Now this game is based on 50's culture and in many ways retro-50s tech that has made it to more advanced stages like the laser pistol and gun.
Instead of a lot of models we see Assault Rifle and Chinese Assault Rifle.
I used the sniper rifle. Its ok, but no its not great, and yes I remember some really great sniper action when I played Hitman II. Yet in that game you also acquired worse snipers guns that would move and the best one didn't move from where you placed it.
Yes the game sniper stats probably have some penalty that is ellivated to a point using perks and your Small Gun skill, yet, it should have a low bullet count like 3 to 5 max and suck in close range when people run up too fast for you to change.
Yet, seeing the link for the AS50 all I can say is that is NOT what the game needs for the simple fact that this is a real gun of future tech that perhaps is too far so for the game's tech. I don't think in fallout world they'd have evolved a weapon like that. Fallout setting is limited really if you compare to many of the weapons and soon to be future weapons in development now.
I play Darwin's World and it is in part based on fallout game, as well as other things like Mad Max and Gamma World and that setting I could see an AS50 but then its based on our tech today and a 'nuke war' of 2011, though realistically I think such a war would better be more real if it was placed in 2111. In the next hundred years we really will have by the end of the century many or most if not all of the things we see in a game like Fallout or a game like Darwin's World. Domed cities, androids and droid/robots (which in Darwin's World are more advanced than the robots in Fallout), and a host of games from Masers to Atomic Particle weapons, Gauss and something called the Davy Crockett gun which is like the Fatman but it has a 2+ mile range so you shoot explosive mini nukes. It also has flying cars, etc. Its more like a tech level of a game like Deus Ex that then experiences a nuke war like Fallout.
Bottom line yes I would like better sniper run that if you do have a 75-100 small gun skill and the appropriate Commando, Sniper, etc. perks and possible Action Boy you can be pretty effective with the gun but closer than say 150 feet your accuracy goes way down fast. So its made for those long range attacks, and you have to set your character up to do it. Also it degrades fast so you need to repair it often thus keeping some balance in the game.
There simply are things not in this game that I would have liked but see why they aren't, like Night Vision, why not an infra-red goggles you can use and run around. They had it as Life Detection in Obliviion, and if they made it so you can't see through walls but you can see long range 'heat signatures' you could pinpoint where something warm-bodied is, other than synthetic things like robots which have no heat-signature.
I can live with the fact its not in the game. If you want a game that plays more like a 'real life' shooter game it perhaps is best to take a game like Counter Strike and then place over it the Wasteland setting, but in fact you'd get M16 assault rifles, frag grenades that work like they are suppose to, but only to a point.
The real military had a combat simulator made and in that simulator its made more like real combat so that grenades have a delay, and a smoke effect and flash, things like real frag grenades have, especially the delay but they found that real video game players (especially easily distracted, easily bored 10 year olds) don't have the patients or will to play in a 'real' setting like that, so they dumb it down for video game 'fun' play. Even FPS shooter games based on real world setting like the ones that look like Iraq have a level of 'reality' filtered out for more 'fun' game play purposes.
The point and bottom line is the game is a not a tactical training exercise, but a game to be played for fun, and no its not fun with that sniper rifle. I find it more effective to get into medium range and use my Chinese Assault Rifle. Perhaps though they should have made it so that if you achieve Small Gun 100, and have three perks associated with crits and gun use you'd have an effective sniping about but that would take you about 12 levels before it would be worth doing cuz if you sacrifice other choices you're character suffers (as you need other skills and specializing like that you'd find you can't open near as many locks, and other things you might need to do). Being a super-sniper is a benefit for later game play not a min/maxing dream of 5th level. So in that way I like how its designed right now.
More effective yes, real world tactical game, or one based on 'real tech' or tech that is in the real world pipeline now, no. Unless we are going to expand the scope of the game and essentially put out a game called Darwin's World, that would be fine but then the tech level in general is higher and includes all the things we'll see in the real world battlefield by 2025, things which the real world will start incorporating in the next decade (the fruit of decades of research).
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I would like to see a Maser (infra-red heat gun, ie microwave gun), to melt holes in stuff.
I would like a Black Ray gun, which is from Gamma World, much like a particle disruptor beam. It basically an awesome gun against living creatures, but would have low ammo and range for balance yet, be a pistol and rock big time to use, and be something you find in the Enclave research lab, so its rare find in the game, and low ammo count in the game as a whole. Basically one or two shots would kill anything.