More screenshots from the Germans

Newsflash: It's the main character's father. He has apparently gone mad, and voluntarily dipped himself into a vat of FEV. You must now fight your own overgrown, green, fire-hydranty wielding bastard of a father. Defeating him means game over.

:lol:
 
Just noticed something: is that the unexploded nuke of Megaton in the background of the last screenshot?
 
DarkLegacy said:
Newsflash: It's the main character's father. He has apparently gone mad, and voluntarily dipped himself into a vat of FEV. You must now fight your own overgrown, green, fire-hydranty wielding bastard of a father. Defeating him means game over.

:lol:

I am 80% sure that that is the "end plot twist" of Fallout 3.
 
pkt-zer0 said:
Just noticed something: is that the unexploded nuke of Megaton in the background of the last screenshot?

Yes.

And the "local cult" sign on the left.

Not sure who this "Jericho" fellow is, tho'
 
more like a random mercenary by the look of it.

the sheriff is the rather african-american looking fellow who stole Chuck Norris' hat, who we've seen in the earliest of the magazine scans.


BTW, is anyone wondering why you'd bother to shoot a fire hydrant?

It's not like it's going to exlode with a nuclear fireball like nearly every other thing in the game, and for some reason I doubt it's going to leave the Behemoth "defenseless" if you actually did manage to anger/hurt him enough to drop it...
 
Can you imagine the terrible power released upon destroying the Fearsome Radioactive Dildo-Hydrant of the Nuclear Heavens +5?

Perhaps that's what it takes to turn <strike>Hulk back into Bruce Banner</strike> your dad back into himself, OMG SPOILERS SURPRISE HAPPY ENDING!
 
DarkLegacy said:
sensesr1.jpg


Here's my best attempt to make any sense out of it..
I lol'ed.
 
whirlingdervish said:
BTW, is anyone wondering why you'd bother to shoot a fire hydrant?

Every mutant carries one, that's how they keep hydrated. When you blow it up, the mutant will be dead within... er... days...

Ok, I gave it a shot.
 
Brother None said:
To disarm him.

Of course, it's not like he's not physically strong enough just to rip you into two halves with his bare fists.. oh no.. Of course not. He's defenseless without his fire hydrant. :roll:
 
DarkLegacy said:
Brother None said:
To disarm him.

Of course, it's not like he's not physically strong enough just to rip you into two halves with his bare fists.. oh no.. Of course not. He's defenseless without his fire hydrant. :roll:

I assume "shoot weapon" is a standard options in V.A.T.S.
 
Brother None said:
DarkLegacy said:
Brother None said:
To disarm him.

Of course, it's not like he's not physically strong enough just to rip you into two halves with his bare fists.. oh no.. Of course not. He's defenseless without his fire hydrant. :roll:

I assume "shoot weapon" is a standard options in V.A.T.S.

Touché, but then again; can we expect exploding weapons, now? :)
 
whereas the infinitely more useful "shoot groin" option was left on the cutting room floor...

It's a sad day for fire hydrants everywhere.

and groins for that matter.

:)
 
With a fire hydrant that big I doubt shooting it will even make him drop it, the kinetic energy absorbed from deformation of metal is so great all that would happen is a dent. Go shoot a fire hydrant, see for yourself. I doubt he would even feel the impact, let alone drop it.

Now if you are shooting at some complex assembled piece like a laser rifle, it might make some sense.

So shooting the hydrant is dumb, yet somehow its an option?!

Yet, shooting him in the groin........a place with quite a bit of nerve endings and blood vessels, not an option....... :crazy:
 
Depends with what you're shooting the hydrant, wot? A 9mm might not be much, a shotgun blast either, but remember that in Fallout we have Gauss weaponry, plasma rifles, rockets, AND NUKULAR BLAFSTS.
 
Madbringer said:
Depends with what you're shooting the hydrant, wot? A 9mm might not be much, a shotgun blast either, but remember that in Fallout we have Gauss weaponry, plasma rifles, rockets, AND NUKULAR BLAFSTS.

Oh, yeah. I had almost forgot about the Fat Man. A miniature nuclear projectile with a direct hit on the WEAK POINT will do MASSIVE DAMAGE. :lol:
 
Less nitpicking more meaningful discussion.

First off, I think it was stated in some preview that VATS operates based on the enemy's positioning as well as other factors. That means because of the angle some things might be easier to hit on the Behemoth.
In this case, his torso seems to be partially covered by the car door shield thingy and he's turned a bit to the side, making it harder to hit there, while his head is sticking out like a sore thumb.

This might make VATS even more broken than it already sounds, or it might encourage you to get the proper vantage point. It does sound neat in theory, like a bit of realism. But we all know how easily realism can break an interesting concept.

The head on the Behemoth is a pretty damn big target. I'd rather enjoy the old look of the Supermuties though, small craniums that make them look like an ogre of some sort.

Some theories there. Also, I do like the fact that you can disarm them, that was already in Fallout though, usually a shot in the right arm from a character with a good Unarmed skill would knock that weapon right out of their hand.

I agree that the indicators are ugly and vague, I would at least like a tealish outline of the body part in question. Like those really cheesy Sci-Fi movies where they're detailing the weaponry on their cyborg whatsit and all the areas are being lit up and labeled on some corny monitor screen. Wire frame in this perspective would only detract from it in my opinion, mildly retarded looking.

What is CRB or whatever it says at the bottom right corner? With the little 1/6 down there as well.
I also see a little compass down at the bottom left, how dreadful.

Oh, and besides from the meager dialog (didn't they explain why it was so lite in that particular screen in some obscure way in another preview?) in the Jericho dude screen, I'm kind of liking how he's crossing his arms and looking to the side. His neck also doesn't look like a fucking turkey gerkin.
It seems even though they might be screwing up the look of some Fallout staples, they're finally getting the NPCs right, looks a lot more human and less plastic. Yay for facial hair as well.

Once more about that dialog, what's with the second option? "Finding a crew might be tough." sounds really awkward.
 
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