and eliminate raiders delta force style*I only ever use the turn based mode.
That is a feature, not a bug.
How do you switch to turn based mode*?I only ever use the turn based mode.
I’d say fallout 1 was missing lots of content too. Jackals, Vipers, Thinker Nightkin, the whole invasion thing, ghouls in the Hub other than Harold, etcwhat Fallout game apart from 1 isn't missing lots of content.
I guess it'd be very difficult to compare since theyre so fundamentally different, but I still reckon New Vegas is larger. Obviously the theoretical size of Fo2 takes place over a larger area, which does help to stick in dungeons without losing suspension of disbelief, but in terms of the actual area simulated, actual locations, I'd think Fo2 is smaller. And obviously, New Vegas has more quests, NPCs, etc etc.FO2 is actually the larger game, since as TheGM already said, the game took place in the entire south west region of the post-apocalyptic US, while New Vegas takes place in a centralized location of Mojave landscape.
Vault 22 and 34 are both great dungeons, true, though they're not nearly as rewarding to visit materially as the Glow - not even close in the case of 22, which has almost no great loot I can remember. But thats moreso to blame on the different economies of FNV than 1/2, so again it is hard to do apples-to-apples.Still, for what its worth New Vegas's 'dungeons' are far more memorable to me than anything I came upon in FO3, with the exception of maybe the Pitt. Vault 34 and Vault 22 is as strong as The Glow, and even Camp Guardian caves made quite an impression, although that's because the Lakelurkers spooked the shit out of me.
Vault 11 and Repconn Headquarters are also pretty cool dungeons. I honestly don't need for the dungeon to have great rewards on the loot side if the dungeon is well designed, memorable, and it has a pretty cool backstory.Still, for what its worth New Vegas's 'dungeons' are far more memorable to me than anything I came upon in FO3, with the exception of maybe the Pitt. Vault 34 and Vault 22 is as strong as The Glow, and even Camp Guardian caves made quite an impression, although that's because the Lakelurkers spooked the shit out of me.
Vault 11 and Repconn Headquarters are also pretty cool dungeons. I honestly don't need for the dungeon to have great rewards on the loot side if the dungeon is well designed, memorable, and it has a pretty cool backstory.
The funny thing is that Bethesda dungeons usually have shit rewards, with only the occasional dungeon having an unique weapon (and a large chunk of unique weapons are tied to quests or specific enemies that are not in dungeons). So they have copy and pasted design, they are completely forgettable, and a lot of the time they don't even have good loot because of terrible loot scaling (open the treasure chest at the end and getting like 50 bucks and a shitty piece of armor). Why people give any praise to these dungeons is beyond me.