New animations 2

Ravager said:
No I want sources. Like the Fallout bible. Interviews with the creators such as this:

Oh sorry, i understand. I thought you were trying to remove Physics association as a science. Saying Science =/= Physics is a very poor way to describe what your trying to get across, heh.

Yes, Fallout uses a different concept of Physics to the real world, i never argued that.

Ravager said:
Also look at my previous posts and tell me how can the muzzle flash be on the left and right while using the sniper rifle. I really don't see any opening do you? Does this mean the muzzle flash burns extra holes in the weapon?

I want you to engage in a little practical experiment for me. Do you have a exposed lightbulb or a open flame handy? Once you do, look at it. Still with me? Does the light travel in a straight path?

No it does not. It radiates from the source. The muzzle flash of a firearm is not going to light up a straight line away from the gun. The entire area infront of the sniper and angelling backward will be illuminated.

What does that have to do with anything anyway?
 
Ravager said:
Aphyosis said:
Ravager said:
Aphyosis said:
Physics is a science. Therefor Physics = Science.

Show me where's it's written in the sources and it's states clearly that Physics = Science in Fallout.

Uhh....

No matter where you go, Physics is a science. Just like Biology and Chemistry. Physics IS a science in Fallout. I never said it necessarily had to compare to real life.

No I want sources. Like the Fallout bible. Interviews with the creators such as this:

Physics in a different universe

The laws of physics in the Fallout universe are fundamentally different from our own, bent to reflect the Science! of 1950's pulp science fiction rather than actual twentieth and twenty-first century science. In our world, we know that exposure to high levels of ionizing radiation leads to radiation sickness, cancer, and other deadly conditions. In the Fallout world, however, severe radiation exposure is not always fatal, and it occasionally produces mutations including increased size and, in the case of ghouls, extremely long life span and increased physical durability coupled with an externally decaying body. Classic 1950's horror movies like Them! or Attack of The 50 Foot Woman, in which freak nuclear accidents caused giant ants or people to appear, are good examples of the Fallout universe's whimsical take on basic scientific principles. (it mentions of actual physics such as the behavior of projectiles fired by weapons, they still go in a straight line, or the actual physics like gravity, or materials such as metals or engines when exposed to rust)


Which is why I say Scince (pulp fiction science in Fallout) =/= Physics (as in the behavior of projectiles, gravity, the ways engines work)

It would be strange if I said Physics =/= Physics in Fallout since only the radiation/virus/mutation science/physics has been changed.

Those are 2 different things.

Also look at my previous posts and tell me how can the muzzle flash be on the left and right while using the sniper rifle. I really don't see any opening do you? Does this mean the muzzle flash burns extra holes in the weapon?

Aphyosis said:
Edit: And Muzzle flash isn't limited to openings on the sides. It can come out the barrel as well and still light up the sides. You realize that light radiates from a source of emission right?

hmmaxxpjrflh2.gif
</a>. . .
hmmaxxpkrflh2.gif


(Note: That it does seem as if it had openings on the sides after the flash. It's not one big flash those are 3 flashes - front left and right. Which would indicate there are opening there on the rifle while there are none)

...And you realize it would actually look somewhat like this:

http://www.ma5en.net/blog_images/121508_03.jpg

(your own link)
Which does not create a large ball of fire instead just a suable one. It's still viable on the sides but not "that" much. I just wanted to see a smaller nicer muzzle flash. Is that too much to ask? Like when I asked for another alternative version of that rusty car?

Great! No I have to quote myself again.

Aphyosis said:
Ravager said:
No I want sources. Like the Fallout bible. Interviews with the creators such as this:

Oh sorry, i understand. I thought you were trying to remove Physics association as a science. Saying Science =/= Physics is a very poor way to describe what your trying to get across, heh.

Yes, Fallout uses a different concept of Physics to the real world, i never argued that.

Ravager said:
Also look at my previous posts and tell me how can the muzzle flash be on the left and right while using the sniper rifle. I really don't see any opening do you? Does this mean the muzzle flash burns extra holes in the weapon?

I want you to engage in a little practical experiment for me. Do you have a exposed lightbulb or a open flame handy? Once you do, look at it. Still with me? Does the light travel in a straight path?

No it does not. It radiates from the source. The muzzle flash of a firearm is not going to light up a straight line away from the gun. The entire area infront of the sniper and angelling backward will be illuminated.

What does that have to do with anything anyway?

Of ffs! There are 3 muzzle flashes not one big one. If you want to illuminate it then you have to bind all 3 of them together making 1 big flash instead of 3. Unless the world of fallout is able to cut out some light.
 
My apologies, i missed your edit on the last page, as well as misinterpreting what you were trying to say with the muzzle flash. Thought you were arguing the direction/effect the illumination took as opposed to the direction of the muzzle flash;

Ravager said:
When your sniping you don't wanna give out your position so it's very subtle - the flash that is.

If you really want the muzzle flash to avoid coming out the side, sure, if they're willing to remake thousands of frames of animations. With a graphics engine this dated though, just imagine it had vents on the sides. Its kinda hard to say it doesn't considering the barrel is 2 pixels wide =p
 
Is it too much to ask for just a different muzzle flash... or an alternative none too rusted car which looks cool? Those are only some suggestions. Not forcing people in to actually doing them. It would just be nice if they could.

+ Why don't I see you posting in my threads? When I'm actually in a few crucial moments and now when I'm making a new shotgun and I don't even know what people think about things like:

scr00120.jpg


Day and night I just work on the game, re-red the bible and almost every night I stay up to 3 in the morning.
 
Ravager said:
Is it too much to ask for just a different muzzle flash... or an alternative none too rusted car which looks cool?

Your talking thousands of frames of animations though. Lot of work for minor aesthetic changes = /

Ravager said:
+ Why don't I see you posting in my threads? When I'm actually in a few crucial moments and was making a new shotgun and I don't even know what people think about things like:

Sorry, i don't get a lot of chances to go through every thread in such a active forum like this one =(
 
Muzzle flash isn't in much animations, only the shooting ones. Everyone can simply delete the few pixels with some time in Frame Animator and random image editing program. Shouldn't take very long to do, as it's just a few frames in 5 directions.
 
Aphyosis said:
Your talking thousands of frames of animations though. Lot of work for minor aesthetic changes = /

Someone just show me how and I'll do it. Even if I'll have to stop eating for a few days. Although I'm already so bust with some of my current work. I just got started some time ago. If only someone would script my alternative EPA which only needs to have the maze map fixed up. It has everything from the design documents. Even room for a clinically dressed Mr. Handy.

http://s224.photobucket.com/albums/dd313/Patrycjusz/Fallout 2/

You can check it with the design documents. The only change is that it uses 2 sets of walls because I thought it's lame to see the vault interiors over and over again. People need to fight in some new surrounding because the V13 interior is getting so boring sometimes so I merged 2. If only it was finished and scripted...
 
Consider also, Ravager, that those 'sniper' animations are meant to encompass various weapons in the game, not just the sniper rifle...
 
Truth be told i don't have much practical experience with animation like this, but i'm sure there's a FAQ around somewhere. If what Lexx said is true it's probably a good entry point to get the hang of it.
 
You simply take the Frame Animator, open one of the animation frm files, save the project to some place, then edit the *.bmp files, save them, open the project file again with Frame Animator and save as *.frm file. That's all.
 
x'il said:
Consider also, Ravager, that those 'sniper' animations are meant to encompass various weapons in the game, not just the sniper rifle...

There are only 2 sniper rifles... or 3 if you re-make bozar in to one.

I don't think it would be much of a problem for me to make more. Most just need some minor color changing and adding a few pixels here and there. Every weapon could resemble the one you have in your inventory.

Lexx said:
You simply take the Frame Animator, open one of the animation frm files, save the project to some place, then edit the *.bmp files, save them, open the project file again with Frame Animator and save as *.frm file. That's all.

I'm already working a lot but I'll try it. Thx!

Btw can anyone script and help me with scripting?
 
Ravager said:
x'il said:
Consider also, Ravager, that those 'sniper' animations are meant to encompass various weapons in the game, not just the sniper rifle...

There are only 2 sniper rifles... or 3 if you re-make bozar in to one.

No, i meant other rifles, like assault rifles. (Not sure how many or which since i've never seen the stuff in action, and i suppose it's up to the modder who include the animations in their mods).
 
x'il said:
Ravager said:
x'il said:
Consider also, Ravager, that those 'sniper' animations are meant to encompass various weapons in the game, not just the sniper rifle...

There are only 2 sniper rifles... or 3 if you re-make bozar in to one.

No, i meant other rifles, like assault rifles. (Not sure how many or which since i've never seen the stuff in action, and i suppose it's up to the modder who include the animations in their mods).

There should be at least 3 separate small gun - rifle models. Shotguns, assault rifles and sniper rifles. Why would a AK use a sniper rifle animation for example?

Either way I'll look in to it soon.
 
Ravager said:
x'il said:
Ravager said:
x'il said:
Consider also, Ravager, that those 'sniper' animations are meant to encompass various weapons in the game, not just the sniper rifle...

There are only 2 sniper rifles... or 3 if you re-make bozar in to one.

No, i meant other rifles, like assault rifles. (Not sure how many or which since i've never seen the stuff in action, and i suppose it's up to the modder who include the animations in their mods).

There should be at least 3 separate small gun - rifle models. Shotguns, assault rifles and sniper rifles. Why would a AK use a sniper rifle animation for example?

Why does all use the firing from the hip animation now?... It's just the way it is. Josan's (and now Pixote's) animation is a very cool one that can also help to differentiate a little by assigning some of the rifle weapons to it... but unless someone makes a third set of animations for rifle-type weapons you'll have to settle for having weapons grouped into one of those two. :shrug:
 
Ravager said:
And please tell me how can this muzzle flash shine left and right when there are no openings on the sides.

Don’t stress yourself Ravager…in game with the softer earth tones the muzzle flash will be almost un-noticeable. It’s just a game, don’t take it too seriously. :wink:

Ravager said:
There should be at least 3 separate small gun - rifle models. Shotguns, assault rifles and sniper rifles. Why would a AK use a sniper rifle animation for example?

Ravager I will kiss your arse if you can make “accurate” critter animations with the various weapons, but know this – critter building isn’t for the faint hearted – it’s a painful, slow, and involves 1000’s of frames. So are you up to it…because if you are then welcome.
 
I don't think the muzzle flash is all that important because it won't be realistic any way you go with it. The same animation will be used independent on what time it is in the game, whereas realistically it should be almost not visible in daytime and much bigger during night.
 
.Pixote. said:
Ravager said:
And please tell me how can this muzzle flash shine left and right when there are no openings on the sides.

Don’t stress yourself Ravager…in game with the softer earth tones the muzzle flash will be almost un-noticeable. It’s just a game, don’t take it too seriously. :wink:

Ravager said:
There should be at least 3 separate small gun - rifle models. Shotguns, assault rifles and sniper rifles. Why would a AK use a sniper rifle animation for example?

Ravager I will kiss your arse if you can make “accurate” critter animations with the various weapons, but know this – critter building isn’t for the faint hearted – it’s a painful, slow, and involves 1000’s of frames. So are you up to it…because if you are then welcome.

Well so far I was making some better weapon icons. The smurfy Enfield sucked so did the M-60 so I changed them and added 1 pump action shotgun. I don't think it would be hard to at least adjust some colors on the weapons and such. Could you take a look at them and tell me if their good enough? I don't wanna start making animations unless I'm sure I'm making the current stuff is done right. I just need to make a few adjustments and I can start working on other things. EPA map is also finished. Just missing a few rocks in the maze.
 
Can we keep this thread focused on critter animations and not sidetrack regarding other issues. :roll:

@ Ravager – I have checked out the weapon thread you made, so I’ll take the discussion there.
 
Need more... lobotomites... need more... lobotmites.

Anyone still making them? This thread started getting all dead.
 
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