My Fallout 3 wishlist

Hey rosh, go fuck yourself. You posted a picture of yourself trying under my name and maybe if you weren''t such a dickless prick you could reach it. I add a few suggestions and all of a sudden I am a fucking magnet for shit. I guess If I played games other than fallout that makes me know absolutely nothing about how fallout is supposed to feel.

I figured that I could say what I liked about fallout but I guess since I have an opinion that makes everything that spews out of my mouth shit. Instead of getting something like "your ideas suck" I got "OH MY GOD" (hits the astma inhaler) "That guy actually liked tactics, and might play games other than fallout and Jagged alliance."

You got a fucking problem with me having a different opinion of fallout than you? or are you just a little pissant un-fuckable who has to vent his rage at the world through a forum.
 
IAN_SUCKS said:
Hey rosh, go fuck yourself. You posted a picture of yourself trying under my name and maybe if you weren''t such a dickless prick you could reach it.

1.2/4

No, I wasn't rating your lame reply flame, but instead was guessing your high school GPA.

I add a few suggestions and all of a sudden I am a fucking magnet for shit.

Those weren't suggestions, and you also equated your opinion as fact, which is a fallacy we don't appreciate here. You post stupid shit, don't bother to give any backing behind it other than it would be "cool", and then post a load of other empty bullshit that we're supposed to asslick Bethesda along with you because you're an idiot that HASN'T played anything of quality to make such remarks about Morrowind.

I guess If I played games other than fallout that makes me know absolutely nothing about how fallout is supposed to feel.

How other games play DOES have nothing to do with Fallout, moron. P&P RPG gameplay is relevant to Fallout, Counter-Strike belongs elsewhere, thank you, child.

I've also played other games and genres for well over 20 years. I also have helped design and interface test games in the past, and I'm currently developing a game right now. Yet we're supposed to put weight into an all-caps username half-wit's argument on the basis that "it would be cool!"

I figured that I could say what I liked about fallout

"Hurrr! I shoot guns, people die! I WANT FPS!!!!!!1111one!!111fucktardy!1111"

but I guess since I have an opinion that makes everything that spews out of my mouth shit.

No, it was the shit you spewed besides your opinion that we didn't like. Pay attention, child.

Instead of getting something like "your ideas suck" I got "OH MY GOD" (hits the astma inhaler) "That guy actually liked tactics, and might play games other than fallout and Jagged alliance."

And maybe you're just that much of an idiot to enjoy playing suck games. X-Com was also another title that FOT was compared against, by the developers. And SUCKED ASS IN LEAGUES by comparison.

You got a fucking problem with me having a different opinion of fallout than you?

Child, I know what, how, and why Fallout was made the way it was. That you want it to be a "cool" little FPS, in your moronic and drivelous little way, that points out that you have no clue of anything regarding Fallout. You don't even have a clue about the setting, so your post has the relevant conversational value of shitpaper.

or are you just a little pissant un-fuckable who has to vent his rage at the world through a forum.

No, I'm just wondering why I have to deal with yet another inbred with parents possessing multi-familial nomenclative designations, who can't seem to bother reading anything but what they selectively care to.

"Fallout FPS and Fallout Online are unwelcome topics here. Do not be an idiot and post them."

That is part of the forum description for a reason, dipshit, and you violated that in perhaps the most stupid way possible. You had your fair warning, now you're wearing your ass as a hat. It should have been so simple, I thought that even you could have figured it out, but I guess you're even more stupid than I had previously estimated.
 
I never said I wanted Fallout to become a fps, I said It would be cool if they made a fallout fps. I said that I would like to see one after someone else said that bethesda would probably make one. I guess saying "hey, that might not be a bad idea is against the rules here."

Anyway why the hell are you being such a prick? You having your monthlies or something?
 
IAN_SUCKS said:
I never said I wanted Fallout to become a fps, I said It would be cool if they made a fallout fps.

In a Fallout 3 Wishlist thread. Did you fail reading that badly that you have no hope of understanding context? Hell, you're so much of an idiot, you think that Hummers would have a place in Fallout's universe, and then you include driving them around GTA style.

I said that I would like to see one after someone else said that bethesda would probably make one.

No, they said that is likely what Bethesda would make out of Fallout versus the remaining gameplay, for the console cattle. As it has been said numerous times around here.

If you were a bit brighter, you might notice that those who stupidly verbally masturbate about FPS and other elemtents are flamed for not giving any reason or validation for any of these elements to be included contrary to Fallout's style. Hence the warning in the forum description.

Then you might have not been such a moron and posted the garbage you did. If you were a bit brighter, you might realize that you're likely not going to reach a dozen posts before being banned.

I guess saying "hey, that might not be a bad idea is against the rules here."

"hey, that might not be a bad idea" is against the rules here if you don't care to explain yourself or substantiate any of your bullshit claims. Or when you post a lame "me too" in regards to a topic you're feebly paddling around in with your own opinion used as proof.

Anyway why the hell are you being such a prick? You having your monthlies or something?

So I guess that has to explained twice for your benefit as well.

You posted stupidity. Ignorance is excusable; stupidity is not.
 
I can see this is going to end bad.


What I would like to see in FO3 is the support for the Physx PPU. after seeing how cloth can be rendered and the life like metal deformations I would love to pump a Few rounds into someone with metal armour and watch it dent and deform from the damage.

I know what you all are going to say that it is a dead end product it is useless, But I believe that this is a really something that needs to be supported more I have watched all the tech vids and I would love to see this sort of physics in games.

As for the remarks CPU can handle the physics and this card is not needed. it is true to some extent but the CPUs are not designed to calculate large scale physics, that is why we will get better physics from a PPU and no lose to the FPS.
 
Serifan said:
As for the remarks CPU can handle the physics and this card is not needed. it is true to some extent but the CPUs are not designed to calculate large scale physics, that is why we will get better physics from a PPU and no lose to the FPS.

PPU = garbage.

Parallel CPUs = the win.

Again, only if Windows developers had a clue about them, instead of having to buy another addition to an already bloated machine.
 
Yes future CPUs could Handle the extra load but at the moment this is no supported by anyone. so as for the time being the PPU is the only way to go for life like physics.

You do have to admit the PPU can create some great looking effects. which have not been used before and can not be done without the PPU
 
Serifan said:
Yes future CPUs could Handle the extra load but at the moment this is no supported by anyone. so as for the time being the PPU is the only way to go for life like physics.
No, because the PPU isn't supported by anyone either. In fact, multiple core CPUs are supported by most Operating Systems today, if only to spread threads; unlike any Physics cards.

Serifan said:
You do have to admit the PPU can create some great looking effects. which have not been used before and can not be done without the PPU
Bullshit.
Anything that can be done with the PPU can be done with a normal processor as well. They both use almost the exact same logic, except that the PPU has some added shortcuts around very basic physics computations.


Also, Rosh, Windows developers aren't the only ones who are ignoring multiple CPUs/cores. This happens just as much in the Open Source community, which is really a shame.
 
I'm sorry, I didn't realize I had to substantiate my claims of "that might not be such a bad idea." I assumed that I could say something relatively innocous and not get a heaping handful of shit for it. I realized that fps fallout shouldnt be discussed in this section, but someone brought it up so I put in my two cents, and look what it got me. I got an asshat pic from some prick just because I like action games. Evidently I can't get into a game where i kin shoot peepul ded.

My favorite games are always rpgs, I'm always playing at least one. Sometimes I like to a faster paced game. I've yet to play a first person adaptation that was as good as the original. Fallout was different then all the other rpgs and it was a hell of a lot better. I figured that since the original was better than other rpgs, the fps version would have been better than the crappy adaptations.

When I said that fallout 1&2 were too slow I didn't mean that they shouldn't have made it turn based, I meant that the enemy took too damn long to do anything. Fighting robots and deathclaws especially since they didn't have a running animation. I've had combats in Pencil & Paper RPGs go by faster than battles in fallout. If all of your fights were outside the city the game went at a decent pace but as soon as you get stuck in combat in a city all the non-combatents slowed the game whey the hell down. At least in tactics you couldn't see every single person in the map so you didn't have to sit through the turns of combatents who weren't part of the fight. I just wanted the turns in fallout to go by faster, not the pace of the game.
 
No, because the PPU isn't supported by anyone either

Wrong there are over 60+ developers supporting the PPU and 100+ games confirmed to support it. plus there is like 10 games at the moment which use the PPU.

Bullshit.
Anything that can be done with the PPU can be done with a normal processor as well. They both use almost the exact same logic, except that the PPU has some added shortcuts around very basic physics computations.

Yes the CPUs could handle the calculations but with the Added Stress you will lose a shit load of FPS. I can only see this really not being an issue when we have quad core CPUS and the right coding to support the added load of calculations.

so what I am saying is at the moment the PPU is the only option.
 
IAN_SUCKS said:
I'm sorry, I didn't realize I had to substantiate my claims of "that might not be such a bad idea."

Well, if you're going to post something stupid, in particular a topic forbidden by the forum description and one which people get flamed over regularly...you *might* want to do a bit better than use the moron's tag-line of "it would be COOL!"

I assumed that I could say something relatively innocous and not get a heaping handful of shit for it.

Now where do you get off assuming that you could say something so utterly stupid and NOT get a heaping handful of shit for it?

I realized that fps fallout shouldnt be discussed in this section, but someone brought it up so I put in my two cents, and look what it got me.

Someone brought it up and spoke of it in far more scope than you could grunt out in "it would be cool!" and then nothing to substatiate any of your claims but the noise of you sucking Todd off. Wrong forum, fucktard.

I got an asshat pic from some prick just because I like action games. Evidently I can't get into a game where i kin shoot peepul ded.

I like action games, too. I'm also bright enough to know that Fallout != Action. Get a clue, child.

(Snip a whole load of idiocy.)

Learn to adjust the slider bars in the Options menu if Ritalin doesn't even help your pathetic attention span. Or learn that combat systems can be improved, as with Jagged Alliance 2.

Sander said:
Also, Rosh, Windows developers aren't the only ones who are ignoring multiple CPUs/cores. This happens just as much in the Open Source community, which is really a shame.

True, but at least others were aware of multiple CPUs and the capability, even if they didn't take advantage of it. It's like a foreign language to the Windows crowd, where you have to buy another component specially designed to rape your wallet and be replaced every 18 months.

Comparatively speaking, nobody is supporting the PPU. It's a trendy bandwagon POS that will eventually die out once the Windows kiddies learn how to do things properly with multiple CPUs.

Serifan said:
Yes the CPUs could handle the calculations but with the Added Stress you will lose a shit load of FPS.

We've been over this before. You're going to have to do a lot better than that.
 
We've been over this before. You're going to have to do a lot better than that.

Ok then


Multicore CPUs are capable of truly generalized multiproccessing and can handle the irregular parallel task that arise in advanced gaming physics. Still despite the ever increasing cycles and cores theses CPUS do not offer the level of processing capability of Dedicated hardware like the PPU.

The True power of the CPU is in its general-purpose processing capabilities, which turn out to be a disavantage when handling specialized tasks such as Physics, For this reason that is why CPUs are not at the forefront of physics in games. Their contribution to enchanced A.I and overall performance cannot be understated. The CPU can play a bigger role in theses areas with the burden of the Physics going to the PPU.
 
Then you really need to ask yourself if that much importance on physics is required if you need specialized hardware to do what an extra parallel processor...or (gasp!) two could do.

But that's again assuming that Windows kiddies know how to program around multiple CPUs. Again, once the load is split among multiple processors, the argument for dedicated hardware becomes as useful as the hardware itself. Already, there's a decent amount of depth available with one processor. A game that would require more than two parallel CPUs is stretching credibility unless the programmers are that incompetent to require it.
 
Yeah your right, And I would rather not pay 300 for a PPU but the fact at the moment is the PPU is the only way at the moment we can get this amount of physics in a game. until the right coding is done Im affraid the PPU is the way to go for now.
 
*starts mopping the floor for bodily fluids and fleshy chunks of IAN_SUCKS*

Gawd, this will take some time... hey, look, his leg got stuck in the air conditioner!
 
Serifan said:
Yeah your right, And I would rather not pay 300 for a PPU but the fact at the moment is the PPU is the only way at the moment we can get this amount of physics in a game. until the right coding is done Im affraid the PPU is the way to go for now.

For now, but once the fad is over, it's a useless piece of hardware that is the binding factor to a number of software likely then crippled by the lack of required hardware. Or the software will be altered to not require said hardware (hah, wishful thinking) at a later date when the hardware is rendered irrelevant.

Paying that much now for what amounts to experimental hardware is rather foolish unless you recognize that you're throwing your money away on beta-testing yet another technology designed to be much the same kind of consumer fleecing like the graphics card wars bullshit.
 
What really needs to happen is competition because at the moment Ageia has no competition on the market meaning they can overcharge people for there product.

As for physics I really believe developers really need to push for more advanced physics, Ageia software shows great promise but at the moment what is on offer is not worth it. In the next few years I am sure we are going to see some great changes in Gaming. after seeing the new metal physics I am really excited about how this will change gameplay.
 
Serifan said:
Yeah your right, And I would rather not pay 300 for a PPU but the fact at the moment is the PPU is the only way at the moment we can get this amount of physics in a game. until the right coding is done Im affraid the PPU is the way to go for now.
What a load of crap.

http://www.havok.com/content/view/72/57/

"Havok FX™ is a special effects SDK and tool chain that leverages Shader Model 3.0 class GPUs to enable ten's of thousands of object collisions occurring in real-time, without putting additional burden on the CPU or otherwise slowing down the game. Havok FX integrates seamlessly with Havok's industry-leading game-play physics technology found in Havok Complete™, allowing game-critical objects to interact with each other in split second timing, spawning eye-popping special effects physics that adds complexity and realism to the game-play experience."

http://www.extremetech.com/article2/0,1558,1979051,00.asp

"Microsoft appears to be working to add physics support inside of its DirectX application interface, according to a job posting by the software giant
...
On the other hand, Havok has optimized its solution to run on graphics chips, which appears to be the direction that Direct Physics will take."

Lead industry players agree - in the immediate future, real-time physics computations will be done on programmable graphics hardware. Why?

1. Because GPU is suited for handling physics. Much like graphics, physics involves simultaneous processing of many objects and can therefore be parallelized on graphics hardware.

2. Because every gamer already has a GPU.

3. Because developers don't need to become familiar with some obscure API. Proficient in a shader language? Then welcome to the wonderful world of physics programming.

4. Because programmable graphics hardware is standardized. In most cases, a shader that runs on an nVidia card will also run on an ATI card, and vice versa.

What is PPU? Essentially, PPU is a programmable processor similar in design to your average GPU. However, unlike a GPU, PPU is programmable only through PhysX, a proprietary API/SDK. It *doesn't* support any of the standard shader models implemented on mainstream graphics hardware. Therefore, a developer who wants to write a physics engine with support for PhysX must first purchase an expensive license from AGEIA. Imagine what that entails; the developer will be investing a lot of time and money in developing an engine for a piece of hardware that is manufactured by only one company in the entire world. If (or should I say, when) PhysX flops and AGEIA goes under, his fancy new engine won't be able to run *on any system, anywhere* (well, except on those couple of dozen whose owners got suckered into paying $300 for a useless product).

On the other hand, even if Havok FX or Direct Physics fail to gain mainstream acceptance in the industry, the titles that use them will nonetheless perform optimally on all computers equipped with a GPU that supports Shader Model 3.0 (or in case of Direct Physics, 4.0), which is just about any system assembled since 2004.

http://www.havok.com/content/view/187/77/

"Does Havok FX Support AGEIA?

Havok FX supports all hardware that can execute standard OpenGL and Direct3D code at the Shader Model 3.0 level. If the AGEIA card and drivers adopt and support Shader Model 3.0 industry standard, Havok FX support will be possible."

Whoopsy-daisy. Looks like Havok FX applications won't be benefiting from AGEIA PhysX any time soon.

http://en.wikipedia.org/wiki/PhysX#Supported_Titles

Let's see the "impressive" list of titles that support PhysX:

Bet on Soldier: Blood Sport <--- crap
Bet on Soldier: Blood Of Sahara <--- crap
CellFactor <--- bound to be crap, proven to benefit from PhysX only for clothing simulations
City of Villains <--- decent, doesn't really need PhysX
Dark Physics (Consumer Development Tool) <--- useless
Gunship Apocalypse <--- never heard of it
Joint Task Force <--- seems OK, though I wonder how much an RTS can possibly benefit from physics acceleration
Rise of Nations: Rise of Legends <--- same as JTF
Stoked Rider: Big Mountain Snowboarding <--- never heard of it
Switchball <--- never heard of it
Tom Clancy's Ghost Recon Advanced Warfighter <--- crap, proven to run slower with PhysX than without it
Company of Heroes <--- same as JTF and Rise of Legends

The list of future titles is equally "impressive":

1944 D-Day Operation Overlord <--- never heard of it, sounds like crap
Alpha Prime <--- never heard of it
Arena Online <--- never heard of it, sounds like crap
Auto Assault <--- crap
Bet On Soldier Black Out Saigon <--- never heard of it, probably crap like the original
Crazy Machines 2 <--- never heard of it
CellFactor: Revolution <--- bound to be crap
Dogtag <--- never heard of it
Eye of the Storm <--- never heard of it
Fallen Earth <--- never heard of it
Forlorn World <--- !!!
Frozen Systems <--- never heard of it
Heavy Rain <--- never heard of it
Infernal <--- never heard of it
KARMA <--- never heard of it, sounds like crap
Loki <--- never heard of it
Monster Madness <--- never heard of it, sounds like crap
Rail Simulator <--- never heard of it
RoboBlitz <--- never heard of it
Sacred II <--- a sequel to Sacred can mean only one thing: crap
Silverfall <--- never heard of it
Tank Killer <--- never heard of it
Unreal Tournament 2007 <--- finally, something promising
Vanguard: Saga of Heroes <--- seems promising, though I doubt it will benefit from a PhysX card much
Warhammer Online <--- same as Vanguard

Conclusion: most of the games that support PhysX are crap, and just about all of them use hardware-accelerated physics as a visual gimmick that has no effect on gameplay whatsoever... which would be OK if one didn't have to shell out $300 for said gimmick.
 
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