Great stuff...
Xíl I have semi-automated much of my critter building in PS, my desire is to have master PS images with multiple critters in the same animation cycles in the same file, then mask the areas you don’t need. I have already tried it with some new animated critters with RP and it works a treat…mind you I had to build some elaborate actions to save the files in the correct format, color palette, order, etc.
*My idea is this – I build and organize the master critter files in Photoshop.
*Then pass out the files to people who know what to do. (Separating the work load).
*Let a different group of people to do the frame offset numbers.
It’s a pipe dream I know, but I’m lucky I know PS well, and when I get tired of one type of artwork I flip onto another, also I’ve been doing this stuff for 5 years now. It’s just that I only had the internet connected earlier this year, so I was basically an invisible modder.
As for Mr. Blackie – well someone used a color replacement action/batch in PS, and that wasn’t the best method to use, as a result all of the similar tones in the other parts of the body were badly affected, and basically Mr. Blackie needs help.
*1 – Normal bare-chested dude.
*2 – Normal bare-chested dude with simple color action on top.
*3 – The poor Mr. Blackie with color replacement – the armor looks terrible and skin is too dark.
*4 – The normal untouched Mr. Blackie.
What is needed to finish Mr. Baldie – how many animations? I see this as an important requirement for Mash’s PC mod and the RP.