NCR Correctional Facility

KillgoreKillmore

It Wandered In From the Wastes
I started a new game and went and did something I had not done in a long time, I went to the NCR Correctional Facillity to start the "I Fought the Law" quest and it dawned on me. Something so important that I was stupified that I had not noticed earlier!

(Speaking from a Pre-war Point of view, post war it don't matter anymore)

+The facility houses 19 inmates in cell block A and another 20 inmates in cell block B for a total of (we'll round up) 40 inmates.

+The facility has a small visitor center.

+The facility has an Administration building w/a clinic.

-There's no showers

(I assume that they didn't have indoor showering and had then "wash" off outside.)

-The facility has no where to store food nor serve it.

My question: how the hell were these inmates eating?

Assuming that the 40 inmates were in a chain gang of sorts, do you think that they only ate when they were outside the prison?

(This makes no damn sense to me, it's like eating ice cream in the desert.)
 
Well there is a reason why they called their serving time "Slave Labor" and staged a Prison Break. They were living in awful conditions, just imagine living in worse conditions than the average Wastelander.
 
Walpknut said:
Well there is a reason why they called their serving time "Slave Labor" and staged a Prison Break. They were living in awful conditions, just imagine living in worse conditions than the average Wastelander.

That too but what I really wanted to make a point of is the Prison Facility from a Pre-war Stand point.
 
KillgoreKillmore said:
Walpknut said:
Well there is a reason why they called their serving time "Slave Labor" and staged a Prison Break. They were living in awful conditions, just imagine living in worse conditions than the average Wastelander.

That too but what I really wanted to make a point of is the Prison Facility from a Pre-war Stand point.

I don't think it even existed pre-war - you can clearly see that the towers are made from junk metal, for instance. My guess it was built from (almost - maybe the barracks were already there) scratch.
 
Jebus said:
KillgoreKillmore said:
Walpknut said:
Well there is a reason why they called their serving time "Slave Labor" and staged a Prison Break. They were living in awful conditions, just imagine living in worse conditions than the average Wastelander.

That too but what I really wanted to make a point of is the Prison Facility from a Pre-war Stand point.

I don't think it even existed pre-war - you can clearly see that the towers are made from junk metal, for instance. My guess it was built from (almost - maybe the barracks were already there) scratch.

I re-read up on The Vault Wiki and read that before being converted into the NCR CF it was a low security All-female prison.

Also to back up it was infact a pre war prison:
185px-Hitchikers.png


They don't have hitchhikers now adays, just travelers.

Maybe there was a building where the vacant lot is, the lamp posts could have been put up later by the NCR.
 
The prison could be scavenged and partly rebuild over the years. But beside this, I wouldn't give too much on the missing kitchen and all. In worst case, you can point towards the engine, in which everything is smaller than it should be in real.
 
I dunno, it is a valid criticism of level design but as Lexx said, Fallout 3 and New Vegas have always struggled with this anyway. None of the communities seem complete or functional in either game. But on the other hand, if they were made complete we'd be stuck with a ton of uninteresting, empty extra locations. Good for realism, bad for gameplay, which isn't a good tradeoff.
 
My problem with that place is that it's practically leaning on a hill that's overlooking it. Who the fuck would choose that kind of location for a prison?
 
New Vegas is handled like Fallout 1/2, in that you are given indications as to how everything functions in a given settlement.

As for the NCRCF, I simply wagered that they were given food outside, in the courtyard. There's a water pump there, which I believe handles both questions of hygiene and water supply, and there's a lot of tin cans scattered around, so I guess rations were given in the form of canned food shipped via the I-15.
 
Richwizard said:
The best engine ever created would not make up for bad location design.

This. One thing Fallout 3 wins by a landslide is location design. Republic of Dave, Rivet City, Andale, Tenpenny Tower, that raider fort mill....sadly you don't see that kind of creative locations in NV.
 
Uhm, I personally like FNVs location design much more. Settlements actually look like settlements, everything makes much more sense, etc. No stupid "towns" (three shacks) build on top of a bridge without sense, no town in a bomb crater without the bomb being exploded, etc.
 
location design ? You mean Fallout 3 is the worst when it comes to that. communities without any farming, next to raider camps, dangerous animals and even super mutatants. Shacks of 3-4 people calling them self a "town" which would usually not survive even a single day in the wasteland.

The things we saw in Fallout 3 here are not even mediocre. They simply make no sense.

In Vegas you have that sometimes as well. But at least Obsidian tried with most locations to make it a bit different. What kills it for me is that everything is so close to each other that you can spit from one settlement to the next one and still hit someone. I wish the game had more "size". I don't mind walking a bit in the beginning. They could have spend time thinking about a caravan which you could use for "fast traveling" for example or I don't know I am sure there are more things. - One of the worst things though you cant fast travel inside of Vegas ...
 
As far as location design in New Vegas, It makes a bit of sense that towns only pop up on the major trade routes. I can see Goodsprings being sustainable with growing thier own crops, a viable water source and being near a major trade route allows access to goods.

I think this is getting off topic.
 
:::SILUS::: said:
Richwizard said:
The best engine ever created would not make up for bad location design.

This. One thing Fallout 3 wins by a landslide is location design. Republic of Dave, Rivet City, Andale, Tenpenny Tower, that raider fort mill....sadly you don't see that kind of creative locations in NV.

You mean, 4 shacks full of inbred kids with no farming, town fo cannibals with four families, tower of people that got rick "somehow" and live out of canned food, Raider town with a Behemoth in the middle so you can kill it? Good location desing?
 
Say what you want but i'll sure remember the Republic of Dave and Andale. Who will remember NCR Outpost #132 or Cave xyz?
 
You are goign to remember Republci of Dave for how dumb it was, I only foudn Andale after looking up where it was, never botehred goign there, didn't get anythign out of it.
NCR outposts are outposts.... they are not dungeons, or big towns... they are outposts, Rangers patrol them.... Deadwind Cavern is something everyoen will remember.
 
KillgoreKillmore said:
Also to back up it was infact a pre war prison:
185px-Hitchikers.png

This picture is what bothers me really. Was Vault Boy in the public domain or something? Did Vault Tec sponser the prison? Was Vault Boy a cheap copyright?
 
KillgoreKillmore said:
I started a new game and went and did something I had not done in a long time, I went to the NCR Correctional Facillity to start the "I Fought the Law" quest and it dawned on me. Something so important that I was stupified that I had not noticed earlier!

(Speaking from a Pre-war Point of view, post war it don't matter anymore)

+The facility houses 19 inmates in cell block A and another 20 inmates in cell block B for a total of (we'll round up) 40 inmates.

+The facility has a small visitor center.

+The facility has an Administration building w/a clinic.

-There's no showers

(I assume that they didn't have indoor showering and had then "wash" off outside.)

-The facility has no where to store food nor serve it.

My question: how the hell were these inmates eating?

Assuming that the 40 inmates were in a chain gang of sorts, do you think that they only ate when they were outside the prison?

(This makes no damn sense to me, it's like eating ice cream in the desert.)

As Tagaziel touched on already, Fallout settlements have always sort of been representory in their scope and layout. Take a look at the part of Vault 13 that we get to see and tell me that it's actually designed to hot-bunk 1000 people, or that the NCR is actually supposed to be one of the largest and most powerful settlements in the wasteland when it takes you less than a minute to walk from one end to the other and it has almost as many cops as citizens. Very few players want to have to run through a city full of empty, redundant buildings full of nameless skags or pick their way through a Vault with hundreds of rooms looking for the one or two with any significance. It's tougher to pull this sort of thing off plausibly in a first-person game because it encourages (if not demands) a more literal interpretation of what you're seeing-- one more area where the switch to Gamebryo has failed to benefit the series.

Now, that said, New Vegas does a better job than F3 of making concessions to realism, but there are still innumerable instances where one or two token additions to an area would've done wonders for its plausibility and the NCRCF is certainly one of them.
 
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