More realistic Weapon Statistics - a call 'to arms'

Shit shit shit. My Nif Plug-in for Maya 7 is not working. I can't export the f-ing meshes. I posted my prob on niftools forum. I hope the problem is not with my copy of maya.
 
Seeing people wanting to add real-life weapons to Fallout makes me want to strangle puppies.

Dudes. Fallout is 2077. Come up with something original that fits the Fallout world, rather than rehash existing weapons in a Counter-Strike/CoD4 manner.

Creativity people. Creativity.
 
Mikael Grizzly said:
Dudes. Fallout is 2077. Come up with something original that fits the Fallout world, rather than rehash existing weapons in a Counter-Strike/CoD4 manner.

Creativity people. Creativity.

Community wants FPS not Fallout and fans blame Bethasda funny... :)
 
Mikael Grizzly said:
Seeing people wanting to add real-life weapons to Fallout makes me want to strangle puppies.

Dudes. Fallout is 2077. Come up with something original that fits the Fallout world, rather than rehash existing weapons in a Counter-Strike/CoD4 manner.

Creativity people. Creativity.

Go strangle your puppies Fallout has always had a strong selection of real weapons.
 
Uhm yes, weapons that fit. steyr aug and the like do not fit.
if im not mistaken the newest "real" weapon was the fn fal. and thats from 1953
 
madcaddie said:
Mikael Grizzly said:
Seeing people wanting to add real-life weapons to Fallout makes me want to strangle puppies.

Dudes. Fallout is 2077. Come up with something original that fits the Fallout world, rather than rehash existing weapons in a Counter-Strike/CoD4 manner.

Creativity people. Creativity.

Go strangle your puppies Fallout has always had a strong selection of real weapons.

No, it did not.

Fallout 1 had 1 (1) real-world weapon - the Desert Eagle .44.

The addition of anachronistic real-life guns in Fallout 2 is seen as a mistake, even by devs.

Fallout: Tactics was dismissed as 99% non-canon even by Bethesda. So no, it's not up to debate.
 
Mikael Grizzly said:
Seeing people wanting to add real-life weapons to Fallout makes me want to strangle puppies.

Dudes. Fallout is 2077. Come up with something original that fits the Fallout world, rather than rehash existing weapons in a Counter-Strike/CoD4 manner.

Creativity people. Creativity.

Yes, we are covering sci-fi weapons as well, at least I hope so. But Bethesda has done a good majority of scifi work for us. we also have created junk weapons and are making 3d renders of old fallout weapons as well. But we want that post WWII pre Vietnam era weaponry that is severely lacking. This will help enhance the 1950's-60's feel of the game.

I would love to make up some new ones and I certainly have created original weapons as well, but it is more difficult in 3d without reference images.
 
Here is my oldest model. The Springfield 1911. This is for half-life 2, but can be ported into Fallout 3. Only the frame, slide and grips are photorealilstically textured.

I would like to make 4 types of 1911.
1. The wasteland junk model. one of the more common models you will find on caravans.
2. Pristine Issue weapons usually carried by Brotherhood, Enclave, or special characters. These weapons are of top quality and have +5 damage over the wasteland junk model.
3. Silenced tactical. Basically like #2, but with a silencer. The .45 acp round is perfect for silenced operations because it is inherently sub-sonic, thus keeping its damage equal to a #2 model
4. Combat commander- like #2 but with DAM+10 damage over the Pristine issue.

Update with Nif export
I used nifskope to view the model and found the import option where you can import .OBJ's. I am able to export the 1911 from Maya to OBJ, then import into nif skope, but the textures are lost.


 
here's a creative little weapon for you.
Mikael Grizzly's marshmallow gun. Fires Molten Marshmellows at your foes 8-)



 
Screens of the .223 pistol

screen2ty1.jpg


that is currently being texturized
 
chipk said:
Mikael Grizzly said:
Seeing people wanting to add real-life weapons to Fallout makes me want to strangle puppies.

Dudes. Fallout is 2077. Come up with something original that fits the Fallout world, rather than rehash existing weapons in a Counter-Strike/CoD4 manner.

Creativity people. Creativity.

Yes, we are covering sci-fi weapons as well, at least I hope so. But Bethesda has done a good majority of scifi work for us. we also have created junk weapons and are making 3d renders of old fallout weapons as well. But we want that post WWII pre Vietnam era weaponry that is severely lacking. This will help enhance the 1950's-60's feel of the game.

I would love to make up some new ones and I certainly have created original weapons as well, but it is more difficult in 3d without reference images.

Point is, they would be over 120 years old by the time Fallout's Great War happened. They are anachronistic, they would feel out of place, not reinforce the feel.

Fallout is retroFUTURISTIC.
 
This is just my opinion but I believe we are going about it the wrong way.

Instead of asking for weapons and weapons specs we need to have consensus about the final overall "system" as pertains to weapons, i.e. once you have the framework, it becomes a cinch to gather weapons and specs.

i.e., do we want:

(1) any weapons used in real life prior to (e.g.) 1960 augmented by a bunch of futuristic ones? (There are more than enough types from WW2 alone that could fill every category, save maybe for powerful handguns)

(2) any weapons used in real life irrespective of timeperiod, augmented with a bunch of futuristic ones?

(3) do we want grouped weapon sets? (I.e. handgun sets that become progressively stronger (eg. small caliber revolver, small caliber pistol, intermediate caliber pistol), sniper sets likewise, assault rifles likewise, rifles,etc)...OR....arbitrary weapons added ad hoc based on feel? How many in each set? (Personally I think big guns need a big(!) overhaul. To me Rocket Launchers and miniguns should not be the start of the progression as it takes something away from players wanting to play the big guns from the get go. I'd want for something like Light Machine Guns being the forerunners, like a Bren Gun or a BAR moving to belt fed weapons and THEN to miniguns.)



(4) are we dead set on using the current ammo available in game? (This would make the end product far weaker since a whole host of pre-1960 weapons have little/no connection to the current ammo set and futuristic add-ons by definition would require different ammo).

(5) Do we want to incorporate penetration and/or any other effects? (eg. AP/JHP=more damage, FMJ=more accuracy)?

Once the framework is set, we then need to decide on a set list of ammo and then a set list of weapons to fit the ammo. Then it becomes a matter of balancing the weapon specs to make everything fit.

If we get to any such point I volunteer to gather specs for everything needed (I love stats). :)
 
i think an ideal solution is to try and make all weapons useful as in

currently you go oh a 9mm pistol big deal i already got a revolver

the ideal system each weapon group would be good for a different task for example the revolver obviously much more damage, but slow reload, lots of sound and only one or two shots per vats

10mm could be weak damage, quiet, 4-5 shots per vats
 
I totally agree. The way I envisioned the whole thing is like this: (I'll just use small guns as an example..the weapons are just examples as well)

Say you have three starter weapons:

.32, Chinese Pistol and 10mm....out of the three the .32 has the better accuracy, the chinese pistol the better damage and the 10mm the better rate of fire

then you move on to group two as you get better with three more:
.357 mag (accuracy), .44 mag (dmg), .223 pistol (rof)

then you move on to group three, future weapons:
laser (rof), plasma (dmg), gauss (acc)

that sorta thing.

Incidentally, I just have to say this regarding an FN FAL (since I know a lot of people have mentioned it). Technically it is not an assault rifle but a battle rifle. Semantics aside, even though it can be selected to fire in automatic mode, it is almost impossible to do so in practical terms because of excessive recoil kicking the rifle up and to the side and is/was as a result almost exclusively used as a semi-automatic rifle. ...and just when I thought battle rifles are dead and buried the new FN SCAR apparently comes in two flavours, 5.56 and 7.62...hmmm.
 
I agree with making every weapon useful. There's nothing I dislike more than having to discard or not use a weapon at all simply cause it plain sucks. Why did the developers even spend time on making it in the first place.

I was searching online and found some cool sci-fi weapons from old TV shows.
http://www.projectrho.com/rocket/rocket3l.html#lasermagazine
http://www.theunclegun.com/

The early Doctor Who has some pretty cool sci fi stuff also. I love the Doctor Who series.
 
Mikael Grizzly said:
Point is, they would be over 120 years old by the time Fallout's Great War happened. They are anachronistic, they would feel out of place, not reinforce the feel.

Fallout is retroFUTURISTIC.

The fallout world is 120 years old and they still use vacuum tube transistors :lol: . And the 10mm was invented in 1984. :P

I don't think adding a few 50's era weapons will take away from the pure fallout feel. We could do away with all the technical jargon such as replacing their technical names and models, the colt 1911 will now be named the wasteland .45, or .45 auto, or .45 tactical. Eitherway it's a style it's time and would not reduce the retro feeling. I think of it this way, anything Elliot Ness would be packing would fit in Fallout. Now adding a Glock or HK would throw a wrench in it's style.

We can also debate about the longevity of weapons until the sun goes down. But military and civilians are still using weapons from wwI and even earlier. Hell I have an 1891 mosin nagant and use it for hunting. If civilization goes to hell in a handbasket. I'll be using it to defend the homestead. Point is, guns today have an amazing service length and will last over 100 years
 
chipk said:
The fallout world is 120 years old and they still use vacuum tube transistors :lol: . And the 10mm was invented in 1984. :P

You don't get the point, do you? Fallout's universe is an alternative, retrofuturistic future which evolved in A DIFFERENT WAY. Thus, real-life weapons have absolutely no business to be there.

I don't think adding a few 50's era weapons will take away from the pure fallout feel. We could do away with all the technical jargon such as replacing their technical names and models, the colt 1911 will now be named the wasteland .45, or .45 auto, or .45 tactical. Eitherway it's a style it's time and would not reduce the retro feeling. I think of it this way, anything Elliot Ness would be packing would fit in Fallout. Now adding a Glock or HK would throw a wrench in it's style.

Err, no, both companies exist in the Fallout universe. Throwing in a RL product like a Glock 17 or H&K MP5 WOULD break the style.

Glock 86 Plasma Pistol. H&K MP9. H&K L30. BE CREATIVE PEOPLES.

We can also debate about the longevity of weapons until the sun goes down. But military and civilians are still using weapons from wwI and even earlier. Hell I have an 1891 mosin nagant and use it for hunting. If civilization goes to hell in a handbasket. I'll be using it to defend the homestead. Point is, guns today have an amazing service length and will last over 100 years

But for fuck's sake, Fallout isn't our world. It evolved in a different way, with DIFFERENT WEAPONS.
 
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