banjo_oz
First time out of the vault
Thanks SO much for all the feedback and very helpful advice! Just what I needed to know I was on the right path but also how to improve the results. I can't promise to be fast, but I really want to help with this!
Yes, that gunfire animation was the only one I wasn't really happy with, especially the side-on one (it was the first "no existing animation" one I tried). Will work on those some more, for sure!
The biggest problem I had with the V13 redhead is she isn't exactly the same body-wise as the default female PC... I hadn't noticed until I started editing, but she has bigger... um... let's say the upper torso is of a different proportion! IMO this won't matter with leather armor, metal armor, etc. (only the biggest perv is gonna notice! ) but to match her existing vault suit animations, I figured I'd have to keep her proportions the same in all of them (in other words, I can't just replace her "head only" on those)!
I chose her because she DID have a lot of animations done, but now it turns out this might make the job harder! Still, she was always my fave NPC model in the games for some reason, so I'm happy to persist!
Continuum, did you make a full set of her like that or was that just a test shot? She looks awesome!
By the way, apart from the awesome RP, is anyone else actually making use of these amazing animations here? That mutie was cool, and I loved the twin pistol dude and the "evil" Cassidy elsewhere, for example.
Also, has anyone tried the (less daunting?) task of allowing some NPCs to use other weapons via adding a few missing animations? I guess what I'm really asking though is: is there a list anywhere that let one look up which NPC model can use what with their "vanilla" animations?
Yes, that gunfire animation was the only one I wasn't really happy with, especially the side-on one (it was the first "no existing animation" one I tried). Will work on those some more, for sure!
The biggest problem I had with the V13 redhead is she isn't exactly the same body-wise as the default female PC... I hadn't noticed until I started editing, but she has bigger... um... let's say the upper torso is of a different proportion! IMO this won't matter with leather armor, metal armor, etc. (only the biggest perv is gonna notice! ) but to match her existing vault suit animations, I figured I'd have to keep her proportions the same in all of them (in other words, I can't just replace her "head only" on those)!
I chose her because she DID have a lot of animations done, but now it turns out this might make the job harder! Still, she was always my fave NPC model in the games for some reason, so I'm happy to persist!
Continuum, did you make a full set of her like that or was that just a test shot? She looks awesome!
By the way, apart from the awesome RP, is anyone else actually making use of these amazing animations here? That mutie was cool, and I loved the twin pistol dude and the "evil" Cassidy elsewhere, for example.
Also, has anyone tried the (less daunting?) task of allowing some NPCs to use other weapons via adding a few missing animations? I guess what I'm really asking though is: is there a list anywhere that let one look up which NPC model can use what with their "vanilla" animations?