a_piece_of_cheese
First time out of the vault
I have about five,and now 5+1=6 posts that you are not right.Since it was gonna be a lot of work and i got the impression that most people didn't cared/liked too much about those animations
I have about five,and now 5+1=6 posts that you are not right.Since it was gonna be a lot of work and i got the impression that most people didn't cared/liked too much about those animations
a_piece_of_cheese said:I have about five,and now 5+1=6 posts that you are not right.
I also said:(...) I've kept the fuel tanks "template" though, so maybe i'll use them for some special npc critter in the future
Ursa said:Blue combat armor Final version
x'il said:Hey, Ursa, upon checking, i noticed you missed the following animations:
Female: AP, AQ, AR, AS, BP, DD, HE (it's GE repeated), IJ.
Male: FD (it's ED repeated), ME.
Just to let you know.
Would be pretty cool to put in FOnline as a new armor I think.Mr.Wolna said:And it have all hero animations? So we can use this for an mk II or a new ncr CA armor.
Mr.Wolna said:but is it really SO hard to code a little script/tool, in which you can regular Brightness, Hue, Saturation without convert the frms?
bog said:I've been thinking about writing a small tool where you can mass replace certain colors with others over a bunch of files. That would be helpful since there's only a limited number of colors here. Does anyone know if something like this exists?
Lexx said:Don't put any work in this. We already got a lot tries with automated tools and there are ALWAYS wrong pixels after the use of this method. It just doesn't work with good quality.