New Baldur's Gate Game

Brother None said:
It's just an iOS port.
This is getting way too much intention. So, well-done PR wise?

Probably so seeings as there is no indication of new art and resources. Seeing what Bioware has become - an iOS port of 1 and 2 might be actually nice :)) i can start BG2 over and over again for a week like i did the first time i played it... that dungeon was the world :)
 
Hmm maybe i should give the character creator a spin then.

Sorry that was a little harsh on Bioware - comes mostly from the way they chose to handle Dragon Age and Mass Effect... i guess i was being a bit dickish - i loved both DA1 and both Mass Effect titles but well each iteration and title they push out well seems more vapid in gameplay then the last ...

sorry :( there are ways you can grow ... we'll see ME3 is around the corner ...

also i want to confess to editing the initial post .. :) it contained me finding it odd that newssites call it a Bioware title ...like bioware couldnt have come up with this :) i was attributing it to BIS in my head ... until i checked wikipedia ... guess it shows the difference in perception over the years i forgot.
 
Holy shit. This is what I've been waiting for. I never played the first BG and thought that I never would since I just don't have the required in-front-of-pc time but iOS solves it.=]
 
Maybe Baldur's Gate 1 can work on iOS but Baldur's Gate 2 is far too buggy when you don't have mods and shadow keeper to fix all the bugs.
 
That's a good idea. The iOS format lends itself well to such games. I imagine we'll see BG1 first, then the rest of the series.

Maybe Baldur's Gate 1 can work on iOS but Baldur's Gate 2 is far too buggy when you don't have mods and shadow keeper to fix all the bugs.

BG1 was also pretty buggy IIRC. Don't see how that prevents a port.
 
Ilosar said:
BG1 was also pretty buggy IIRC. Don't see how that prevents a port.

BG1 had a few bugs, most them exploit player's could use.

BG2 had less time in development, more content and that content was far more complex scripting wise. There are bugs and over sites everywhere. It doesn't prevent a port but I would recommend to anyone that they don't get BG2 for anything that doesn't allow mods and shadow keeper.
 
Maybe with this release, Bioware will remember just how decent they once where. Too bad I don't use smartphones or this would be a must buy for me. Would be nice to take on ol Minsc and Boo on another adventure when the goings are slow at work.
 
I can't imagine how that would look on a tiny iPhone screen though. I mean, you can barely see your character on PC. I suspect that it might be iPad only. I hope there is a way though.
 
It was confirmed on the Beamdog forum. I think it's likely to get a high-resolution release. As in, with proper support to more resolutions, not art. Although there's mods for that already...

It's confusing me. If it's related to Beamdog, shouldn't it be related to the PC as well somehow and not only iOS? :S
 
"Take heart fellow adventurers, for you have curried the favor of Boo, the only miniature giant space hamster in the Realm!

I can teach you how to use your wrath."

For fuck's sake, will they never quit the space hamster bullshit? I'm sick of tying Baldur's Gate 2 to Minsc and Boo everytime it is mentioned, it's like the game has nothing else to offer.

As for the project - maybe it's a high resolution remake with a D&D 3.5 ruleset? It would finally make the game playable for me, I hated the pre-Icewind Dale II Infinity Engine (excluding Fallout's version).
 
Minsc and Boo stood out because most of the companions in Baldur's Gate, especially the first, were bland, boring, cookie-cutter stereotypes.
 
Ravager69 said:
As for the project - maybe it's a high resolution remake with a D&D 3.5 ruleset? It would finally make the game playable for me, I hated the pre-Icewind Dale II Infinity Engine (excluding Fallout's version).

3.5 is dead and it would take too much effort to convert it, you know with every item, every spell, every character.
 
Ravager69 said:
"Take heart fellow adventurers, for you have curried the favor of Boo, the only miniature giant space hamster in the Realm!

I can teach you how to use your wrath."

For fuck's sake, will they never quit the space hamster bullshit? I'm sick of tying Baldur's Gate 2 to Minsc and Boo everytime it is mentioned, it's like the game has nothing else to offer.

As for the project - maybe it's a high resolution remake with a D&D 3.5 ruleset? It would finally make the game playable for me, I hated the pre-Icewind Dale II Infinity Engine (excluding Fallout's version).
Wha? Fallout never used the Infinity Engine, or anything remotely resembling it.

I wasn't a fan of the mechanics of Baldur's Gate, but I loved the painted backgrounds that the Infinity Engine allowed. They were very, very good at times.
 
ugh

whenever you guys say iOS i keep thinking cisco.

the .bin files that cisco hardware uses are called IOS.

i think it stands for image operating system.

im suprised cisco didnt sue apple over that.

regardless apple cant patent/trademark/copyright that name.
 
sea said:
Painted? They were prerendered. You can even clearly see UV mapping errors and sloppy terrain geometry in some of the Icewind Dale 2 backgrounds, yet more evidence of it being rushed,
The Infinity Engine had a lot of painted backgrounds in Baldur's Gate, Baldur's Gate II and Planescape: Torment, which is what I was referring to. Ravager69 even talked about pre-Icewind Dale II engine.
 
Brother None said:
Minsc and Boo stood out because most of the companions in Baldur's Gate, especially the first, were bland, boring, cookie-cutter stereotypes.

Some, yeah. Particularly in BG1. I did love how Viconia DeVir's character evolved and was presented in the games.
 
Back
Top