Kick has to be for reno as well, even if it's not allowed by fighting rules.
x'il said:
Yep the kick is also required…if you do kick in the ring at New Reno you will be disqualified…if your speech is high enough you can get little Stewart Little to reinstate you as a boxer, otherwise your screwed and cant box any more. It will look so cool having the dude kick someone with the boxing gloves on…Lexx said:Kick has to be for reno as well, even if it's not allowed by fighting rules.
Demonslayer said:Looks like a mechanic
Lexx said:Somehow. But the conversion is bad quality.
Lexx said:You know. The advantage of such old 2d with few details was, that you don't have to show every detail to the player via graphic. Almost everything is done via text. :>
Gordulan said:not to be rude or anything, but is there anything in the works on removing the CA helmet, and maybe implementing a non-helmeted black CA longhairdude, deafaultdude and defaultchick? just wondering.
x'il said:Why do you say that? Is it because of those 3 or somethin' black pixels in the 02 direction?
Demonslayer said:x'il said:
Looks like a mechanic
Lexx said:Somewhat, yes. The black "outline" is flickering on movement. Might be that this is in the original model as well, but there it isn't very obvious.
Lexx said:But maybe it's just these two animations...
To show off, we use titanium, also very useful to browse your critter(how are folks making uploadable (GIF?) versions of their FRMs to show off, incidentally... I found a program called frm2gif but it crashes whenever I try to convert one of my FRMs).
Just put your frm in the data/art/critter directory, add the names of the frm on the .lst, should be ok. Of course you need to give her a gun trough the mapper.Also, what's the easiest way to get these working in the game engine so I can see if they look good or awful at full-size?
x'il said:EDIT: also, what the heck? no one liked the mutie?
NA2RAL said: