New animations 2

.Pixote. said:
These are the first batch of the new player character - Mr. Long Hair - with the sniper animation.

Very nice work .Pixote.

.Pixote. said:
(...) It would be useful to complete the same set for Cassidy. :tired:

Yes, i agree.

Lexx said:
x'il said:
Can't see it :x

Uploaded it to some other hoster:
HMJMPSIA3.gif

Thanks, Lexx.

Awesome stuff Grayswandir, Lobotomites! Just a test or the real deal?

BunkerBud said:
I did not makes this, but i thought it fit this thread

Awwwrrgh! my eyes!! too much fucking pink!
 
The hippie sniper looks georgeous...
Can't wait to play with it!


Sadly the lobotomite is just a test, it takes too long to make, something like 90 sec each frame, multiplied by 30000, hiek!
I think I found a way to ease the processe: pasting the pants and the helmet at the same time; or merging the process of a military npc I am making.
But right now I prefer to concentrate on my star npc
NMVALTAB2.gif

All necessary animation except the death one, + pistol. The rifle and big gun on the making. Sniper and axe maybe.
NMVALTAB2.gif

And as soon as I find the motivation, I put your flamer on this fellow...
Sadly, I really don't have any time for such timetaking work tight now, so maybe It will have to wait until next summer...

I d like to be an egoist with this one and keep it as an exclusivity for my mod, but if someone is ready to help making a set of weapon for it, he could get the critter for his mod... :D
 
I thought it's a very short gif animation, that repeats too fast.
 
A very nice addition to the Fallout critter universe…I think we need a master image with all of the new critters, which can be update regularly – that way people will know exactly what’s been made. :wink:
 
.Pixote. said:
A very nice addition to the Fallout critter universe…I think we need a master image with all of the new critters, which can be update regularly – that way people will know exactly what’s been made. :wink:

Thanks .Pixote.
There was this poster who was suposedly making an organized archive of new critter variations (with previews and all), see this post in the custom art repository thread;
http://www.nma-fallout.com/forum/viewtopic.php?p=742283#742283
but this person hasn't posted anymore (and probably won't)...

I update the index in the first post of this thread whenever someone posts a finished set of critter animations. But there's been a lot of critter variations made, i'd say around 50 or more.
 
.Pixote. said:
A very nice addition to the Fallout critter universe…I think we need a master image with all of the new critters, which can be update regularly – that way people will know exactly what’s been made. :wink:

This is a great idea. Maybe we could use your critter index image, update it with all known reasonable quality new critters, and link the images to the download location. ....?
 
.Pixote. said:
These are the first batch of the new player character - Mr. Long Hair - with the sniper animation. I will finish the other armor types before this will be downloadable, (with Killaps blessing it will be added to a future RP release). It would be useful to complete the same set for Cassidy. :tired: Thanks to Josan for the initial work on this project.

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</a>. . .
hmmaxxpirflh2.gif
</a>. . .
hmmaxxpjrflh2.gif
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hmmaxxpkrflh2.gif
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Could you make the muzzle flash more subtle pixote?

http://www.youtube.com/watch?v=-NCJFI7T6Zc
 
You know there's a big difference between a subtle sniper rifle and this:

http://www.youtube.com/watch#!v=Z05UF_pTYAE

When your sniping you don't wanna give out your position so it's very subtle - the flash that is.

Also it's good to have realism in games. They still can have all the things like mutants and such, but to someone like me who likes having a weapon use proper bullets and all is important. Because it makes combat realistic (to some degree).

That's why I'm making that weapons mod. When it comes out it will be really good trust me.
 
Out of all the possible complaints... in a retro-future post apocalyptic role-playing game filled with 50's pulp science!... realism. Yea. :ok:

:roll:

EDIT: just checked the scenery art thread... :wall: lol
 
x'il said:
Out of all the possible complaints... in a retro-future post apocalyptic role-playing game filled with 50's pulp science!... realism. Yea. :ok:

:roll:

EDIT: just checked the scenery art thread... :wall: lol

Give me one example of Fallout's "Science" that has affected muzzle flashes or the way a projectile works. Even a gauss gun is possible to make though it would take time before they would become effective enough to kill.

Science =/= physics.

Don't confuse them. Because Fallout has pulp science while still having real wold physics.
 
Ravager said:
Realism is good in games

Depends on the game. I play realistic Submarine simulators and i enjoy games that handle ballistics and bullet damage well, but that fits into the games. Just Cause 2 for example, was not in the slightest realistic. That's because it was a game designed to be fun from doing Stupid and unrealistic shit. You don't need all games to be realistic.


Ravager said:
When your sniping you don't wanna give out your position so it's very subtle - the flash that is.

Indeed.

http://www.ma5en.net/blog_images/121508_03.jpg
http://i745.photobucket.com/albums/xx96/Iron1Y/HilaryMuzzleFlash.jpg
http://tfrwiki.midworld.co.uk/wiki/index.php/Mosin-Nagant_FAQ

All of those flashes would be sufficient to light up the area surrounding the sniper. When you wish to suppress a flash, you use a suppressor. News flash, not all snipers use a suppressor, especially during daytime or where its not required as it alters the ballistic characteristics of the bullet.

Ravager said:
Give me one example of Fallout's "Science" that has affected muzzle flashes or the way a projectile works. Even a gauss gun is possible to make though it would take time before they would become effective enough to kill.

That's two MINOR details. MINOR. That's not proving that Fallout has "real world physics".

If i wanted to pick on something from that TINY section of choices you've provided, i'd say the fact people can take a sustained minigun blast? Being shot in the chest with a sniper rifle leaves you perfectly able to stand up and try knife someone? I'm not sure if you've seen what bullets do in real life, but they don't behave that way. If you get shot, you know about it. 7.62mm rounds are known to take limbs off.

I'd say one pretty good example of Fallouts "Science" that indicates its a fiction universe is that fact Ghouls exist. You know what happens when your exposed to lethal levels of radiation in real life? The best you can hope for is dying as a walking ghost while your bone marrow dies and you shit out your internal organs as they die and liquefy in excruciating agony.

Ravager said:
Science =/= physics.

Physics is a science. Therefor Physics = Science.

Ravager said:
Don't confuse them. Because Fallout has pulp science while still having real wold physics.

I'd really like to know where you pull that. Is it stated in the Bible that it does? Has a Developer come to your house and given you a statement?
 
Aphyosis said:
Physics is a science. Therefor Physics = Science.

Show me where's it's written in the sources and it's states clearly that Physics = Science in Fallout.

sniper_rifle.gif


And please tell me how can this muzzle flash shine left and right when there are no openings on the sides.
 
Ravager said:
Aphyosis said:
Physics is a science. Therefor Physics = Science.

Show me where's it's written in the sources and it's states clearly that Physics = Science in Fallout.

Uhh....

No matter where you go, Physics is a science. Just like Biology and Chemistry. Physics IS a science in Fallout. I never said it necessarily had to compare to real life.

Edit: And Muzzle flash isn't limited to openings on the sides. It can come out the barrel as well and still light up the sides. You realize that light radiates from a source of emission right?
 
Aphyosis said:
Ravager said:
Aphyosis said:
Physics is a science. Therefor Physics = Science.

Show me where's it's written in the sources and it's states clearly that Physics = Science in Fallout.

Uhh....

No matter where you go, Physics is a science. Just like Biology and Chemistry. Physics IS a science in Fallout. I never said it necessarily had to compare to real life.

No I want sources. Like the Fallout bible. Interviews with the creators such as this:

Physics in a different universe

The laws of physics in the Fallout universe are fundamentally different from our own, bent to reflect the Science! of 1950's pulp science fiction rather than actual twentieth and twenty-first century science. In our world, we know that exposure to high levels of ionizing radiation leads to radiation sickness, cancer, and other deadly conditions. In the Fallout world, however, severe radiation exposure is not always fatal, and it occasionally produces mutations including increased size and, in the case of ghouls, extremely long life span and increased physical durability coupled with an externally decaying body. Classic 1950's horror movies like Them! or Attack of The 50 Foot Woman, in which freak nuclear accidents caused giant ants or people to appear, are good examples of the Fallout universe's whimsical take on basic scientific principles. (it mentions of actual physics such as the behavior of projectiles fired by weapons, they still go in a straight line, or the actual physics like gravity, or materials such as metals or engines when exposed to rust)


Which is why I say Scince (pulp fiction science in Fallout) =/= Physics (as in the behavior of projectiles, gravity, the ways engines work)

It would be strange if I said Physics =/= Physics in Fallout since only the radiation/virus/mutation science/physics has been changed.

Those are 2 different things.

Also look at my previous posts and tell me how can the muzzle flash be on the left and right while using the sniper rifle. I really don't see any opening do you? Does this mean the muzzle flash burns extra holes in the weapon?

Aphyosis said:
Edit: And Muzzle flash isn't limited to openings on the sides. It can come out the barrel as well and still light up the sides. You realize that light radiates from a source of emission right?

hmmaxxpjrflh2.gif
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hmmaxxpkrflh2.gif


(Note: That it does seem as if it had openings on the sides after the flash. It's not one big flash those are 3 flashes - front left and right. Which would indicate there are opening there on the rifle while there are none)

...And you realize it would actually look somewhat like this:

http://www.ma5en.net/blog_images/121508_03.jpg

(your own link)
Which does not create a large ball of fire instead just a suable one. It's still viable on the sides but not "that" much. I just wanted to see a smaller nicer muzzle flash. Is that too much to ask? Like when I asked for another alternative version of that rusty car?
 
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