New Fallout 2 animations (sniper, wakizashi, etc)

Should the player use one or two hands when thrusting with the sword?


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Josan12 said:
I assigned the sniper animations to the following weapons:
Hunting rifle (all types), sniper rifle and FNFAL (all types).

Heh, I hoped that would work for all the guns since I'm a big fan of this animation of yours and can't wait to see it in Fallout2, so I thought like you know, that animation would simply replace the hip shot animation.

I was just thinking about how useless the hip shot animation would be now, but I just came up with an idea, that maybe this hip shot animation could be assigned to characters with Fastshot trait, and the animation you created could be the animation used by regular shooters. In my opinion it wouldn't be a bad solution. What do you think Josan?

And one more thing I wanted to mention while talking to such great, hm, animator like you. It is about the H&K G11 and G11E rifles. When I played Fallout2 about a year ago I had this One Hander trait, hoping that the best weapon for me would be the G11E gun since it has the SMG animation. It came out however that it is treated like a rifle (which it is in fact) instead of a SMG. But nither the animation of SMG nor the rifle animation fit to it due to the unique looks and characteristics of this weapon. I know that creating different animation for just 2 guns is a bit too much to ask, but I guess I can't help feeling that something's wrong with this. Probably because it's my favorite gun :]

So I'm just asking if it wouldn't be too much a problem to fix something like this.
 
Kwiatmen666 said:
I was just thinking about how useless the hip shot animation would be now, but I just came up with an idea, that maybe this hip shot animation could be assigned to characters with Fastshot trait, and the animation you created could be the animation used by regular shooters. In my opinion it wouldn't be a bad solution. What do you think Josan?

Yeah, it's a good idea. I had a similar idea to use my sniper animation for all rifles when making an aimed shot. But such stuff is hardcoded into the .exe and i have no clue how to set the game to use a new animation set when making aimed shots.

Kwiatmen666 said:
And one more thing I wanted to mention while talking to such great, hm, animator like you. It is about the H&K G11 and G11E rifles. When I played Fallout2 about a year ago I had this One Hander trait, hoping that the best weapon for me would be the G11E gun since it has the SMG animation. It came out however that it is treated like a rifle (which it is in fact) instead of a SMG. But nither the animation of SMG nor the rifle animation fit to it due to the unique looks and characteristics of this weapon. I know that creating different animation for just 2 guns is a bit too much to ask, but I guess I can't help feeling that something's wrong with this. Probably because it's my favorite gun :]

I was equally confused by the G11 guns. Unfortunately we only have 1 (maybe 2) animation codes left, and if do any more weapon animations it will most likely be a) power fist and b) heavy sniper rifle.
 
Josen12 said:
Yeah, it's a good idea. I had a similar idea to use my sniper animation for all rifles when making an aimed shot. But such stuff is hardcoded into the .exe and i have no clue how to set the game to use a new animation set when making aimed shots.

I get you, but I was thinking about your animation to be used for all the characters (and rifles, shotguns), and the hip shot animation used for the characters with Fasthot trait. Is this still impossible?

About the G11 guns, I guess it's not big deal anyways, since most people prefer gauss guns and heavy guns and don't give a crap if G11 guns are one handed SMGs or assault rifles :]

Btw, how do you plan to create Power Fist animation? This could be interesting, but I have never thought about it before.
 
Kwiatmen666 said:
Josen12 said:
Yeah, it's a good idea. I had a similar idea to use my sniper animation for all rifles when making an aimed shot. But such stuff is hardcoded into the .exe and i have no clue how to set the game to use a new animation set when making aimed shots.

I get you, but I was thinking about your animation to be used for all the characters (and rifles, shotguns), and the hip shot animation used for the characters with Fasthot trait. Is this still impossible?

It's probably possible (and a good idea) but i have no idea how to do it, and getting help from the programmers/scripters here who do know how is like trying to get blood from a stone .... :(

But feel free to try ....

Kwiatmen666 said:
Btw, how do you plan to create Power Fist animation? This could be interesting, but I have never thought about it before.

I'll probably post a test animation to get some opinions soon. Watch this space. I was thinking:

a) player has a big, metal fist.
b) idle animation - like Frank Horrigan's idle animation (punching his palm)
c) punch animation - add some sparks and flair to the basic punch animation
d) new SFX to make the 'impact' sound better etc
 
Think Warhammer 40k-ish! Games like Dawn of War do have some neat powerfist action :D

I wouldnt think of the Bozar as a full heavy sniper... as i mentioned a few posts be4 already, it doesnt make sense with .223. Comparison with real weapons and those in other Fallout games (FOT) leads me to the concept of a somewhat size reduced modernized M2 mashinegun... That would fit its role and design best imo. The original M2 has such a range, accuracy and firepower, that a reduction of size still would put the "carbine" version far ahead of most other mashineguns and rifles. There are even real reports of M2 mashineguns beeing scoped and used vs snipers with superior range over normal rifles... Check some pictures of M2s and M82/95 rifles for the idea.

So basicly the Bozar is a compact heavy machinegun with sniping abilities :evil:
 
34thcell said:
What protos? I'm confused, you seem to have the same link for SFX and protos.

Ooops. Sorry, corrected now.

If you have any further problems with the protos it may be easier to download Cubik's item editor:

http://www.speedyshare.com/145161370.html

and change whatever weapon's animation code yourself. It's super easy.
Just change the 'animation code' letter in the editor to the corresponding new animation letter on the previous page of this thread.
 
Josan12 said:
It's probably possible (and a good idea) but i have no idea how to do it, and getting help from the programmers/scripters here who do know how is like trying to get blood from a stone .... Sad

But feel free to try ....

I would certainly try if I knew a thing about modding and stuff like that :]


And one more digression about the animation of yours, you wrote

I assigned the sniper animations to the following weapons:
Hunting rifle (all types), sniper rifle anf FNFAL (all types).

I think that if these guns have it,then the assault rifle, gauss rifle, Enfield and other rifles should have it as well. The hip shot would remain for the shotguns. In my opinion it's more logical that way, because why FN FAL should have it, and the assault rifle not?

What do you think?
 
Kwiatmen666 said:
I think that if these guns have it,then the assault rifle, gauss rifle, Enfield and other rifles should have it as well. The hip shot would remain for the shotguns. In my opinion it's more logical that way, because why FN FAL should have it, and the assault rifle not?

What do you think?

Well, it's a good point. I was thinking the FN FAL is kindof a crap weapon, so needs something interesting to make it attractive. I don't want to change too many rifles as many FO fans like the game the way it is.

But you can easily assign the new animations to whatever weapon you like - just use Cubik's item editor and change the animation code for the gun you want :) It's easy as pie thanks to Cubik!
 
Josan12 said:
I don't want to change too many rifles as many FO fans like the game the way it is.

Well, it will be an optional upgrade you can choose while installing killap's RP so those who don't like it simply won't install it.

Josan12 said:
But you can easily assign the new animations to whatever weapon you like - just use Cubik's item editor and change the animation code for the gun you want Smile It's easy as pie thanks to Cubik!

I will check it out. Just hope i won't destroy my computer or something.
 
I don't know have I done something wrong or do I have to start a new game get these or am I just stupid (probably that) but I can't get these work. I downloaded everything from the last post and put them in the right folders, but still my PC uses the normal rifle animation when wielding a hunting rifle. Please help me, I just have to get these but I can't wait for the next RP, especially if it's not sure do these get there anyway.
 
Puokki said:
I don't know have I done something wrong or do I have to start a new game get these or am I just stupid (probably that) but I can't get these work. I downloaded everything from the last post and put them in the right folders, but still my PC uses the normal rifle animation when wielding a hunting rifle. Please help me, I just have to get these but I can't wait for the next RP, especially if it's not sure do these get there anyway.

Do you have the latest version of Sfall?
 
Here's the final version of the tweaked big gun burst animation that is intended to make it look a little meaner :twisted: :
















Here's the FRM file:

http://www.badongo.com/file/12813641

Just copy it into your data\art\critters folder and you're ready to rock. It will affect the following weapons:

a) LSW
b) M60
c) Bozar

Any feedback appreciated - enjoy!
 
So for my next trick i'm making smoking animations for the Dude. Crazy i know - it's just an idea i had a while ago and i thought it'd be 8-)
Why do i spend hours making these things? Who knows. One thing's for sure - Beth wouldn't do it as smoking's just not good for the kiddies :mrgreen:














The FRM's are almost finished in all armours (male only so far), and the item script and SFX are done.

Here's a preliminary on the pack of cigs inventory FRM.




You can probably guess it's based on a pack of Lucky Strikes. Can i get some ideas on the post-apocalyptic cigarettes of the future? Lucky Strike are a classic Amercan 50's brand - but i'd like something more unique to Fallout.....

Ideas and suggestions welcome
 
"Glowing Embers."
"Uranium 235s"
"Radon Brand."
"Nuke 'ems."
"Control Rods."

That's all I can think of at the moment, though I'm sure I can come up with more.
 
If you could make this for females too and maybe some other cool animations, it could be greatly used in FOnline. :)
 
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