New animations 2

tiagop said:
.Pixote. said:
Finally Fallout is getting more "genetic variety", keep up the good work guys, I hope to see those NPC's implemented on next RP :D

There will be some new critters in the next release of the RP - (with Killap's approval 8-)).

Here's hoping for combat armor-wearing NPCs to get some much needed variation :D

Black Combat Armor for Navarro

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And Blue Combat Armor for the NCR Police

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I know there's also Brown Combat Armor floating around out there, be interesting to see if that could be used for the Rangers (the ones in NCR, at the safe houses, etc.)
 
.Pixote. said:
I'm hoping Killap will want to include the new Lenny (the Ghoul NPC) I've built...the new critter does change Lenny's weapon skills - he will use rifles instead of pistols...
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Hopefully this will be optional. Lenny should be useless NPC, which you have to care of, defend him in fight.
 
JaW said:
naghuljkl2.gif
.Hopefully this will be optional. Lenny should be useless NPC, which you have to care of, defend him in fight.

Lenny is still a pretty useless NPC, don't be fooled by the fact he can now use a rifle animation, if anything he now acts more like the ghouls in Fallout, and not a man in a ghoul suit.

He can't run half way across the map at human speed...instead he stumbles, which suits the nature of a ghoul.

To be honest, some will like him, some will think he's too slow - personally I find him great, and that's not because I fixed him... :wink:
 
.Pixote. said:
JaW said:
naghuljkl2.gif
.Hopefully this will be optional. Lenny should be useless NPC, which you have to care of, defend him in fight.

Lenny is still a pretty useless NPC, don't be fooled by the fact he can now use a rifle animation, if anything he now acts more like the ghouls in Fallout, and not a man in a ghoul suit.

He can't run half way across the map at human speed...instead he stumbles, which suits the nature of a ghoul.

To be honest, some will like him, some will think he's too slow - personally I find him great, and that's not because I fixed him... :wink:
If he can use Gauss Rifle, Sniper Rifle, FN FAL or Pancor Jackhammer, than he is not useless anymore (even with low small guns skill). I like the animation and ghoul like walk, but he should stick with pistols (as per original design). But I agree that some people will like it. It is a nice alternative for players.
 
JaW said:
.Pixote. said:
JaW said:
naghuljkl2.gif
.Hopefully this will be optional. Lenny should be useless NPC, which you have to care of, defend him in fight.

Lenny is still a pretty useless NPC, don't be fooled by the fact he can now use a rifle animation, if anything he now acts more like the ghouls in Fallout, and not a man in a ghoul suit.

He can't run half way across the map at human speed...instead he stumbles, which suits the nature of a ghoul.

To be honest, some will like him, some will think he's too slow - personally I find him great, and that's not because I fixed him... :wink:
If he can use Gauss Rifle, Sniper Rifle, FN FAL or Pancor Jackhammer, than he is not useless anymore (even with low small guns skill). I like the animation and ghoul like walk, but he should stick with pistols (as per original design). But I agree that some people will like it. It is a nice alternative for players.

Even with those weapons he is useless. I gave Myron an alien blaster, which is practically the most powerful weapon in the game and he was still useless. The power is in a man, not his weapon.
 
.Pixote. said:
The original ghouls only have the punch - spear - knife - and rifle animations...no pistol, or SMG.
Poor bastards :mrgreen:
It would be great if he could use only shitty equipment, not the powerful weapons I mentioned before.
 
Psihotik said:
Even with those weapons he is useless. I gave Myron an alien blaster, which is practically the most powerful weapon in the game and he was still useless. The power is in a man, not his weapon.
Will see in game. Pixote, did you test new Lenny already? How is doing in combat?
 
JaW said:
Will see in game. Pixote, did you test new Lenny already? How is doing in combat?

I really like the new Lenny...and yes he does pack better weapons then the original. Still he can burst you in the back of the head just like Marcos, so he isn't perfect. I gave him a glowing effect, that way it doesn't get lost in the shadows...after all his has lived beside the nuclear power plant for many years, and most likely he has soaked up his fair share of rads.

[youtube]http://www.youtube.com/watch?v=h77UE8jGeP8[/youtube]
 
The San Francisco Vault Boxers are finished... (Girlie will come later). These guys aren't ready for a general release yet. They still require certain weapons to be finished, but at this stage they will function perfectly in the two fighting rings – New Reno and San Francisco. Normally when you fight you will wear your Vault suit, but now you will fight bare-chested …it's far more sexy looking. These guys will be found in the Restoration Project - fingers crossed. :P

Vault Boxer.
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Mr Baldie Boxer.
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Mr Long Hair Boxer.
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I think I will take a break from critter building for awhile, I need to recharge the batteries. :wink:
 
I love the boxer. And the new Lenny is pretty cool. The Fallout conservative within me is grumbling about the change away from pistols, but you know what? I think in this case the result is worth the price.

Great job.
 
Stevenocracy said:
Here's hoping for combat armor-wearing NPCs to get some much needed variation :D

Black Combat Armor for Navarro

scr00005.jpg



And Blue Combat Armor for the NCR Police

scr00002.jpg




I know there's also Brown Combat Armor floating around out there, be interesting to see if that could be used for the Rangers (the ones in NCR, at the safe houses, etc.)

That looks really good and makes a lot of sense. Hope this will find its way into the Restoration project. :wink: @ Killap
 
fortyseven said:
Stevenocracy said:
Here's hoping for combat armor-wearing NPCs to get some much needed variation :D ...Black Combat Armor for Navarro...And Blue Combat Armor for the NCR Police...

That looks really good and makes a lot of sense. Hope this will find its way into the Restoration project. :wink: @ Killap

Black combat armor for Navarro seems reasonable, but I still like the silly coppers in their blue retro outfits in the NCR. They're awkward but they suit the location and the mindset of the people of NCR.

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.Pixote. said:
Black combat armor for Navarro seems reasonable, but I still like the silly coppers in their blue retro outfits in the NCR. They're awkward but they suit the location and the mindset of the people of NCR.

Perhaps as an install option to use blue Combat Armor? :wink:

I didn't have a screenshot, but what do you think about brown Combat Armor for the Rangers, Pixote?
 
Stevenocracy said:
.Pixote. said:
Black combat armor for Navarro seems reasonable, but I still like the silly coppers in their blue retro outfits in the NCR. They're awkward but they suit the location and the mindset of the people of NCR.

Perhaps as an install option to use blue Combat Armor? :wink:

I agree. The less of those police critters the better (maybe keep the sheriff guy using it for those who like them).
 
Alvarez said:
Just plain awesome work, guys.
Meanwhile, at russian TNF forums, i found the following tool for mask creating and batch repaint.



http://tnf.net.ru/showthread.php?t=409

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Please feel free to leave some credit for the developers or create new masks.

Can anyone upload this program on some file sharing site? I'm behind a firewall which blocks my access to the page so I can't download it.
 
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