I'll do the dirty work of the coding, since I know quite a bit about the (WEAP), (PROJ), and (EXPL) records and their subrecords. However I do _NOT_ know alot about firearm physics. So what I'd like, is for the experts here, is to help put together a list of ranges, penetration [in ballistics jelly/or other medium to represent damage to an unarmored target], etc. etc. and I will try my best to convey those statistics in the weapons provided in game. I can add more weapons, and place them in leveled lists so npcs will spawn with them - i can give them all their own stats, I just cannot give them their own unique model & firing animation. You see, with Quetzilla doing such a stupendous job with perks and traits, I've decided to focus my spare time on the F3C's combat mechanics... and that means weaponry. Please try to keep in mind that the game does not officially support a weapon using more than one type of ammunition. While this may be possible to correct, I've not yet found a perfect solution... so, info would need to be provided on a basis of ammunition. There *IS* fortunately an armor penetration calculation i can fidget with plenty (and other factors) to better represent our favorite concept of damage resistance & damage threshold. As far as I am aware, this is also something that can be applied directly to armor as well. Instead of a threshold, the best we may be able to attain in fallout 3 is a master "damage resistance" that would show up in-game in the pipboy, and numerous sub-resistances attached to the armor that further affect damage taken. This probably seems like quite the discombobulated rant by now. Anyone interested in helping with this?