New animations 2

x'il, how does me turning your leather armor mark II critter into a redhead sound? :wiggle:

Wait, I think you already told me to do that... but it won't be the type of red-head that Pixote posted earlier, but like the ones banjo_oz are making.
 
But why giving vault boxer full weapon set? I can't imagine lots of situations, where you would need more than unarmed / melee stuff.
 
i'm kinda sick of the Vault suit all in all, maybe have some black leather / brown leather pants with a vault suit top part, it is torn up in the cinematic, and only the top part is sort of adequate for wearing... but i guess that it will take way too much work, specially with the 3 current 3 completed Hero characters...
 
Ghouly89 said:
x'il, how does me turning your leather armor mark II critter into a redhead sound? :wiggle:

Wait, I think you already told me to do that... but it won't be the type of red-head that Pixote posted earlier, but like the ones banjo_oz are making.

If you love Ms Redhead like I do, mate, why don't we team up to work on her? I'd be very happy to share the load if it meant getting her done faster.
 
Lexx said:
But why giving vault boxer full weapon set? I can't imagine lots of situations, where you would need more than unarmed / melee stuff.

Don’t worry he probably won’t get the full weapon set…but I like to be thorough. :wink:

Gordulan said:
i'm kinda sick of the Vault suit all in all, maybe have some black leather / brown leather pants with a vault suit top part, it is torn up in the cinematic, and only the top part is sort of adequate for wearing... but i guess that it will take way too much work, specially with the 3 current 3 completed Hero characters...

Good luck with your project…
 
Gordulan said:
i'm kinda sick of the Vault suit all in all
Indeed, it sucks. Try to change default player critter via sfall. It's working with Fallout 2 (not sure about Fallout). I'm always changing to tribal. It's not possible to use guns with it, but you don't have/you don't need any before entering Klamath, where you can steal/take Leather Jacket from Sulik.
 
banjo_oz said:
Ghouly89 said:
x'il, how does me turning your leather armor mark II critter into a redhead sound? :wiggle:

Wait, I think you already told me to do that... but it won't be the type of red-head that Pixote posted earlier, but like the ones banjo_oz are making.

If you love Ms Redhead like I do, mate, why don't we team up to work on her? I'd be very happy to share the load if it meant getting her done faster.

Well, red does suit her... :jawdrop: Heh, it's a deal mate. Now, there's one thing that concerns me here: you were mentioning earlier that her... well that she's "more deveolped" in that area, and I don't exactly know how to change that. :help:

--EDIT--
@Pixote, I'm having trouble with the blue background in my FRM's... a few pixels show up (in the finished FRM) as blue even though I have an action that checks if all the blue is the same blue color... do you know how to fix that?
 
Ghouly89 said:
@Pixote, I'm having trouble with the blue background in my FRM's... a few pixels show up (in the finished FRM) as blue even though I have an action that checks if all the blue is the same blue color... do you know how to fix that?

Check and make sure that the anti-aliasing is turned off…and (Ctrl-K) check the preferences and Image Interpolation is set to Nearest Neighbor (preserve hard edges) – this is for those times that you need to rescale the image and want to keep the hard edges.

020ps1z.gif


The best way to avoid it (I’m assuming that you are masking the critters in PS) is to ensure that the mask is pure white (add) and pure black (take)…use the pencil tool (B) and make it a single pixel, (the background must be pure blue R: 0 – G: 0 – B: 255). Use the lasso tool (L) to make your selection and make your mask. With masking you never lose any of the original information…its retained, so later you can build new critters with the minimum effort. To double check if there are any blue outlines change the background to pure black – with that contrast you can see any unusually colored pixels…remember any semi-blue pixels will like shit in the final critter, so the mask must be pure black. I will make a detailed tutorial for the new critter builders – but everyone will have their own take on it – Josan and X’il probably use a slightly different method, what counts is the final result. With the system I have at the moment I’ve streamlined as much of the process as possible with actions, but the actual choice of what gets masked is a human decision…so currently I can do a 10 x 6 frame critter (60 frames) from scratch to finished FRM in about 1.5 hours – that includes opening – altering – saving – and the frame animator. I’m not saying that I have the best method, but the method I use works pretty well. :wink:

More on this after I finish my Vault boxer…
jsyKV.gif


016crittercolor.gif



These are my individual actions…what they do is export the Fallout frame in various ways…Import the image…Create the folders and their proper names…name the imported images correctly (this is critical)…and export the finished images to the correct folder with correct names. I’ve made the actions as basic as possible – it must be kept simple otherwise PS will fuck up. More later. :look:

018actions.gif


019actions2.gif
 
Ghouly89 said:
(...)Now, there's one thing that concerns me here: you were mentioning earlier that her... well that she's "more deveolped" in that area, and I don't exactly know how to change that. :help:

Don't change it. I checked the VRED animations and it's not really a lot of them, the critter has only the basic; A, B, C and R sets. The only 'pain in the ass to waste' animation set there is the B set (the death animations), so my advice to you and banjo_oz is to re-make the other 2 (the R set -lying dead- is just one frame which is the exact same as the last one from the B set) aforementioned sets the critter has using the HF (hero female) body along with the rest of the missing weapon sets, this way you'll avoid some ugly discrepancies between animation sets and still make use of some of the already made animations.

.Pixote. said:
(...)currently I can do a 10 x 6 frame critter (60 frames) from scratch to finished FRM in about 1.5 hours(...)

That's a lot of time for a 60 frames animation (depending of the complexity of the resulting critter, of course, but i'm considering your boxer here), but, as you say, it allows you to keep selection information saved for later. What i don't get is all the actions for importing, selecting and exporting that, from what i can see and understand, you seem to be using, i mean, for checking the 'consistency' of the edit between frames you can use frame animator... how about automated actions that imports the frames as they are, selects the critter excluding the background, layers it by copying, (duplicating it into whatever amount of layers needed), makes the background invisible, works the specific edit on the layer(s), makes the background visible and merges all the layers in the end, and finally exports them?, this way, you avoid all the re-naming actions and most importantly, avoid altering the size of the images and therefore the later frame offset adjusting work on frame animator. But... maybe i just don't quite grasp yet the full extent of your method (which is why i look forward to your detailed tutorial), but from what i understand it seems that your current method would work best when working with multiple critters at the same time, whereas for one resulting edited critter it seems way more time-consuming. Since the guy(s) making the redhead pc need to first have a 'template' (a redhead with all possible animations), perhaps it would be best for them to do it with simpler ways and then, when they have it, apply your method to make the rest of the armors from it?
 
Alrighty, you two seem to be way more advanced in PS than I could achieve in my lifetime :confused:

Anyway, here's my first red-headed critter: North West Leather Armor Mark II, AA

HFRLM2AA-0.gif


My process for this is really slow in comparison to Pixote's... and I can basically get 30 - 35 frames an hour, with minimal actions used.

Step by step:
1) Open all red-head vault suit files
2) Lasso the pixels for the hair + head
3) Right click --> Layer via Copy
4) Add the layer with just the head to a master layers file
5) Open all other critters I'm working to make red-heads
6) Put the corresponding layers over each corresponding frame, and re-paint anything that needs be, pixel by pixel

Okay, you can scold me for being ignorant in PS, but I just learned how to do this yesterday. :mrgreen: I know I should probably copy all of Pixote's actions eventually :irked:
 
Ghouly89 said:
Alrighty, you two seem to be way more advanced in PS than I could achieve in my lifetime :confused:

Pffft... .Pixote. perhaps, but me? i've just learned a few very basic stuff along the way since i started with this critter editing. :P

From the steps you mention, and as far as i can tell, .Pixote.'s actions make steps 3 to 6 automated (but also have a side effect).

But anyway, what needs to be re-painted in step 6?
 
Pffft... .Pixote. perhaps, but me? i've just learned a few very basic stuff along the way since i started with this critter editing.

From the steps you mention, and as far as i can tell, .Pixote.'s actions make steps 3 to 6 automated (but also have a side effect).

But anyway, what needs to be re-painted in step 6?

Right now, I'm overlaying the red-haired head layers over your black haired Leather Armor critter frames. For the most part, I just have to get rid of the black pixels that stick out afterwards.

By the way, you wouldn't know how to expand the canvas in one direction by a fixed number of pixels, would you? :dance:

-EDIT-
Since you didn't mention anything, am I to assume that my critter is acceptable afterall? :revolution:
 
Ghouly89 said:
Right now, I'm overlaying the red-haired head layers over your black haired Leather Armor critter frames. For the most part, I just have to get rid of the black pixels that stick out afterwards.

How about this?; have a small piece of blue background handy to cover that, or make a layer of the critter without the background and use the eraser on the undesired parts.

Ghouly89 said:
By the way, you wouldn't know how to expand the canvas in one direction by a fixed number of pixels, would you? :dance:

Go to image/canvas size, set it to pixels and adjust (you'll have to fill the space with background blue as well)

Ghouly89 said:
-EDIT-
Since you didn't mention anything, am I to assume that my critter is acceptable afterall? :revolution:

Yes, it's looking good, no glitches or anything, and of course, in itself it looks real nice (specially on my leather mk2 :P) :)
 
Yeah - ms Redhead looks great, Ghouly. Nice work :ok:

I wouldn't worry about PS actions too much - they can save a little time but it's fairly marginal in my experience. Critter editing is really just about patience more than anything.

Your process looks good. As x'il says, it's quite usefull to have a small patch of blue around your heads so when you paste them on you don't have to re-paint anything - maybe just erase some of the blue.
Also - wouldn't it make more sense to work on the original leather armor and then ask x'il for the colouring process to make it 'mk2'?? Knowing x'il he's probably got some clever speedy automated process for it .... ;)
 
x'il said:

The reason I use masking (which slows the process down somewhat) –is because in the long run it will make building new critters faster…for instance if you had the normal walk animation (AB) and had every armor set (AB) layered on top of each other it would be just a matter of switching layers off and on to get a multitude of different critters. Grabbing a head and dragging it on to a image – then saving it will be faster, but it is less flexible…that’s why I say each to their own…as long as the critters look good I’m happy…

The more complex the action the greater chance that it won’t work – I tried to automate as much as I could be never got good results. PS isn’t flexible with layers or names, it will remember a file name exactly, and won’t see it as a generic file, the same with a layer, it will remember layer 5 as layer 5 and not the next layer…that’s why I need to use a specific layer name to make PS complete the action properly.

I wouldn’t call myself an expert with PS – I’m self taught, but I know the basics pretty well. Sometime I will clean up the original artwork – add a pixel here – take a pixel there, so often my exported image will not be the same exact size as the original, therefore I will need to shift its position in the Frame Animator, which takes more time…I suppose I’m trying to do as accurate a job as possible. :look:


HFRLM2AA-0.gif


@Ghouly – the girlie looks good, keep going there’s only a few thousand frames more. Don’t forget to learn your PS shortcuts - (Crtl+Alt+c) = canvas size…always expand with a minimum of 2 pixels in both directions. :wink:

The template for the red head would be the PC female critter – I wouldn’t rebuild the common animations though, just the missing animations. You’re on your way Ghouly to becoming a critter builder… :salute:
 
Ghouly89 said:
This is good, really good. I'm going to keep an eye on it. It's good to see after 5 long and dark years long red hair project becomes alive again. Keep up the good work :ok:

x'il said:
specially on my leather mk2
Petition for use your black helmetless Combat Armour. This beautiful hair style could be really damaged while wearing tight helmet. Real women could go really mad ;)

.Pixote. said:
Any chances for

a) load sequence if images --> make them indexed --> make first image from sequence RBG --> copy rest of images above the first in correct order (layers).

*fixing dither*

b) save each layer as .gif in correct order.

action(s) :look:
 
Is there any sort of repository of what critters are being worked on and what's done... I'd like to help out but I'm lost as to what critter to start on and what animations to do...

I'm fairly sure that there is no existing repository of works in progress, but I thought I'd ask... Maybe someone can point me in the right direction of what to work on.
 
Nostalgia said:
Is there any sort of repository of what critters are being worked on and what's done... I'd like to help out but I'm lost as to what critter to start on and what animations to do...

I'm fairly sure that there is no existing repository of works in progress, but I thought I'd ask... Maybe someone can point me in the right direction of what to work on.

I think most people are lost in the wave of new critters. We do need an index of what's been done. Is the custom art repository still online?
 
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