The sites back up again. It's only the programming that needs finishing - the rest is 97% finished. That missing 3% is for tweaking and small fixes.
Jeepers! Any idea what the percentages would be if it was updated?The website hasn't been updated in 10 years
Everything should be at 100% except for scripting - which would be at 75% (just guessing the scripting percentage), but it's probably pretty close.Jeepers! Any idea what the percentages would be if it was updated?
Progress ground to a halt once I'd gone. Shame to see it all go to the wasteland.
You could always help finish the scripting Chris, it would be greatly appreciated! We already have Tygernoot chipping away at the scripts, but having another Fallout scriptor assisting would speed up the process.
Scripting is the stuff that makes the game tick. When you click to talk to a npc, the engine calls ghe script attached to that character and you have to code in the reactions, the dialogue tree, how each line of dialogue links to another. Etc....What exactly does finishing 'scripting' for your mod(or any mod) entail? I've never modded...anything before so I'm genuinely curious.
This all sounds decently simple to pick up. Is Fallout 2's language based on something common that one could go look for easy courses on, like C++ or something related?Scripting is the stuff that makes the game tick. When you click to talk to a npc, the engine calls ghe script attached to that character and you have to code in the reactions, the dialogue tree, how each line of dialogue links to another. Etc....
Maps have scripts as well which can control light levels where the player enters the map etc.
Quests are handelled with script variables which can be assigned numbers and altered when you meet certain riteria. Again, this all needs to be coded in.
Its not that hard if you have the aptitude. Even if rhe fallout language is a bit of a modge!
Basically, without scripting the game does practically nothing.
I had no coding knowledge prior to fallout scripting. I only learnt as I wanted to make some small mods. If you've played fallout and know what all the characters do etc... then looking up their script and seeing how it works under the hood as it were makes it quick to pickup. There's enough tutorials out there these days to show how to compile scripts and get them working in the game.This all sounds decently simple to pick up. Is Fallout 2's language based on something common that one could go look for easy courses on, like C++ or something related?
You know, after taking time away to help my mum with her cancer battle and deal with some issues of my own, I fully expected to return and push this over thr edge. I did not expect to ve told it was no longer my project and I couldn't take back the helm. Been told I could stay as a tester, well it hurt. The team made their choice.So Chris are you interested in helping finish what you started all the way back, a lot of people want to play the game and the more scripters the merrier. You've already put a lot of time into it over the years, your ideas are still embedded in the game and it would be great to see them played out.
It _REALLY_ helps to know the basics of how C/C++ works (C in particular, since there are no classes in Fallout's StarTrek Scripting language).This all sounds decently simple to pick up. Is Fallout 2's language based on something common that one could go look for easy courses on, like C++ or something related?
What Fallout tools have been lost to time? Seems like so many useful tools have disappeared over the years.Besides, all my fallout tools were removed long ago and quantum chemistry keeps my more than busy.
What Fallout tools have been lost to time? Seems like so many useful tools have disappeared over the years.
It _REALLY_ helps to know the basics of how C/C++ works (C in particular, since there are no classes in Fallout's StarTrek Scripting language).
Specifically, SSL (StarTrek Scripting Language) is an amalgamation of C and Pascal, though it doesn't have some of the nicer functionality that C offers (pointers in specific).
What Fallout tools have been lost to time? Seems like so many useful tools have disappeared over the years.