The Media Is The Message
The Media Is The Message
Morbus:
... why? Why? Why is there an explosion?
If Bethsoft's ''Pow-ah Ah-mar Mah-n'' is not tasty enough a chew toy,
perhaps what sets your canine teeth on grind is the limited visual vocabulary used by the XBox mag graphic artist.
Box art for FO 1 and 2 had city ruins behind the power armor icons.
This be cover art , cut and pasted, for visually shouting in the noisy array of the magazine rack.
And yes it is another flashy hook to sell another flashy XBox action game, AND this XBOX MAGAZINE!
Short hand, short answer, media repackaging to match the lulz of the mass media sell.
A clue that FO3 is not 'like' FO 1 + 2.
Bethsoft and the mass media may just be giving the world a visual clue of what Bethsoft's FO3 is, and what it isn't.
Survival in the post apocalypse is not 'immersive' to the brain hemisphere being groomed and reprogrammed by the Nex Gen Pavlovian propagandists.
Negotiating society's desolation is not as sexy a cue as launching one's own first person nuke.
Consider this a form of paper training for the Nex Gen FPS lock step mind set.
Currying a pack mentality to salivate at the console conditioned stimulus response.
Action is satisfaction.
Satisfaction is action.
Round and around,
a tale of chasing tails.
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