Prone Squanderer
A bit of a Sillius Soddus.
IIRC didn't Fallout 3 have separate skills for guns and bigger guns? I kinda like that approach, I imagine training with big weapons would be quite different from ordinary firearms.
Well, so did the originals haha. It was a good idea a bit let down by the smaller arsenal.IIRC didn't Fallout 3 have separate skills for guns and bigger guns? I kinda like that approach, I imagine training with big weapons would be quite different from ordinary firearms.
Ok, I'm jump in. Take one of these NV "useless places". Think well about all its aspects, imagine that you are there right now............. NOW REMOVE THE MAP MARKER
Removing most markers is one of Breath Of The Wild's best traits, really. Then again that's kind of a way to avoid having to come up with 200 different names for "Boko camp"/"Bunch of Ruins".
Erm... Right outside of New Vegas walls you have Freeside, you have the Crimson Caravan compound, you have the Followers medical clinic, you have the Thorn, you have the Gun Runners compound and store, you have Camp McCarran, you have the Fiends, you have the NCR sharecropper farms, you have Westside, etc.You go to the outside of New vegas proper's walls and you tell me that it's totally lively. Because you'll be lying.
Well of course, I'm just saying it has its setbacks and flaws still. And some vey goddamn big ones. There still are details in the map added when you discover them, mainly justa rea names. Which is a pain in the ass to examine unless you set pins and remember your logic.Not a easy job balance everything perfectly.
Not much for one of the few active cores of the whole Wasteland, but I'm rather just meaning how static that place feels. The Gun Runners are just a robot behind a desk and some whatshisface NPC, McCarran are only really moving in the inside, the sharecropper farms I used for a prime example of empty areas and the Fiends are a bit further away. I should have maybe rather have specified of the East side, which is wehrre you'll be coming from if you followed the normal path AKA most people's first impression.Erm... Right outside of New Vegas walls you have Freeside, you have the Crimson Caravan compound, you have the Followers medical clinic, you have the Thorn, you have the Gun Runners compound and store, you have Camp McCarran, you have the Fiends, you have the NCR sharecropper farms, you have Westside, etc.
If that is not lively, I don't know what is.
You have a point, but can you really blame the same people who got given 15 months to do a game, and also having to do the game for both console and PC? Let's not forget about the whole "being given an outdated Fallout 3 build" and the fact that Obsidian wasn't exactly a company with a lot of money on their hands. I know you're talking about now, what NV is because you can't change what it is now. But be aware that this isn't what the devs had on their minds.Not much for one of the few active cores of the whole Wasteland, but I'm rather just meaning how static that place feels. The Gun Runners are just a robot behind a desk and some whatshisface NPC, McCarran are only really moving in the inside, the sharecropper farms I used for a prime example of empty areas and the Fiends are a bit further away. I should have maybe rather have specified of the East side, which is wehrre you'll be coming from if you followed the normal path AKA most people's first impression.
Yup, I understand. Who knows how many things Bethesda themselves said "Change" or "Remove" to and we don't know yet, eh?But there's a point where you have separate developer intentions and the final product, and I'm solely talking about the latter.
I will say I liked how Fallout 3 started the trend of letting you set up an official shop, or rather a home of sorts, to also decorate as your character see's fit (whether you wanted a pre-war theme, brothel theme, science lab theme, raider theme, etc.) depending on your characters style. Just an "official" room or home to stay it. A home base of sorts that was somewhat acknowledged to be yours by the outside.
Never cared much for settlement building, at all, but I do love the personal space Fallout 3 and New Vegas allowed with either Megaton, Ten Penny Tower, Novac, etc. or even the Lucky 38 or some of The Strip Casinos.
Though I'd have liked to changed the interior of the rooms I had in New Vegas, depending on which character I was playing.
I love and want the ability to create my own player home just not sprawling cities n shit like that.
Always felt I needed a place to hang my hat and take a rest between my adventures.
Would be cool, especially if you want to roleplay as someone who's self-sufficient and has stashes everywhere. Sort of like a base-game Dean DominoReally all they needed to do was code it so that when you cleared a location, the containers became safe to store things in. Then you could use whatever location you wanted as a player house.
Would be cool, especially if you want to roleplay as someone who's self-sufficient and has stashes everywhere. Sort of like a base-game Dean Domino
If only gamebryo had it so you could comfortably place and balance weapons on the best display position instead of awkwardly dropping them around and praying for them to stay uprgight, that is if they don't despawn or glitch through the geometry.