Brother None said:It's just an iOS port.
This is getting way too much intention. So, well-done PR wise?
Seeing what Bioware has become
Maybe Baldur's Gate 1 can work on iOS but Baldur's Gate 2 is far too buggy when you don't have mods and shadow keeper to fix all the bugs.
Ilosar said:BG1 was also pretty buggy IIRC. Don't see how that prevents a port.
Wooz said:An industry-driving powerhouse?Seeing what Bioware has become
Ravager69 said:As for the project - maybe it's a high resolution remake with a D&D 3.5 ruleset? It would finally make the game playable for me, I hated the pre-Icewind Dale II Infinity Engine (excluding Fallout's version).
Wha? Fallout never used the Infinity Engine, or anything remotely resembling it.Ravager69 said:"Take heart fellow adventurers, for you have curried the favor of Boo, the only miniature giant space hamster in the Realm!
I can teach you how to use your wrath."
For fuck's sake, will they never quit the space hamster bullshit? I'm sick of tying Baldur's Gate 2 to Minsc and Boo everytime it is mentioned, it's like the game has nothing else to offer.
As for the project - maybe it's a high resolution remake with a D&D 3.5 ruleset? It would finally make the game playable for me, I hated the pre-Icewind Dale II Infinity Engine (excluding Fallout's version).
The Infinity Engine had a lot of painted backgrounds in Baldur's Gate, Baldur's Gate II and Planescape: Torment, which is what I was referring to. Ravager69 even talked about pre-Icewind Dale II engine.sea said:Painted? They were prerendered. You can even clearly see UV mapping errors and sloppy terrain geometry in some of the Icewind Dale 2 backgrounds, yet more evidence of it being rushed,
Brother None said:Minsc and Boo stood out because most of the companions in Baldur's Gate, especially the first, were bland, boring, cookie-cutter stereotypes.