Modding FOT characters/Recruits

DarkAshes

First time out of the vault
hi all, new to the forum, i was wondering would anyont have any dog files for use in my recruit pool, or is there someone about who could possible explain to me how to move the dog file/s i already have on my pc to the correct folder i need them to be in

i'll also point out i'm incredably poor at this modding melarky so please put any replies in complete idiot language for me :wink:
 
It sounds like you are talking about FOT. I'll take a look at it and see if I can figure out an easy way to do it. Do you have the 1.27 patch installed so that you can use the editors?
 
yups i do, but please for the love of god don't ask me to do much with it :(

it's scarey :|

actually thinking about it i used your website about the editor earlier to add some prefabricated characters to the character selection screen at the start of FOT, most helpful :)

not that i made the character myself i used your guide to figure out which directories they needed to go in :)
 
Well you may not need to use it, try this:

1. If you don't have the files or directories I mention, you will need to extract all of your *.bos files.

2. Open this file with wordpad: core/tables/campaign.txt Near the bottom of the file are the Recruit Pool Definitions. Under "//Initial Pool", add dog_01.ent. Save the file and close it.

3. Copy the dog_01.ent file from this directory:

core/entities/Actors/Critters/
to
core/entities/recruits/

4. This dog may not be very good or strong and if he isn't you will need to edit him with the Entity Editor.

I think that is all you need to do.
 
sorry, extract all the *.bos files ?

i know what the .bos files are but what am i using to extract them ?
 
hi again if you still about, i finally found it :)

but do i need the full line of

{mission01;add;entities/recruits/dog_01.ent},

??
 
JJ86 said:
2. Open this file with wordpad: core/tables/campaign.txt Near the bottom of the file are the Recruit Pool Definitions. Under "//Initial Pool", add dog_01.ent. Save the file and close it.
You'll also need to import the new recruit definitions into the campaign file:

JJ86's Fallout Tactics Editor Tutorials said:
Creating A New Recruit For Single-Player Game - OTB

Here's what you'll need to do:

(I'm assuming that you have unpacked your BOS files for this.)

- Create an ENT file for the recruit using the Entity editors that came w/the v1.27 patch. Save it in the "recruits" folder under "entities".

- Open the characters.txt located at:

C:\Program Files\14 Degrees East\Fallout Tactics\core\locale\game

Here you will want to add two lines:

name_[whateverYourCharacter'sDisplayNameIs] = {Character'sName}
desc_[whateverYourCharacter'sDisplayNameIs] = {Character'sBio/Story}

- Place that entity in Mission 01 (Brahmin Wood) using the level editor. Set the "Player Index" to "1" for your recruit.*

- Open the campaign.txt file located in:

C:\Program Files\14 Degrees East\Fallout Tactics\core\tables

Here you will have to add a line under "RECRUIT POOL DEFINITIONS". It will have to have the following format:

{mission00;add;entities/recruits/whateverYouNamedYourENTFile.ent},

If you want to have your recruits show up later, just change the numeric portion of the "mission00" entry to the number of the mission you want them to be available after. *

- Now, using the campaign editor, open the bos.cam file, and go to the Tools tab and click on "Import Recruits". Save the changes to the CAM file.

Don't worry about backing any of the file you're modifying up. If you dork something up, you can always go and re-extract that file.

Voila! You are now ready to rock and roll w/your new recruit to serve at your side.

Incidentally, I will say that Brahmin Wood isn't much of a challenge w/more than 3 characters.
*If you do want the dog to show up in the recruit pool and not in Brahmin Wood don't add it to the map.

Easiest and possibly fastest way to unpack everything is to use Fallout Booster, or open up winzip and drag and drop the BOS file into the winzip window, and don't forget to reapply the patch as IIRC unpacking everything will overwrite the patched files.
 
Good job Requiem. I'll have to start quoting my tutorials more to make my life a little easier :D
 
things just got complicated :roll:

ok i'm gonna do the thing jj86 said to do, i'll try that, if it doesn't work i'll go with yours starfury
 
Yeah, I missed a couple steps that were in OTB's explanation. You will have to edit the character.txt and also import the campaign.txt into the bos.cam file. Not really that difficult.
 
When editing the dog recruit's stats in the entity editor don't forget to change the display name, so that you can give it some personality in the character text file. The Display name field is case sensitive.
 
and a fine job your doing :)
right everything set now just got to test it, will it woork on saved games ????
 
right i guess the jury is out till tomorrow then, i'll get a chance to test it, thanks for your time jj and star person,

really appreciated :)
 
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