New CD-Action Preview

Sander said:
* Every action - discovery, dialogue, combat - rewards us with experience point, which is accompanied by the sound of an old cash register. The Karma system works in a similar way.

A cash register sound makes sense for when you acquire cash, but not really for when you acquire experience. I'm sure you can just take a wav file with Fallout's level-up bell sound or a bit of silence or something and put it in the override folder. It will be possible, right? Right?
 
Ausir said:
Another bit from the preview I forgot to mention:

* Every action - discovery, dialogue, combat - rewards us with experience points, which is accompanied by the sound of an old cash register. The Karma system works in a similar way.
I like the fact that dialogue and discovery yield XP, as they should, but a cash register sound effect? Seriously? This goes right in the "WTF" list along with drinking radiated toilet water and handheld mini-nuke launchers. It's almost as if Bethesda is making a parody of a RPG.
 
shorrtybearr said:
Forhekset said:
So, it's possible to finish the game with a stealth-based character, yet you apparently gain no XP by sneaking past enemies rather than killing them (per Joystick). Ok then.

maybe they'll give xp for completing stealth based missions, for example sneak by x amount of supermutants to get into their stronghold without being seen, turn off their defence systems and report back.

I thought it would be 1 companion at thats it but im glad its multiple companions just one at a time (which is disapointing)

I dont like the idea of the PA being found early on, i think it should be saved to give it a sort of holy grail feel, maybe you should encounter PA but not being able to obtain it.

Fast travel and no vehicles is a bad idea, i hate fast travel.

Another thing, how do the vehicles blow up if they dont work? the gas would have surely been scavenged and cars dont just blow up without it.

I was really amazed first play through of fallout 1/2 when I encountered a group of NPC's in Power Armor. I liked the idea of teasing the player by showing him the armor early on, it really put up my expectations of what i'd expect later on in the game.
 
I still remember visiting the BOS bunker for the first time and suddenly recognizing the armor they were wearing from the introduction.
My first thoughts were "Damn, where can I get such an armor suit?"

And they sure didn't make it easy for you, sending you first to the Glow and then liberating a Brotherhood initiate.

Now you can find it easily in the game and its no longer one of the ultimate wanted items?
WTF?
 
Now you can find it easily in the game and its no longer one of the ultimate wanted items?

Remember that in Fallout water was also hard to find?
Now you can drink from toilets. So there you go.

Bethesda, making gaming easier FOR you.
 
FeelTheRads said:
Now you can find it easily in the game and its no longer one of the ultimate wanted items?

Remember that in Fallout water was also hard to find?
Now you can drink from toilets. So there you go.

Bethesda, making gaming easier FOR you.

you figure for a wasteland that is made of desert as such there would still be water in toilets especially one in like an abandoned warehouse
i dunno its just me thinking that way......
i would see a more logical way of you get a 101 flask, you help a town
you gain water if your respect is high enough or you can kill the village and have free water either way....
but then do we really this water game play?
you about to go on a mission and then in the middle you stop cause you have no water =/
 
That's a tendency I already noticed when playing Oblivion.

Everything is at your fingertips. Little arrows show you where to go, people tell you exactly what to do. Evenly distributed dungeons are never far away in case you are planning to grind some xp.

that game was more like doing work. nothing unexpected happens, everything is quite comfortable and right there when you need it. You just have to control the flow of the game.

comfortable, yes. motivating, no.

Let's see how that turns out in FO3.
 
offside.beef said:
FeelTheRads said:
Now you can find it easily in the game and its no longer one of the ultimate wanted items?

Remember that in Fallout water was also hard to find?
Now you can drink from toilets. So there you go.

Bethesda, making gaming easier FOR you.

you figure for a wasteland that is made of desert as such there would still be water in toilets especially one in like an abandoned warehouse
i dunno its just me thinking that way......
i would see a more logical way of you get a 101 flask, you help a town
you gain water if your respect is high enough or you can kill the village and have free water either way....
but then do we really this water game play?
you about to go on a mission and then in the middle you stop cause you have no water =/

You HAVE to be kidding me. We have had this discussion on this site before, water will evaporate in a month or two from a toilet if the water at the house is turned off. We are talking 100 years after the water got turned off.

Second, even if it did happen to be in a damp/dark/cold/humid place, stagnate sitting watter for 100 years would not only be radiated but also teaming with bacteria.

Drinking toilet water is the single dumbest thing ever to happen to video games. :x
 
wyatt said:
Second, even if it did happen to be in a damp/dark/cold/humid place, stagnate sitting watter for 100 years would not only be radiated but also teaming with bacteria.
Well, you could argue that the water might stay bacteria-free by the virtue of it being slightly irradiated...
 
Military emergency water, in sealed containers, goes bad after 7 years. The .00001 percent of bacteria present when it was sealed grows to the point of being enough to kill you in 7 years.

We are talking toilet, and 70 years.
 
Guess that pretty much confirms it, drinking water from toilets in Fallout is the most stupidest idea ever! (well it might have to compete with that damn flaming sword, the crap-a-pult and the fatman)
 
BN said:
Tune down the stupid a bit, guys.

Sorry for the off-topic post. It just seems a bit too late now to be hoping that FO is not going to be done over by Beth, whether it's in a sig or a comment. I'll reign it in with the stupid stuff.

Back on the topic being discussed, I hate it when games/books/movies ask you to suspend your disbelief too much, such as with the toilet water drinking. I can accept wizards casting spells and lazer guns, but have trouble accepting the real-world situations that blantantly break the laws of physics. I don't mind if the rules are bent a bit though, like when you crash a car in GTA4.

That also goes for the actions of NPCs. It's been pointed out before how wooden the NPCs were in Oblivion. Beth could learn a lot about dynamic environments by checking out GTA4 and the NPCs. I haven't had the urge to follow an NPC for an extended period in GTA, but it's a pretty amazing environment and all the people in it seem to fit in really well. Rockstar has set a benchmark and it will be interesting to see if Beth can take a leaf out of their book, or if the NPCs will still be as inane as they were in Oblivion.

Mick
 
wyatt said:
You HAVE to be kidding me. We have had this discussion on this site before, water will evaporate in a month or two from a toilet if the water at the house is turned off. We are talking 100 years after the water got turned off.

Second, even if it did happen to be in a damp/dark/cold/humid place, stagnate sitting watter for 100 years would not only be radiated but also teaming with bacteria.

Drinking toilet water is the single dumbest thing ever to happen to video games. :x

ohh crap, i see where you coming from, i re-read what i just posted.
it was supposed to be like a sarcastic tone =/
sorry for the misunderstanding.....but yeah i already knew its a nuclear blast there really should be no water available to find
until you dig deep and bore the water out from underground
 
Military emergency water, in sealed containers, goes bad after 7 years. The .00001 percent of bacteria present when it was sealed grows to the point of being enough to kill you in 7 years.[/code]

Only if magic was real and those bacteria had some magic way of making their own food!

water in a container = lack of sunlight + no external source of carbon dioxide ( ya know, the main stuff needed for photosynthesis , apart from water ). withought photosynthetic organisms doing their job there would be no "synthesis" and hence the particle/bacteria/orgnism total mass would not increase. ... unles magic:D

according to your theory, springs should spit out bacteria rich water...
 
well wyatt has stated this water discussion has already been cited
i think it be best if we just leave the magic of water alone now :D
 
Per said:
A cash register sound makes sense for when you acquire cash, but not really for when you acquire experience. I'm sure you can just take a wav file with Fallout's level-up bell sound or a bit of silence or something and put it in the override folder. It will be possible, right? Right?

I'm positive you'll be able to, personally I'll be using the windows vista 'Speech Recognition - On (Speech On.wav) for XP gain if the game isn't a massive suckfest..

*edit*

Speech On.wav
 
Phil the Nuka-Cola Dude said:
I'm positive you'll be able to, personally I'll be using the windows vista 'Speech Recognition - On (Speech On.wav) for XP gain if the game isn't a massive suckfest..

These little things dont bother me, aslong as the game is good, immersive and rich then im good. Cash register noises are not my choice but i can live with it. its not like they ripped the soul of fallout from the game because they included a cash register sound effect. Other things on the other hand might have (going on popular consensus).

I hope its not been simplifed to the point where its just following arrows on a map. They should give the fans a little more credit, i mean console fans aren't stupid and neither are pc fans. Ruining the complexity of a game just to make it pick up and play is farcical.
 
Hmm, I hadn't noticed that idiotic bit about the cash register before. If they just had to let the player know something in his stats had changed, why not do it with the interface? Just put a pop-up "gained karma/experience" text at the bottom of the dialogue screen and be done with it.

shorrtybearr said:
its not like they ripped the soul of fallout from the game because they included a cash register sound effect

True, but when you consider that "immersion" has been their main buzzword all along, even being the sole reason claimed to justify the switch to FPP, suddenly including ka-chings galore as warnings to the player makes no sense at all. It's not only cheesy, but also jarring as hell.
 
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