Most frustrating game(s) ever...

Nobody has ever beat the "jet ski" levels from Battletoads. If you claim to have done so, it's a lie, and if you have a video, it's probably a ROM hack :) :).
 
I beat them all. It was tear inducing though, and I still hate Friday the 13th way more.
 
rcorporon said:
Nobody has ever beat the "jet ski" levels from Battletoads. If you claim to have done so, it's a lie, and if you have a video, it's probably a ROM hack :) :).

If I still had my cart, I'd record myself doing it. It's one of the easier levels with some memorization. Rat Race on the other hand.

[youtube]http://www.youtube.com/watch?v=Lpg_MCmvBf4[/youtube]

I can't vouch for the legitimacy of that video but I've seen alot of game over screens because of that level.

Clinger Winger on the other hand...

[youtube]http://www.youtube.com/watch?v=7b_JP79wtJY[/youtube]

One of the funnest levels of Battletoads. It makes me realise what a shame it is that more people haven't played further into this game.


EDIT: The second video is from the Sega version. The inferior version of the game but is easier for the more casual crowd.

EDIT EDIT: The sega was awesome too but this version had god aweful sounds. (averting any console flame wars)
And the second video was obviously done on an emulator.

EDIT EDIT EDIT:eLast edit on this post. Promise.
Best 8-bit music composed.
[youtube]http://www.youtube.com/watch?v=lydgYn0rblo[/youtube]
 
TBH, I liked the Battletoads+Double Dragon music better. Also, Ninja Gaiden 8-bit music, as well as Ninja Gaiden 2, is awesome as well.
 
IWBTG is impossible.

As for Battletoads, I was 12 years old when that game came out in 1991, and it got me grounded. I screamed "motherfucker" after dying AGAIN on the jet ski level, and my old man handed me a whooping for it.

Damned game.
 
Ausdoerrt said:
For me it'd be the Touhou series - the game series that comes from the most obnoxiously frustrating game genres - danmaku. Still, it doesn't make the games less awesome - it's just that you're definitely gonna end up slamming your head against the wall while playing it.

Dodge this: [youtube]http://www.youtube.com/watch?v=z8fJpphPcAw[/youtube]

I'm very glad you posted this.

Although I suck at shoot-em-ups I've always loved them. Part, because of the nostalgia of arcades and part, because of the intense adrenaline rush you get playing.

I've heard people rave about that game. Although it was a shmup I avoided it, because I heard an anime story was part of it. At this point I have no idea how the shmup and story go hand-in-hand, but it appears playable and fun. I'll try it.

Sincerely,
The Vault Dweller
 
Anime-style is all it is, and with all honesty it's got a nice story setup. I find it quite humorous. It doesn't have any kind of official product associated with outside the game, and the fandom is the primary source of anything and everything associated with it. If anything, the game itself is largely made by a single guy, that's why, for example, some of the art in-game looks horrid.

The story is there largely to give a background as to why the hell you're flying around shooting stuff. Patches for the earlier games, and the wikia for the newer ones gives a decent translation. Of course, it is always possible to skip the (quite meager) dialogue and just enjoy the arcade part of it.
 
I have the patience of an oak tree, but I am suprised that you guys never mentioned this little gem:

86798_the-shadow-the-flame-475151.jpg


The Prince of Persia 2: The Shadow and the Flame.

How many times I've died in this game? Perhaps 15,000, but even that's just an estimate and probably too low. Maddeningly hard, almost masochistic in nature, and sometimes the deaths are astonishing and hilarious. A snake bite, a blade protruding from the wall, spike traps, falling to your death, falling in lava, ... the list goes on and on.
 
Dracon M'Alkir: I don't see a reason to mention Prince Of Persia 2 specifically. I remember playing it through to the end and the only bit that frustrated me was the end battle itself. Otherwise it's just like very other game that was released in and around 1990 that depended on über-hard difficulty and cheesy gameplay elements to make a game "challenging" - as if the dodgy control schemes and bad coding that were present back then weren't bad enough.

If you excluded the NES from these kind of discussions, the number of eligible games would drop sharply.
 
Does it count that I almost broke my keyboard by banging my head on it 'cos my GTA:SA save file got corrupted just when I had finished the "Vertical Bird" mission, which is really hard on PC because of the controls.
 
Battletoads and ikaruga comes to mind. Also megaman series has had some quite challenging games. Single hardest scene i remember from any game was in this old railroad shooter/puzzle game called Cyberia. It was pretty easy game on pc but those shooting scenes with non analog psx controller... damn.
 
Mutoes said:
Battletoads and ikaruga comes to mind. Also megaman series has had some quite challenging games. Single hardest scene i remember from any game was in this old railroad shooter/puzzle game called Cyberia. It was pretty easy game on pc but those shooting scenes with non analog psx controller... damn.

PC really wasn't so much easier either, I have yelled a couple of times out of frustration near the end of the game.
 
The Dutch Ghost said:
Mutoes said:
Battletoads and ikaruga comes to mind. Also megaman series has had some quite challenging games. Single hardest scene i remember from any game was in this old railroad shooter/puzzle game called Cyberia. It was pretty easy game on pc but those shooting scenes with non analog psx controller... damn.

PC really wasn't so much easier either, I have yelled a couple of times out of frustration near the end of the game.

I admit i was talking bit out of my ass there, i was assuming pc version was easier because my friend got it trough pretty easily on pc but i had some serious problems with finishing the game on ps1. I never figured out how to disable that bomb on the plane, had to ask that friend of mine. Hmm maybe he was just better player than me :) .
 
The fact that they make games this hard just shows how screwed up the gaming industry has been and still is. A lot of it traces back to when you needed to feed quarters into the arcade machines to continue your game, which usually had difficulty levels that ascended into madness quite quickly. This makes sense economically, but not psychologically and the fact that this style of gameplay progression followed over onto console and some PC games is horrendous.

They didn't understand or didn't care about having a reasonable pattern (or ration) of challenge then payoff (which equals fun). It was mostly challenge and that's not fun. And the fact that many games didn't have a password or save game system, and forced you to restart the game from the beginning of very long levels, just reinforces the notion that many of these developers had a punishment gameplay philosophy implemented.

You might think that this is a woosy, but if someone pays the same $40 for the game shouldn't they at least be entitled to see most of the game and a half-way decent ending on an "Easy Mode"? Shouldn't there at least be an "Easy Mode"?

And as long as I'm this rant, lengthy games should also have an "Express Mode" that subtracts all the grind and corridor crawling and boils the game down into one that can be played by most people in an 8 hour time period. Just have all of the story and action elements skipped over) turned into game-engine cutscenes (cutting between the cool and relevant bits). Then be dropped into the more compelling game levels (with inventories updated appropriately). I know that this might be unpopular among this crowd and hard-core gamers in general, but in today's world of aging gamers dealing with life's responsibilities, it should be an option for all lengthy games. Sure it's not the full experience, but it would allow regular people to sample games that are culturally significant without dedicating their lives to it.
 
Well, the older game systems were largely not capable of saving. As for the arcades, you'd be surprised how many people were able to get good at those "hard" games. They weren't for everyone though. But then again, not all of those games were impossible either.

"Easy mode" is included on most arcade-style games of late iirc. There's also a wide range of different games that do not require button-mashing agility. Complaining they're too hard is like a person with the intelligence of a grade-schooler ranting they were ripped off because the dialogue in Planescape was impossible to understand and unnecessary long.

Have you heard the term "target audience"?

Express mode sounds like a good idea, but it's economically unreasonable for companies. A lot of games are designed exactly to kill time. For some games, you wouldn't even able to do what you ask - it would kill most titles that are action-based. Imagine Planescape or Fallout 2 or Witcher "reduced" to 8 hours - it would be laughable.
 
The first few Resident Evil games were particularly frustrating to me for one funny reason: I am a little bit colorblind. So on the map screen, locked doors were (I am told) marked by a flashing red bar, which I could not see. This made checking the map to see where I have and haven't been pretty useless. Luckily for me, I only ever played this game with my little brother, who read the maps for me.

These are the only games where this colorblind issue shows up at all. it must the particular shade of red, or even some particular combination of tv, game edition, brightness settings, whatever.

misteryo
 
I'm starting to hate Heroes of Might and Magic 3. It's not hard or anything but the way the AI reacts just pisses me of big time. Always running away, sneaking in your land with a one men army which just steals your ressourcepools. Oh and if you catch on minor heroes with artifacts he will fight, cause you casualties but (with cheats) shortly before his defeat he will run away so you get nothing but casualties and some xp. He will rehire his dude, keep the artifactes and do it all again. Seriously, somebody made that AI to annoy people, not to challange them. Or the challange is to stay calm, in that I clearly fail.
 
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