Sander said:Which is why we have no problem with people uttering new ideas. Re-iterating old (wrong) ideas is frowned upon, however.
Who decides what is wrong?
Cheers
Sven
Sander said:Which is why we have no problem with people uttering new ideas. Re-iterating old (wrong) ideas is frowned upon, however.
We do. Or at least, we decide what arguments are wrong based on the previous discussions. Arguments like 'It was only Isometric because of technology' (clearly wrong) or 'Ninjas fit the setting!' are some humorous examples.sven said:Who decides what is wrong?
Cheers
Sven
That select few being a community that has been around for nearly 6 years (though I can't remember the exact time), having over 3000 members subscribed on this forum alone. Not to mention those results of those arguements are extremely similar to those of arguements on other fan sites. Those select few are also the longest lasting fans of a series that has been long abused by 3rd-party developers. Most of them also have played the games multiple times through.sven said:Ahhh, thats ok then, "we"....
It's nice to have a select few deciding things on behalf of everybody.
Let's not forget that those "select few" also include Fallout developers. Chris Taylor, Tim Cain, Leon Boyarski and many others are registered at NMA and have been known to participate in discussions (though not in recent years). Most commonly accepted and agreed-upon facts about Fallout have been stated by them, not us.PhredBean said:That select few being a community that has been around for nearly 6 years (though I can't remember the exact time), having over 3000 members subscribed on this forum alone. Not to mention those results of those arguements are extremely similar to those of arguements on other fan sites. Those select few are also the longest lasting fans of a series that has been long abused by 3rd-party developers. Most of them also have played the games multiple times through.
I think that they might know what they're talking about.
Yes, that is nice. Especially when those few people are actually right.sven said:Ahhh, thats ok then, "we"....
It's nice to have a select few deciding things on behalf of everybody.
On a serious note though, i give up.
Cheers
Sven
Will happen, though perhaps diminished to a certain degree.zioburosky13 said:1. The same old ruleset (SPECIAL!)
Won't happen. Face it: first person perspective and TBC don't really mix well.zioburosky13 said:2. Turn-based combat. I'm sick of real-time combat after Gotchic2 and *gurp* Oblivion.
No idea.zioburosky13 said:3. Desert. Vege should be less.
Will happen. At least the dark atmosphere point.zioburosky13 said:4. Fallout's dark atmosphere setting + Fallout2's humor.
Um, Fallout 3 developers themselves said that the game would have real-time combat (unless Vault Dweller is making shit up):Sander said:Gee, another prophet. Why thanks, mr. prophet, for this enlightening information. I must assume that you know all about what Bethesda is going to do now.
Seriously. I've yet to see a single interview with a developer or anyone involved at all with the game giving any kind of information other than 'Yeah, y'know, we'll do like, something.'I said:Gee, another prophet. Why thanks, mr. prophet, for this enlightening information. I must assume that you know all about what Bethesda is going to do now.
I agree. I just can't stand it when people state things as fact when they don't know anything for sure at all.Briosafreak said:If i was going to speculate i would say Francis is right, though.
It seems pretty unlikely that a developer - art guy or no - working on a game would be so hopelessly out of the loop that he doesn't even know what combat system it'll use. I mean, we're talking about a game development project, not a top secret NSA operation.Sander said:Seriously. I've yet to see a single interview with a developer or anyone involved at all with the game giving any kind of information other than 'Yeah, y'know, we'll do like, something.'
That's nice and all, that VDweller claims that he spoke with someone involved in the game. And I'm not doubting that he did, but that's not anywhere near reliable. We don't anything at all about that guy. For all we know, he's an art guy who just happened to catch something about the combat system.
Crappy rule of thumb, that.[i said:Rattus Rattus[/i]]
It seems pretty unlikely that a developer - art guy or no - working on a game would be so hopelessly out of the loop that he doesn't even know what combat system it'll use. I mean, we're talking about a game development project, not a top secret NSA operation.
There are three possibilities I can see here:
1. Fallout 3 will be real-time.
2. Fallout 3 will be turn-based and the mysterious developer VD talked to is full of shit.
3. Fallout 3 will be turn-based and VD is full of shit.
I'd say the last two are conceivable, but very unlikely. Which leaves us with an extremely high probability of Fallout 3 being real-time. So I prefer to go with engineers' rule of thumb - if something is very likely to happen, it'll happen.
[i]Rattus Rattus[/i] said:Here, let me add a fourth:Sander said:There are three possibilities I can see here:
1. Fallout 3 will be real-time.
2. Fallout 3 will be turn-based and the mysterious developer VD talked to is full of shit.
3. Fallout 3 will be turn-based and VD is full of shit.
4. Fallout 3 will be real-time and VD is still full of shit.
Francis said:Here, let me add a fourth:
4. Fallout 3 will be real-time and VD is still full of shit.
Francis said:Here, let me add a fourth:
4. Fallout 3 will be real-time and VD is still full of shit.