Ah, when removing the 'th_' from the link you can actually get a viewable map. I could go through the trouble of marking everything north of that indent too, you know. That's the bit where there's a much, much larger gain in land mass. Hence not receding.Richoid said:Hmm it did not post very big, i marked a red circle and labeled it.
No you didn't. You never explained why the northmost part of the coastline hasn't receded but has done the exact opposite.Richoid said:I already explained this.
Archipelagos of three square kilometres each holding dozens of communities (which would be hundreds of people on a small surface), pray tell, how would you possibly physically do this, let alone logically.Richoid said:Not many people would need to live there, there could be numerous archepelgoes each holding dozens of small communities.
Okay, let's go through this again. You start your reasoning with why you have to use islands by basically saying 'Everything else is flooded!!!1' Then we note that that's completely impossible, and you sayRichoid said:Yeah but islands are too!
'Yeah, but all that will be left is just mountains and other deserted places with nothing to do, cause they're really deserted, unlike the islands that magically didn't flood as much and are still interesting and undeserted!'
I then remark that Fallout 1 and 2 are very deserted as well, as they're placed in a desert (arguably less hospitable than hills and mountains) with very sparse settlements. You then say 'Yeah but islands are too!' (are what, deserted, desert, very-little-to-do...ish?) which basically makes every bit of argument you've used before discounted, as you now place the islands in the same situation as the rest of the world.
You, in passing, sneakily tried to lay the burden of proof at this side by remarking that you haven't seen a good reason not to place them on an island, while you are the one who wants a change in setting and hence the burden of proof lies with you.