Microsoft has bought Zenimax/Bethesda

Because of the terminals and notes and skeletons.
I find it hard to believe that any Bethesda fan reads terminals since big walls of text equals bad. Bethesda not wanting any actual writing in their games and instead have "make your own fun" makes these walls of text extra hilarious.

Then again, Pete Hines says he hates dialogue in RPGs, but then Todd Howard brags about the amount of dialogue lines in Fallout 4.
 
ghouls in the Hub other than Harold
Ghouls.
Harold.
Ghouls.
Harold.

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Yeah I thought he was just a mutant from the Mariposa. Doesn't even he mention that he isn't a ghoul?
 
Which really means that Ghouls aren't that far off from Mutants in the first place. Ghouls are MUTANTS!
 
Yeah I thought he was just a mutant from the Mariposa. Doesn't even he mention that he isn't a ghoul?
Been a few years but he either went for a quick dip in one of the vats or got splashed when The Master got knocked in.
 
Been a few years but he either went for a quick dip in one of the vats or got splashed when The Master got knocked in.
I do remember for sure that he says he doesn't really know what happened. He says he was knocked unconscious by a machinery arm or that the machinery arm knocked Grey into a vat and he was knocked out some other way. And when he came to, Grey was gone and he left and started to change.
 
I guess it'd be very difficult to compare since theyre so fundamentally different, but I still reckon New Vegas is larger. Obviously the theoretical size of Fo2 takes place over a larger area, which does help to stick in dungeons without losing suspension of disbelief, but in terms of the actual area simulated, actual locations, I'd think Fo2 is smaller. And obviously, New Vegas has more quests, NPCs, etc etc.

Vault 22 and 34 are both great dungeons, true, though they're not nearly as rewarding to visit materially as the Glow - not even close in the case of 22, which has almost no great loot I can remember. But thats moreso to blame on the different economies of FNV than 1/2, so again it is hard to do apples-to-apples.

Fallout 2 is the "bigger game" in the sense that it takes place over a much greater geographical area. But New Vegas is the bigger game in that you get much more content, and even though geographically the Mojave is much smaller, it's physically bigger in that you get to see more of it as opposed to just looking at a dot moving through a map.

I personally think New Vegas had only one "cool" dungeon (Vault 34), and lots of neat ideas that amounted to little. That is, only one dungeon was satisfying to play through, while the others had cool concepts but offered a terrible gameplay experience. As you say, none of the dungeons are anywhere near as satisfying to plow through as The Glow is. In the end Obsidian fell into Bethesda's trap and went on and on with the terminal entries that frankly get extremely repetitive. It's as if the dungeons existed only for the player to read through terminals, because otherwise they play pretty much the same.
 
It seems I’ve committed the cardinal sin of referring to Harold as a ghoul. I know he’s not “really” a ghoul, but I was referring to the ending for the Hub that says Harold made peace between the ghouls and humans in Old Town. Unless that was a cut ending too, I can’t remember right now.
 
He's a FEV mutant.
Which really means that Ghouls aren't that far off from Mutants in the first place. Ghouls are MUTANTS!
Shouldn't this be rather telling? That there is a distinction between Ghouls and FEV Mutants?
—That Ghouls are not FEV mutation?

...but in terms of the actual area simulated, actual locations, I'd think Fo2 is smaller.
What areas are simulated in Fallout 1 or 2? None as far as I know. ;)

Even FO3 is abstracted in terms of simulating a smaller than real life area, but Fallout is practically an abstraction of what you could see on the table at a PnP GURPs session.

Fallout_Table_Perspective.jpg

The vaults are said to hold a thousand people—certainly not in the three floor, twenty room Vault 13 that we see shown in Fallout, where only eight rooms are apartment space, and with less than twenty people shown across all three floors of the map.
v13a.webp


The entire game and every scene in it is a fully abstracted conceptual representation; especially the cities.
 
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Shouldn't this be rather telling? That there is a distinction between Ghouls and FEV Mutants?
—That Ghouls are not FEV mutation?

What areas are simulated in Fallout 1 or 2? None as far as I know. ;)

Even FO3 is abstracted in terms of simulating a smaller than real life area, but Fallout is practically an abstraction of what you could see on the table at a PnP GURPs session.


The vaults are said to hold a thousand people—certainly not in the three floor, twenty room Vault 13 that we see shown in Fallout, where only eight rooms are apartment space, and with less than twenty people shown across all three floors of the map.
v13a.webp


The entire game and every scene in it is a fully abstracted conceptual representation; especially the cities.

There is a distinction but they are literally both mutants. One is a mutant called a Ghoul. One is a mutant called a Super Mutant. Ghouls simply aren't super enough.
 
The distinction is that they (most likely) used a ghoul head that they had for Harold, and then his backstory clashed with the Necropolis; just a guess.
 
The distinction is the lore in Fallout was so halfass they needed a Fallout Bible to correct it.
 
Good read the Fallout bible; chances are the team just made shit up as they went along, that's why there are holes in the logic all over the place. I'm personally not bothered by it, I always thought of Fallout as a character based game with a fascinating setting, I'm more forgiving on the details, or lack of details.
 
Even FO3 is abstracted in terms of simulating a smaller than real life area, but Fallout is practically an abstraction of what you could see on the table at a PnP GURPs session.


I would be so on board with an optional "tabletop mode" aesthetic option. Press a button and suddenly the animated models are replaced with pieces you get to drag around with your cursor.
 
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