Jotisz said:
Try blender its free and you can have a premade fallout scene too
http://www.nma-fallout.com/forum/viewtopic.php?p=433825&sid=4e1135f2142e85d19027808c5db0a650
Also I'm doing a new cam setup which is almost done only thing needed are lights.
The one problem is, that Blender doesn't support the angular positioning of cameras, so the placement of them would be different from 3d Max.
Im' really grateful for this link, Jotisz, even if it's possible to derivate the coordinates from Jochua's tutorial trigonometrically...
Another problem would be, that the central object in the scene isn't in the middle of the coordinates and the camera is pointed on it.
I'd move the mesh in the middle of the coordinates, then, placing SW, NE and NW camera coordinates would be simple negating of their X values, while E and W would require some additional calculations.
Finally, i'd parent all the cameras to each other.
The moving of both camera and object could be done either with adding/substracting the values or parenting each one to another and snap then the mesh to the center.
(perhaps you'll have to regard the camera coordinates related to the height of the mesh, since they are pointed at the "floor" and not at the mesh' center, means you'll have to substract the half mesh height from Y coordinates.)