Apparently, the Polish gaming magazine has released another new preview. Not much news, but some small tidbits:
<blockquote>
"It looks like Fallout 3 will actually hit the stores in autumn, and... it won't be a bad game. The question is whether it will be Fallout as I would like to see and remember it."
Some bits:
* The game was quite complete and stable
* It won't be "Oblivion with lasers" - Pete's knowledge of Black Isle games and respect towards them was astounding
* The aim of Vault 101 was to house the best and brightest of the pre-war world. But now, 200 years after the holocaust, no one remembers it...
* It's disappointing that you can only have one companion at a time
* One new perk is mentioned - Exploding Pants, which allows you to plant grenades on your opponents (note - this was clarified by Gstaff as not a perk, but just one of the things the game keeps track of, like "Corpses Eaten")
* Most of the weapons and armors (even power armor and turbo plasma) can be found by in early parts of the game, but they have their disadvantages
* It will be possible to finish the game with a character focused on hand to hand combat or stealth (they call Emil the "maker of the Thief series")
* Every action - discovery, dialogue, combat - rewards us with experience point, which is accompanied by the sound of an old cash register. The Karma system works in a similar way.
* Fallout 3's world is smaller than the one in Oblivion, but less empty
* Fast travel between known locations, no vehicles
* Full day and night system
There will be more tales from the Vault in the next issue of the magazine.</blockquote>
Thanks, Ausir
<blockquote>
"It looks like Fallout 3 will actually hit the stores in autumn, and... it won't be a bad game. The question is whether it will be Fallout as I would like to see and remember it."
Some bits:
* The game was quite complete and stable
* It won't be "Oblivion with lasers" - Pete's knowledge of Black Isle games and respect towards them was astounding
* The aim of Vault 101 was to house the best and brightest of the pre-war world. But now, 200 years after the holocaust, no one remembers it...
* It's disappointing that you can only have one companion at a time
* One new perk is mentioned - Exploding Pants, which allows you to plant grenades on your opponents (note - this was clarified by Gstaff as not a perk, but just one of the things the game keeps track of, like "Corpses Eaten")
* Most of the weapons and armors (even power armor and turbo plasma) can be found by in early parts of the game, but they have their disadvantages
* It will be possible to finish the game with a character focused on hand to hand combat or stealth (they call Emil the "maker of the Thief series")
* Every action - discovery, dialogue, combat - rewards us with experience point, which is accompanied by the sound of an old cash register. The Karma system works in a similar way.
* Fallout 3's world is smaller than the one in Oblivion, but less empty
* Fast travel between known locations, no vehicles
* Full day and night system
There will be more tales from the Vault in the next issue of the magazine.</blockquote>
Thanks, Ausir